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- /**
- * @author yamahigashi https://github.com/yamahigashi
- *
- * This loader loads FBX file in *ASCII and version 7 format*.
- *
- * Support
- * - mesh
- * - skinning
- * - normal / uv
- *
- * Not Support
- * - material
- * - texture
- * - morph
- */
- (function () {
- THREE.FBXLoader = function (showStatus, manager) {
- THREE.Loader.call(this, showStatus);
- this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
- this.textureLoader = null;
- this.textureBasePath = null;
- };
- THREE.FBXLoader.prototype = Object.create(THREE.Loader.prototype);
- THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
- THREE.FBXLoader.prototype.load = function (url, onLoad, onProgress, onError) {
- var scope = this;
- var loader = new THREE.XHRLoader(scope.manager);
- // loader.setCrossOrigin( this.crossOrigin );
- loader.load(url, function (text) {
- if (!scope.isFbxFormatASCII(text)) {
- console.warn('FBXLoader: !!! FBX Binary format not supported !!!');
- } else if (!scope.isFbxVersionSupported(text)) {
- console.warn('FBXLoader: !!! FBX Version below 7 not supported !!!');
- } else {
- scope.textureBasePath = scope.extractUrlBase(url);
- onLoad(scope.parse(text));
- }
- }, onProgress, onError);
- };
- THREE.FBXLoader.prototype.setCrossOrigin = function (value) {
- this.crossOrigin = value;
- };
- THREE.FBXLoader.prototype.isFbxFormatASCII = function (body) {
- CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
- var cursor = 0;
- var read = function (offset) {
- var result = body[ offset - 1 ];
- body = body.slice(cursor + offset);
- cursor++;
- return result;
- };
- for (var i = 0; i < CORRECT.length; ++i) {
- num = read(1);
- if (num == CORRECT[ i ]) {
- return false;
- }
- }
- return true;
- };
- THREE.FBXLoader.prototype.isFbxVersionSupported = function (body) {
- var versionExp = /FBXVersion: (\d+)/;
- match = body.match(versionExp);
- if (match) {
- var version = parseInt(match[ 1 ]);
- console.log('FBXLoader: FBX version ' + version);
- return version >= 7000;
- }
- return false;
- };
- THREE.FBXLoader.prototype.parse = function (text) {
- var scope = this;
- console.time('FBXLoader');
- console.time('FBXLoader: TextParser');
- var nodes = new FBXParser().parse(text);
- console.timeEnd('FBXLoader: TextParser');
- console.time('FBXLoader: ObjectParser');
- scope.hierarchy = (new Bones()).parseHierarchy(nodes);
- scope.weights = (new Weights()).parse(nodes, scope.hierarchy);
- scope.animations = (new Animation()).parse(nodes, scope.hierarchy);
- scope.textures = (new Textures()).parse(nodes, scope.hierarchy);
- console.timeEnd('FBXLoader: ObjectParser');
- console.time('FBXLoader: GeometryParser');
- geometries = this.parseGeometries(nodes);
- console.timeEnd('FBXLoader: GeometryParser');
- var container = new THREE.Group();
- for (var i = 0; i < geometries.length; ++i) {
- if (geometries[ i ] === undefined) {
- continue;
- }
- container.add(geometries[ i ]);
- //wireframe = new THREE.WireframeHelper( geometries[i], 0x00ff00 );
- //container.add( wireframe );
- //vnh = new THREE.VertexNormalsHelper( geometries[i], 0.6 );
- //container.add( vnh );
- //skh = new THREE.SkeletonHelper( geometries[i] );
- //container.add( skh );
- // container.add( new THREE.BoxHelper( geometries[i] ) );
- }
- console.timeEnd('FBXLoader');
- return container;
- };
- THREE.FBXLoader.prototype.parseGeometries = function (node) {
- // has not geo, return []
- if (!('Geometry' in node.Objects.subNodes)) {
- return [];
- }
- // has many
- var geoCount = 0;
- for (var geo in node.Objects.subNodes.Geometry) {
- if (geo.match(/^\d+$/)) {
- geoCount++;
- }
- }
- var res = [];
- if (geoCount > 0) {
- for (geo in node.Objects.subNodes.Geometry) {
- if (node.Objects.subNodes.Geometry[ geo ].attrType === 'Mesh') {
- res.push(this.parseGeometry(node.Objects.subNodes.Geometry[ geo ], node));
- }
- }
- } else {
- res.push(this.parseGeometry(node.Objects.subNodes.Geometry, node));
- }
- return res;
- };
- THREE.FBXLoader.prototype.parseGeometry = function (node, nodes) {
- geo = (new Geometry()).parse(node);
- geo.addBones(this.hierarchy.hierarchy);
- //*
- var geometry = new THREE.BufferGeometry();
- geometry.name = geo.name;
- geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(geo.vertices), 3));
