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- <!DOCTYPE html>
- <html>
- <head>
- <title></title>
- <link rel="stylesheet" href="css/reset.css" type="text/css">
- <link rel="stylesheet" href="css/main.css" type="text/css">
- <link rel="stylesheet" href="css/orientation_utils.css" type="text/css">
- <link rel="stylesheet" href="css/ios_fullscreen.css" type="text/css">
- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui" />
- <meta name="msapplication-tap-highlight" content="no" />
- <script type="text/javascript" src="js/jquery-3.2.1.min.js"></script>
- <script type="text/javascript" src="js/createjs.min.js"></script>
- <script type="text/javascript" src="js/howler.min.js"></script>
- <script type="text/javascript" src="js/platform.js"></script>
- <script type="text/javascript" src="js/ios_fullscreen.js"></script>
- <script type="text/javascript" src="js/screenfull.js"></script>
- <script type="text/javascript" src="js/ctl_utils.js"></script>
- <script type="text/javascript" src="js/sprite_lib.js"></script>
- <script type="text/javascript" src="js/settings.js"></script>
- <script type="text/javascript" src="js/CLang.js"></script>
- <script type="text/javascript" src="js/CPreloader.js"></script>
- <script type="text/javascript" src="js/CMain.js"></script>
- <script type="text/javascript" src="js/CTextButton.js"></script>
- <script type="text/javascript" src="js/CToggle.js"></script>
- <script type="text/javascript" src="js/CGfxButton.js"></script>
- <script type="text/javascript" src="js/CMenu.js"></script>
- <script type="text/javascript" src="js/CGame.js"></script>
- <script type="text/javascript" src="js/CInterface.js"></script>
- <script type="text/javascript" src="js/CEndPanel.js"></script>
- <script type="text/javascript" src="js/CBatter.js"></script>
- <script type="text/javascript" src="js/CBowler.js"></script>
- <script type="text/javascript" src="js/CBall.js"></script>
- <script type="text/javascript" src="js/CCreditsPanel.js"></script>
- <script type="text/javascript" src="js/CBallTarget.js"></script>
- <script type="text/javascript" src="js/CTeamChoose.js"></script>
- <script type="text/javascript" src="js/CPole.js"></script>
- <script type="text/javascript" src="js/CPause.js"></script>
- <script type="text/javascript" src="js/CAreYouSurePanel.js"></script>
- <script type="text/javascript" src="js/CController.js"></script>
- <script type="text/javascript" src="js/CHelpPanel.js"></script>
- <script type="text/javascript" src="js/CLoadingScreen.js"></script>
- <script type="text/javascript" src="../common.js"></script>
- </head>
- <body ondragstart="return false;" ondrop="return false;">
- <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div>
- <script>
- $(document).ready(function () {
- //store data from request
- startGame();
- var oMain = new CMain({
- lives: 3, //THIS PARAM SET THE NUMBER OF LIVES
- offset_hit: 100, //INCREASE THIS VALUE (PIXEL MEASURED) IF YOU WANT TO INCREASE PIXEL RANGE FOR BALL HITTING. IN THIS WAY BALL WILL BE MORE EASY TO HIT.
- //DECREASE IT, IF YOU WANT TO MAKE THE GAME HARDER.
- offset_perfect_hit: 20, //LIKE OFFSET_HIT PARAM, THIS VALUE MANAGE THE PIXEL RANGE TO PERFORM A PERFECT HIT (HOME RUN). INCREASE/DECREASE THIS VALUE TO GET PERFECT HIT MORE EASILY/BARELY
- start_speed_ball: 1.3, //START SPEED BALL IN FRAMES STEPS
- ball_velocity_added: 0.1, //ADDED THIS VALUE TO BALL VELOCITY EVERY BEAT IN FRAMES STEPS
- max_ball_velocity: 2.4, //MAX VELOCITY OF BALL IN FRAMES STEPS
- score_ball_hit: 120, //ADD SCORE WHEN BALL IS HIT, SCORE IS SUBTRACTED BY PRECISION OF HIT
- fullscreen: true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
- check_orientation: true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
- num_levels_for_ads: 2//NUMBER OF TURNS PLAYED BEFORE AD SHOWING //
- //////// THIS FEATURE IS ACTIVATED ONLY WITH CTL ARCADE PLUGIN.///////////////////////////
- /////////////////// YOU CAN GET IT AT: /////////////////////////////////////////////////////////
- // http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421 ///////////
- });
- $(oMain).on("start_session", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeStartSession();
- }
- });
- $(oMain).on("end_session", function (evt, iScore) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeEndSession();
- }
- console.log("end_session " + iScore);
- // post score
- submitScore(iScore);
- });
- $(oMain).on("start_level", function (evt, iLevel) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeStartLevel({ level: iLevel });
- }
- });
- $(oMain).on("restart_level", function (evt, iLevel) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeRestartLevel({ level: iLevel });
- }
- });
- $(oMain).on("end_level", function (evt, iLevel) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeEndLevel({ level: iLevel });
- }
- });
- $(oMain).on("save_score", function (evt, iScore, szMode) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeSaveScore({ score: iScore, mode: szMode });
- }
- console.log("Game over trigger");
- // post score
- submitScore(iScore);
- });
- $(oMain).on("show_interlevel_ad", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeShowInterlevelAD();
- }
- });
- $(oMain).on("share_event", function (evt, iScore) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeShareEvent({
- img: TEXT_SHARE_IMAGE,
- title: TEXT_SHARE_TITLE,
- msg: TEXT_SHARE_MSG1 + iScore + TEXT_SHARE_MSG2,
- msg_share: TEXT_SHARE_SHARE1 + iScore + TEXT_SHARE_SHARE1
- });
- }
- });
- if (isIOS()) {
- setTimeout(function () {
- sizeHandler();
- }, 200);
- } else {
- sizeHandler();
- }
- });
- </script>
- <div class="check-fonts">
- <p class="check-font-1">test 1</p>
- <p class="check-font-2">test 2</p>
- </div>
- <canvas id="canvas" class='ani_hack' width="790" height="960"> </canvas>
- <div data-orientation="portrait" class="orientation-msg-container"><p class="orientation-msg-text">Please rotate your device</p></div>
- <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display:none"></div>
- </body>
- </html>
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