index.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title></title>
  5. <link rel="stylesheet" href="css/reset.css" type="text/css">
  6. <link rel="stylesheet" href="css/main.css" type="text/css">
  7. <link rel="stylesheet" href="css/orientation_utils.css" type="text/css">
  8. <link rel="stylesheet" href="css/ios_fullscreen.css" type="text/css">
  9. <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  10. <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui" />
  11. <meta name="msapplication-tap-highlight" content="no" />
  12. <script type="text/javascript" src="js/jquery-3.2.1.min.js"></script>
  13. <script type="text/javascript" src="js/createjs.min.js"></script>
  14. <script type="text/javascript" src="js/howler.min.js"></script>
  15. <script type="text/javascript" src="js/platform.js"></script>
  16. <script type="text/javascript" src="js/ios_fullscreen.js"></script>
  17. <script type="text/javascript" src="js/screenfull.js"></script>
  18. <script type="text/javascript" src="js/ctl_utils.js"></script>
  19. <script type="text/javascript" src="js/sprite_lib.js"></script>
  20. <script type="text/javascript" src="js/settings.js"></script>
  21. <script type="text/javascript" src="js/CLang.js"></script>
  22. <script type="text/javascript" src="js/CPreloader.js"></script>
  23. <script type="text/javascript" src="js/CMain.js"></script>
  24. <script type="text/javascript" src="js/CTextButton.js"></script>
  25. <script type="text/javascript" src="js/CToggle.js"></script>
  26. <script type="text/javascript" src="js/CGfxButton.js"></script>
  27. <script type="text/javascript" src="js/CMenu.js"></script>
  28. <script type="text/javascript" src="js/CGame.js"></script>
  29. <script type="text/javascript" src="js/CInterface.js"></script>
  30. <script type="text/javascript" src="js/CEndPanel.js"></script>
  31. <script type="text/javascript" src="js/CBatter.js"></script>
  32. <script type="text/javascript" src="js/CBowler.js"></script>
  33. <script type="text/javascript" src="js/CBall.js"></script>
  34. <script type="text/javascript" src="js/CCreditsPanel.js"></script>
  35. <script type="text/javascript" src="js/CBallTarget.js"></script>
  36. <script type="text/javascript" src="js/CTeamChoose.js"></script>
  37. <script type="text/javascript" src="js/CPole.js"></script>
  38. <script type="text/javascript" src="js/CPause.js"></script>
  39. <script type="text/javascript" src="js/CAreYouSurePanel.js"></script>
  40. <script type="text/javascript" src="js/CController.js"></script>
  41. <script type="text/javascript" src="js/CHelpPanel.js"></script>
  42. <script type="text/javascript" src="js/CLoadingScreen.js"></script>
  43. <script type="text/javascript" src="../common.js"></script>
  44. </head>
  45. <body ondragstart="return false;" ondrop="return false;">
  46. <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div>
  47. <script>
  48. $(document).ready(function () {
  49. //store data from request
  50. startGame();
  51. var oMain = new CMain({
  52. lives: 3, //THIS PARAM SET THE NUMBER OF LIVES
  53. offset_hit: 100, //INCREASE THIS VALUE (PIXEL MEASURED) IF YOU WANT TO INCREASE PIXEL RANGE FOR BALL HITTING. IN THIS WAY BALL WILL BE MORE EASY TO HIT.
  54. //DECREASE IT, IF YOU WANT TO MAKE THE GAME HARDER.
  55. offset_perfect_hit: 20, //LIKE OFFSET_HIT PARAM, THIS VALUE MANAGE THE PIXEL RANGE TO PERFORM A PERFECT HIT (HOME RUN). INCREASE/DECREASE THIS VALUE TO GET PERFECT HIT MORE EASILY/BARELY
  56. start_speed_ball: 1.3, //START SPEED BALL IN FRAMES STEPS
  57. ball_velocity_added: 0.1, //ADDED THIS VALUE TO BALL VELOCITY EVERY BEAT IN FRAMES STEPS
  58. max_ball_velocity: 2.4, //MAX VELOCITY OF BALL IN FRAMES STEPS
  59. score_ball_hit: 120, //ADD SCORE WHEN BALL IS HIT, SCORE IS SUBTRACTED BY PRECISION OF HIT
  60. fullscreen: true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
  61. check_orientation: true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
  62. num_levels_for_ads: 2//NUMBER OF TURNS PLAYED BEFORE AD SHOWING //
  63. //////// THIS FEATURE IS ACTIVATED ONLY WITH CTL ARCADE PLUGIN.///////////////////////////
  64. /////////////////// YOU CAN GET IT AT: /////////////////////////////////////////////////////////
  65. // http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421 ///////////
  66. });
  67. $(oMain).on("start_session", function (evt) {
  68. if (getParamValue('ctl-arcade') === "true") {
  69. parent.__ctlArcadeStartSession();
  70. }
  71. });
  72. $(oMain).on("end_session", function (evt, iScore) {
  73. if (getParamValue('ctl-arcade') === "true") {
  74. parent.__ctlArcadeEndSession();
  75. }
  76. console.log("end_session " + iScore);
  77. // post score
  78. submitScore(iScore);
  79. });
  80. $(oMain).on("start_level", function (evt, iLevel) {
  81. if (getParamValue('ctl-arcade') === "true") {
  82. parent.__ctlArcadeStartLevel({ level: iLevel });
  83. }
  84. });
  85. $(oMain).on("restart_level", function (evt, iLevel) {
  86. if (getParamValue('ctl-arcade') === "true") {
  87. parent.__ctlArcadeRestartLevel({ level: iLevel });
  88. }
  89. });
  90. $(oMain).on("end_level", function (evt, iLevel) {
  91. if (getParamValue('ctl-arcade') === "true") {
  92. parent.__ctlArcadeEndLevel({ level: iLevel });
  93. }
  94. });
  95. $(oMain).on("save_score", function (evt, iScore, szMode) {
  96. if (getParamValue('ctl-arcade') === "true") {
  97. parent.__ctlArcadeSaveScore({ score: iScore, mode: szMode });
  98. }
  99. console.log("Game over trigger");
  100. // post score
  101. submitScore(iScore);
  102. });
  103. $(oMain).on("show_interlevel_ad", function (evt) {
  104. if (getParamValue('ctl-arcade') === "true") {
  105. parent.__ctlArcadeShowInterlevelAD();
  106. }
  107. });
  108. $(oMain).on("share_event", function (evt, iScore) {
  109. if (getParamValue('ctl-arcade') === "true") {
  110. parent.__ctlArcadeShareEvent({
  111. img: TEXT_SHARE_IMAGE,
  112. title: TEXT_SHARE_TITLE,
  113. msg: TEXT_SHARE_MSG1 + iScore + TEXT_SHARE_MSG2,
  114. msg_share: TEXT_SHARE_SHARE1 + iScore + TEXT_SHARE_SHARE1
  115. });
  116. }
  117. });
  118. if (isIOS()) {
  119. setTimeout(function () {
  120. sizeHandler();
  121. }, 200);
  122. } else {
  123. sizeHandler();
  124. }
  125. });
  126. </script>
  127. <div class="check-fonts">
  128. <p class="check-font-1">test 1</p>
  129. <p class="check-font-2">test 2</p>
  130. </div>
  131. <canvas id="canvas" class='ani_hack' width="790" height="960"> </canvas>
  132. <div data-orientation="portrait" class="orientation-msg-container"><p class="orientation-msg-text">Please rotate your device</p></div>
  133. <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display:none"></div>
  134. </body>
  135. </html>