- if (geo.normals !== undefined && geo.normals.length > 0) {
- geometry.addAttribute('normal', new THREE.BufferAttribute(new Float32Array(geo.normals), 3));
- }
- if (geo.uvs !== undefined && geo.uvs.length > 0) {
- geometry.addAttribute('uv', new THREE.BufferAttribute(new Float32Array(geo.uvs), 2));
- }
- if (geo.indices !== undefined && geo.indices.length > 65535) {
- geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(geo.indices), 1));
- } else if (geo.indices !== undefined) {
- geometry.setIndex(new THREE.BufferAttribute(new Uint16Array(geo.indices), 1));
- }
- geometry.verticesNeedUpdate = true;
- geometry.computeBoundingSphere();
- geometry.computeBoundingBox();
- // TODO: texture & material support
- var texture;
- var texs = this.textures.getById(nodes.searchConnectionParent(geo.id));
- if (texs !== undefined && texs.length > 0) {
- if (this.textureLoader === null) {
- this.textureLoader = new THREE.TextureLoader();
- }
- texture = this.textureLoader.load(this.textureBasePath + '/' + texs[ 0 ].fileName);
- }
- var material;
- if (texture !== undefined) {
- material = new THREE.MeshBasicMaterial({map: texture});
- } else {
- material = new THREE.MeshBasicMaterial({color: 0x3300ff});
- }
- geometry = new THREE.Geometry().fromBufferGeometry(geometry);
- geometry.bones = geo.bones;
- geometry.skinIndices = this.weights.skinIndices;
- geometry.skinWeights = this.weights.skinWeights;
- var mesh = null;
- if (geo.bones === undefined || geo.skins === undefined || this.animations === undefined || this.animations.length === 0) {
- mesh = new THREE.Mesh(geometry, material);
- var aConnections = nodes.Connections.properties.connections;
- var aModels = nodes.Objects.subNodes.Model;
- // console.log(nodes);
- for (var i = 0; i < aConnections.length; i++) {
- if (aConnections[i][0] === node.id) {
- // associo il nome della mesh pescandolo tramite la struttura connections nell'array di models
- mesh.name = aModels[aConnections[i][1]].attrName;
- if (aModels[aConnections[i][1]].properties.Lcl_Translation) {
- //console.log(aModels[aConnections[i][1]].properties.Lcl_Translation);
- var aCoordinate = aModels[aConnections[i][1]].properties.Lcl_Translation.value.split(",");
- // console.log(parseFloat(aModels[aConnections[i][1]].properties.Lcl_Translation.value));
- for (var i = 0; i < aCoordinate.length; i++) {
- aCoordinate[i] = parseFloat(aCoordinate[i]);
- }
- //INVERTED AXIS Y UP TO Z UP
- mesh.position.x = aCoordinate[0];
- mesh.position.y = aCoordinate[1];
- mesh.position.z = aCoordinate[2];
- } else {
- // console.log(aModels[aConnections[i][1]].properties.GeometricTranslation.value);
- }
- break;
-
- }
- }
- //------------------------------------------
- } else {
- material.skinning = true;
- mesh = new THREE.SkinnedMesh(geometry, material);
- this.addAnimation(mesh, this.weights.matrices, this.animations);
- }
- return mesh;
- };
- THREE.FBXLoader.prototype.addAnimation = function (mesh, matrices, animations) {
- var animationdata = {"name": 'animationtest', "fps": 30, "length": animations.length, "hierarchy": []};
- for (var i = 0; i < mesh.geometry.bones.length; ++i) {
- var name = mesh.geometry.bones[ i ].name;
- name = name.replace(/.*:/, '');
- animationdata.hierarchy.push({parent: mesh.geometry.bones[ i ].parent, name: name, keys: []});
- }
- var hasCurve = function (animNode, attr) {
- if (animNode === undefined) {
- return false;
- }
- var attrNode;
- switch (attr) {
- case 'S':
- if (animNode.S === undefined) {
- return false;
- }
- attrNode = animNode.S;
- break;
- case 'R':
- if (animNode.R === undefined) {
- return false;
- }
- attrNode = animNode.R;
- break;
- case 'T':
- if (animNode.T === undefined) {
- return false;
- }
- attrNode = animNode.T;
- break;
- }
- if (attrNode.curves.x === undefined) {
- return false;
- }
- if (attrNode.curves.y === undefined) {
- return false;
- }
- if (attrNode.curves.z === undefined) {
- return false;
- }
- return true;
- };
- var hasKeyOnFrame = function (attrNode, frame) {
- var x = isKeyExistOnFrame(attrNode.curves.x, frame);
- var y = isKeyExistOnFrame(attrNode.curves.y, frame);
- var z = isKeyExistOnFrame(attrNode.curves.z, frame);
- return x && y && z;
- };
- var isKeyExistOnFrame = function (curve, frame) {
