index.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>SWEETY MEMORY</title>
  5. <link rel="stylesheet" href="css/reset.css" type="text/css">
  6. <link rel="stylesheet" href="css/main.css" type="text/css">
  7. <link rel="stylesheet" href="css/orientation_utils.css" type="text/css">
  8. <link rel="stylesheet" href="css/ios_fullscreen.css" type="text/css">
  9. <link rel='shortcut icon' type='image/x-icon' href='./favicon.ico' />
  10. <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  11. <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui" />
  12. <meta name="msapplication-tap-highlight" content="no" />
  13. <script type="text/javascript" src="js/jquery-3.2.1.min.js"></script>
  14. <script type="text/javascript" src="js/createjs.min.js"></script>
  15. <script type="text/javascript" src="js/howler.min.js"></script>
  16. <script type="text/javascript" src="js/platform.js"></script>
  17. <script type="text/javascript" src="js/ios_fullscreen.js"></script>
  18. <script type="text/javascript" src="js/screenfull.js"></script>
  19. <script type="text/javascript" src="js/ctl_utils.js"></script>
  20. <script type="text/javascript" src="js/sprite_lib.js"></script>
  21. <script type="text/javascript" src="js/settings.js"></script>
  22. <script type="text/javascript" src="js/CLang.min.js"></script>
  23. <script type="text/javascript" src="js/CPreloader.js"></script>
  24. <script type="text/javascript" src="js/CMain.js"></script>
  25. <script type="text/javascript" src="js/CTextButton.js"></script>
  26. <script type="text/javascript" src="js/CGfxButton.js"></script>
  27. <script type="text/javascript" src="js/CToggle.js"></script>
  28. <script type="text/javascript" src="js/CMenu.js"></script>
  29. <script type="text/javascript" src="js/CGame.js"></script>
  30. <script type="text/javascript" src="js/CCard.js"></script>
  31. <script type="text/javascript" src="js/CLevels.js"></script>
  32. <script type="text/javascript" src="js/CNextLevel.js"></script>
  33. <script type="text/javascript" src="js/CInterface.js"></script>
  34. <script type="text/javascript" src="js/CGameOver.js"></script>
  35. <script type="text/javascript" src="js/CVictory.js"></script>
  36. <script type="text/javascript" src="js/CCredits.js"></script>
  37. <script type="text/javascript" src="js/CCTLText.js"></script>
  38. <script type="text/javascript" src="../common.js"></script>
  39. </head>
  40. <body ondragstart="return false;" ondrop="return false;">
  41. <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div>
  42. <script>
  43. $(document).ready(function () {
  44. //store data from request
  45. startGame()
  46. var oMain = new CMain({
  47. card_per_level: [12, //NUM CARD IN LEVEL 1
  48. 16, //NUM CARD IN LEVEL 2
  49. 32, //NUM CARD IN LEVEL 3
  50. 48 //NUM CARD IN LEVEL 4
  51. ],
  52. time_level: [60, //NUM SECONDS PER LEVEL 1
  53. 120, //NUM SECONDS PER LEVEL 2
  54. 240, //NUM SECONDS PER LEVEL 3
  55. 480 //NUM SECONDS PER LEVEL 4
  56. ],
  57. score_match_card: 10, //SCORE ASSIGNED WHEN USER MATCH TWO CARDS
  58. score_time_left_mult: 2, //MULTIPLIER ASSIGNED TO REMAINING LEVEL TIME
  59. time_match_mult: 3000, //TIME AVAILABLE BETWEEN DISCOVERED MATCHING TO GET SCORE MULTIPLIER
  60. show_cards: 0, //IF YOU WANT TO SHOW CARDS FOR SOME SECONDS WHEN LEVEL START, SET THIS VALUE > 0 (NUM OF SECONDS)
  61. time_showing_card: 1000, //TIME SHOWING CARDS WHEN NO MATCHING
  62. audio_enable_on_startup: false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS
  63. fullscreen: true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
  64. check_orientation: false //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
  65. });
  66. $(oMain).on("start_session", function (evt) {
  67. if (getParamValue('ctl-arcade') === "true") {
  68. parent.__ctlArcadeStartSession();
  69. }
  70. //...ADD YOUR CODE HERE EVENTUALLY
  71. console.log("Start session");
  72. });
  73. $(oMain).on("end_session", function (evt) {
  74. if (getParamValue('ctl-arcade') === "true") {
  75. parent.__ctlArcadeEndSession();
  76. }
  77. //...ADD YOUR CODE HERE EVENTUALLY
  78. console.log("End session");
  79. });
  80. $(oMain).on("start_level", function (evt, iLevel) {
  81. if (getParamValue('ctl-arcade') === "true") {
  82. parent.__ctlArcadeStartLevel({ level: iLevel });
  83. }
  84. });
  85. $(oMain).on("end_level", function (evt, iLevel) {
  86. if (getParamValue('ctl-arcade') === "true") {
  87. parent.__ctlArcadeEndLevel({ level: iLevel });
  88. }
  89. console.log("End level");
  90. });
  91. $(oMain).on("save_score", function (evt, iScore) {
  92. if (getParamValue('ctl-arcade') === "true") {
  93. parent.__ctlArcadeSaveScore({ score: iScore });
  94. }
  95. //...ADD YOUR CODE HERE EVENTUALLY
  96. console.log("Save score");
  97. });
  98. $(oMain).on("game_over", function (evt, iScore) {
  99. console.log("Game over trigger");
  100. // post score
  101. submitScore(iScore);
  102. });
  103. $(oMain).on("show_interlevel_ad", function (evt) {
  104. if (getParamValue('ctl-arcade') === "true") {
  105. parent.__ctlArcadeShowInterlevelAD();
  106. }
  107. //...ADD YOUR CODE HERE EVENTUALLY
  108. });
  109. $(oMain).on("share_event", function (evt, iScore) {
  110. // post score
  111. submitScore(iScore);
  112. //if (getParamValue('ctl-arcade') === "true") {
  113. // parent.__ctlArcadeShareEvent({
  114. // img: TEXT_SHARE_IMAGE,
  115. // title: TEXT_SHARE_TITLE,
  116. // msg: TEXT_SHARE_MSG1 + iScore + TEXT_SHARE_MSG2,
  117. // msg_share: TEXT_SHARE_SHARE1 + iScore + TEXT_SHARE_SHARE1
  118. // });
  119. //}
  120. });
  121. if (isIOS()) {
  122. setTimeout(function () { sizeHandler(); }, 200);
  123. } else {
  124. sizeHandler();
  125. }
  126. });
  127. </script>
  128. <div class="check-fonts">
  129. <p class="check-font-1">1</p>
  130. </div>
  131. <canvas id="canvas" class='ani_hack' width="1920" height="1080"> </canvas>
  132. <div data-orientation="landscape" class="orientation-msg-container"><p class="orientation-msg-text">Please rotate your device</p></div>
  133. <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display:none"></div>
  134. </body>
  135. </html>