index.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>FALLING CUBES</title>
  5. <link rel="stylesheet" href="css/reset.css" type="text/css">
  6. <link rel="stylesheet" href="css/main.css" type="text/css">
  7. <link rel='shortcut icon' type='image/x-icon' href='./favicon.ico' />
  8. <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  9. <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui" />
  10. <meta name="msapplication-tap-highlight" content="no" />
  11. <script type="text/javascript" src="js/jquery-3.1.1.min.js"></script>
  12. <script type="text/javascript" src="js/createjs-2015.11.26.min.js"></script>
  13. <script type="text/javascript" src="js/screenfull.js"></script>
  14. <script type="text/javascript" src="js/howler.min.js"></script>
  15. <script type="text/javascript" src="js/ctl_utils.js"></script>
  16. <script type="text/javascript" src="js/sprite_lib.js"></script>
  17. <script type="text/javascript" src="js/settings.js"></script>
  18. <script type="text/javascript" src="js/platform.js"></script>
  19. <script type="text/javascript" src="js/CLang.min.js"></script>
  20. <script type="text/javascript" src="js/CPreloader.js"></script>
  21. <script type="text/javascript" src="js/CMain.js"></script>
  22. <script type="text/javascript" src="js/CTextButton.js"></script>
  23. <script type="text/javascript" src="js/CToggle.js"></script>
  24. <script type="text/javascript" src="js/CNumToggle.js"></script>
  25. <script type="text/javascript" src="js/CGfxButton.js"></script>
  26. <script type="text/javascript" src="js/CMenu.js"></script>
  27. <script type="text/javascript" src="js/CGame.js"></script>
  28. <script type="text/javascript" src="js/CInterface.js"></script>
  29. <script type="text/javascript" src="js/CHelpPanel.js"></script>
  30. <script type="text/javascript" src="js/CGameOver.js"></script>
  31. <script type="text/javascript" src="js/CPause.js"></script>
  32. <script type="text/javascript" src="js/CAreYouSurePanel.js"></script>
  33. <script type="text/javascript" src="js/CCreditsPanel.js"></script>
  34. <script type="text/javascript" src="js/CBlock.js"></script>
  35. <script type="text/javascript" src="js/CGameField.js"></script>
  36. <script type="text/javascript" src="js/CCell.js"></script>
  37. <script type="text/javascript" src="js/CNextBlockBoard.js"></script>
  38. <script type="text/javascript" src="js/CNextBlock.js"></script>
  39. <script type="text/javascript" src="js/CInfoBoard.js"></script>
  40. <script type="text/javascript" src="js/CScoreBoard.js"></script>
  41. <script type="text/javascript" src="js/CController.js"></script>
  42. <script type="text/javascript" src="js/CEdges.js"></script>
  43. <script type="text/javascript" src="js/CCTLText.js"></script>
  44. <script type="text/javascript" src="../common.js"></script>
  45. </head>
  46. <body ondragstart="return false;" ondrop="return false;">
  47. <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div>
  48. <script>
  49. $(document).ready(function () {
  50. //store data from request
  51. startGame();
  52. var oMain = new CMain({
  53. level_up_lines: 10, //EVERY N LINES IS FILL
  54. score_line: [40, 100, 300, 1200], //ADD THIS VALUE TO SCORE WHEN DESTROY LINES
  55. blocks_occurence: [19, 19, 19, 12, 12, 7, 11], //BLOCKS SPAWN OCCURENCE
  56. start_refresh_game: 1,
  57. min_refresh_game: 0.05, //MINIUM REFRESH FOR GAME UPDATE (MAX VELOCITY OF GAME)
  58. step_decrease_refresh_game: 0.25, //EVERY LEVEL UP REFRESH VALUE IS DECREASE
  59. audio_enable_on_startup: false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS
  60. fullscreen: true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
  61. check_orientation: false, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
  62. num_levels_for_ads: 3 //NUMBER OF TURNS PLAYED BEFORE AD SHOWING //
  63. //////// THIS FEATURE IS ACTIVATED ONLY WITH CTL ARCADE PLUGIN.///////////////////////////
  64. /////////////////// YOU CAN GET IT AT: /////////////////////////////////////////////////////////
  65. // http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421///////////
  66. });
  67. $(oMain).on("start_session", function (evt) {
  68. if (getParamValue('ctl-arcade') === "true") {
  69. parent.__ctlArcadeStartSession();
  70. }
  71. });
  72. $(oMain).on("end_session", function (evt, iScore) {
  73. if (getParamValue('ctl-arcade') === "true") {
  74. parent.__ctlArcadeEndSession();
  75. }
  76. // post score
  77. submitScore(iScore);
  78. });
  79. $(oMain).on("start_level", function (evt, iLevel) {
  80. if (getParamValue('ctl-arcade') === "true") {
  81. parent.__ctlArcadeStartLevel({ level: iLevel });
  82. }
  83. });
  84. $(oMain).on("end_level", function (evt, iLevel) {
  85. if (getParamValue('ctl-arcade') === "true") {
  86. parent.__ctlArcadeEndLevel({ level: iLevel });
  87. }
  88. });
  89. $(oMain).on("restart_level", function (evt, iLevel) {
  90. if (getParamValue('ctl-arcade') === "true") {
  91. parent.__ctlArcadeRestartLevel({ level: iLevel });
  92. }
  93. });
  94. $(oMain).on("save_score", function (evt, iScore) {
  95. if (getParamValue('ctl-arcade') === "true") {
  96. parent.__ctlArcadeSaveScore({ score: iScore });
  97. }
  98. console.log("Game over trigger");
  99. // post score
  100. submitScore(iScore);
  101. });
  102. $(oMain).on("show_interlevel_ad", function (evt) {
  103. if (getParamValue('ctl-arcade') === "true") {
  104. parent.__ctlArcadeShowInterlevelAD();
  105. }
  106. });
  107. $(oMain).on("share_event", function (evt, iScore) {
  108. console.log("share_event");
  109. if (getParamValue('ctl-arcade') === "true") {
  110. parent.__ctlArcadeShareEvent({
  111. img: TEXT_SHARE_IMAGE,
  112. title: TEXT_SHARE_TITLE,
  113. msg: TEXT_SHARE_MSG1 + iScore
  114. + TEXT_SHARE_MSG2,
  115. msg_share: TEXT_SHARE_SHARE1
  116. + iScore + TEXT_SHARE_SHARE1
  117. });
  118. }
  119. });
  120. if (isIOS()) {
  121. setTimeout(function () {
  122. sizeHandler();
  123. }, 200);
  124. } else {
  125. sizeHandler();
  126. }
  127. });
  128. </script>
  129. <canvas id="canvas" class='ani_hack' width="960" height="1440"> </canvas>
  130. <div data-orientation="portrait" class="orientation-msg-container"><p class="orientation-msg-text">Please rotate your device</p></div>
  131. <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display:none"></div>
  132. </body>
  133. </html>