- var value = curve.values[ frame ];
- return value !== undefined;
- };
- var genKey = function (animNode, bone) {
- // key initialize with its bone's bind pose at first
- var key = {};
- key.time = frame / animations.fps; // TODO:
- key.pos = bone.pos;
- key.rot = bone.rotq;
- key.scl = bone.scl;
- if (animNode === undefined) {
- return key;
- }
- try {
- if (hasCurve(animNode, 'T') && hasKeyOnFrame(animNode.T, frame)) {
- var pos = new THREE.Vector3(
- animNode.T.curves.x.values[ frame ],
- animNode.T.curves.y.values[ frame ],
- animNode.T.curves.z.values[ frame ]);
- key.pos = [pos.x, pos.y, pos.z];
- } else {
- delete key.pos;
- }
- if (hasCurve(animNode, 'R') && hasKeyOnFrame(animNode.R, frame)) {
- var rx = degToRad(animNode.R.curves.x.values[ frame ]);
- var ry = degToRad(animNode.R.curves.y.values[ frame ]);
- var rz = degToRad(animNode.R.curves.z.values[ frame ]);
- var eul = new THREE.Vector3(rx, ry, rz);
- var rot = quatFromVec(eul.x, eul.y, eul.z);
- key.rot = [rot.x, rot.y, rot.z, rot.w];
- } else {
- delete key.rot;
- }
- if (hasCurve(animNode, 'S') && hasKeyOnFrame(animNode.S, frame)) {
- var scl = new THREE.Vector3(
- animNode.S.curves.x.values[ frame ],
- animNode.S.curves.y.values[ frame ],
- animNode.S.curves.z.values[ frame ]);
- key.scl = [scl.x, scl.y, scl.z];
- } else {
- delete key.scl;
- }
- } catch (e) {
- // curve is not full plotted
- console.log(bone);
- console.log(e);
- }
- return key;
- };
- var bones = mesh.geometry.bones;
- for (frame = 0; frame < animations.frames; frame++) {
- for (i = 0; i < bones.length; i++) {
- var bone = bones[ i ];
- var animNode = animations.curves[ i ];
- for (var j = 0; j < animationdata.hierarchy.length; j++) {
- if (animationdata.hierarchy[ j ].name === bone.name) {
- animationdata.hierarchy[ j ].keys.push(genKey(animNode, bone));
- }
- }
- }
- }
- if (mesh.geometry.animations === undefined) {
- mesh.geometry.animations = [];
- }
- mesh.geometry.animations.push(THREE.AnimationClip.parseAnimation(animationdata, mesh.geometry.bones));
- };
- THREE.FBXLoader.prototype.parseMaterials = function (node) {
- // has not mat, return []
- if (!('Material' in node.subNodes)) {
- return [];
- }
- // has many
- var matCount = 0;
- for (var mat in node.subNodes.Materials) {
- if (mat.match(/^\d+$/)) {
- matCount++;
- }
- }
- var res = [];
- if (matCount > 0) {
- for (mat in node.subNodes.Material) {
- res.push(parseMaterial(node.subNodes.Material[ mat ]));
- }
- } else {
- res.push(parseMaterial(node.subNodes.Material));
- }
- return res;
- };
- // TODO
- THREE.FBXLoader.prototype.parseMaterial = function (node) {
- };
- THREE.FBXLoader.prototype.loadFile = function (url, onLoad, onProgress, onError, responseType) {
- var loader = new THREE.XHRLoader(this.manager);
- loader.setResponseType(responseType);
- var request = loader.load(url, function (result) {
- onLoad(result);
- }, onProgress, onError);
- return request;
- };
- THREE.FBXLoader.prototype.loadFileAsBuffer = function (url, onload, onProgress, onError) {
- this.loadFile(url, onLoad, onProgress, onError, 'arraybuffer');
- };
- THREE.FBXLoader.prototype.loadFileAsText = function (url, onLoad, onProgress, onError) {
- this.loadFile(url, onLoad, onProgress, onError, 'text');
- };
- /* ----------------------------------------------------------------- */
- function FBXNodes() {}
- FBXNodes.prototype.add = function (key, val) {
- this[ key ] = val;
- };
- FBXNodes.prototype.searchConnectionParent = function (id) {
- if (this.__cache_search_connection_parent === undefined) {
- this.__cache_search_connection_parent = [];
- }
- if (this.__cache_search_connection_parent[ id ] !== undefined) {
- return this.__cache_search_connection_parent[ id ];
- } else {
- this.__cache_search_connection_parent[ id ] = [];
- }
- var conns = this.Connections.properties.connections;
- var results = [];
- for (var i = 0; i < conns.length; ++i) {
- if (conns[ i ][ 0 ] == id) {
- // 0 means scene root
- var res = conns[ i ][ 1 ] === 0 ? -1 : conns[ i ][ 1 ];
- results.push(res);
- }
- }
- if (results.length > 0) {
- this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat(results);
- return results;
- } else {
- this.__cache_search_connection_parent[ id ] = [-1];
- return [-1];
- }
- };
- FBXNodes.prototype.searchConnectionChildren = function (id) {
- if (this.__cache_search_connection_children === undefined) {
- this.__cache_search_connection_children = [];
- }
- if (this.__cache_search_connection_children[ id ] !== undefined) {
- return this.__cache_search_connection_children[ id ];
- } else {
- this.__cache_search_connection_children[ id ] = [];
- }
- var conns = this.Connections.properties.connections;
- var res = [];
- for (var i = 0; i < conns.length; ++i) {
- if (conns[ i ][ 1 ] == id) {
- // 0 means scene root
- res.push(conns[ i ][ 0 ] === 0 ? -1 : conns[ i ][ 0 ]);
- // there may more than one kid, then search to the end
- }
- }
- if (res.length > 0) {
- this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat(res);
- return res;
- } else {
- this.__cache_search_connection_children[ id ] = [-1];
- return [-1];
- }
- };
- FBXNodes.prototype.searchConnectionType = function (id, to) {
- var key = id + ',' + to; // TODO: to hash
- if (this.__cache_search_connection_type === undefined) {
- this.__cache_search_connection_type = '';
- }
- if (this.__cache_search_connection_type[ key ] !== undefined) {
- return this.__cache_search_connection_type[ key ];
- } else {
- this.__cache_search_connection_type[ key ] = '';
- }
- var conns = this.Connections.properties.connections;
- //bbb
- for (var i = 0; i < conns.length; ++i) {
- if (conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to) {
- // 0 means scene root
- this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
- return conns[ i ][ 2 ];
- }
- }
- this.__cache_search_connection_type[ id ] = null;
- return null;
- };
- function FBXParser() {}
- FBXParser.prototype = {
- // constructor: FBXParser,
- // ------------ node stack manipulations ----------------------------------
- getPrevNode: function () {
- return this.nodeStack[ this.currentIndent - 2 ];
- },
- getCurrentNode: function () {
- return this.nodeStack[ this.currentIndent - 1 ];
- },
- getCurrentProp: function () {
- return this.currentProp;
- },
- pushStack: function (node) {
- this.nodeStack.push(node);
- this.currentIndent += 1;
- },
- popStack: function () {
- this.nodeStack.pop();
- this.currentIndent -= 1;
- },
- setCurrentProp: function (val, name) {
- this.currentProp = val;
- this.currentPropName = name;
- },
- // ----------parse ---------------------------------------------------
- parse: function (text) {
- this.currentIndent = 0;
- this.allNodes = new FBXNodes();
- this.nodeStack = [];
- this.currentProp = [];
- this.currentPropName = '';
- var split = text.split("\n");
- for (var line in split) {
- var l = split[ line ];
- // short cut
- if (l.match(/^[\s\t]*;/)) {
- continue;
- } // skip comment line
- if (l.match(/^[\s\t]*$/)) {
- continue;
- } // skip empty line
- // beginning of node
- var beginningOfNodeExp = new RegExp("^\\t{" + this.currentIndent + "}(\\w+):(.*){", '');
- match = l.match(beginningOfNodeExp);
- if (match) {
- var nodeName = match[ 1 ].trim().replace(/^"/, '').replace(/"$/, "");
- var nodeAttrs = match[ 2 ].split(',').map(function (element) {
- return element.trim().replace(/^"/, '').replace(/"$/, '');
- });
- this.parseNodeBegin(l, nodeName, nodeAttrs || null);
- continue;
- }
- // node's property
- var propExp = new RegExp("^\\t{" + (this.currentIndent) + "}(\\w+):[\\s\\t\\r\\n](.*)");
- match = l.match(propExp);
- if (match) {
- var propName = match[ 1 ].replace(/^"/, '').replace(/"$/, "").trim();
- var propValue = match[ 2 ].replace(/^"/, '').replace(/"$/, "").trim();
- this.parseNodeProperty(l, propName, propValue);
- continue;
- }
- // end of node
- var endOfNodeExp = new RegExp("^\\t{" + (this.currentIndent - 1) + "}}");
- if (l.match(endOfNodeExp)) {
- this.nodeEnd();
- continue;
- }
- // for special case,
- //
- // Vertices: *8670 {
- // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
- // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
- // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
- // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
- //
- // these case the lines must contiue with previous line
- if (l.match(/^[^\s\t}]/)) {
- this.parseNodePropertyContinued(l);
- }
- }
- return this.allNodes;
- },
- parseNodeBegin: function (line, nodeName, nodeAttrs) {
- // var nodeName = match[1];
- var node = {'name': nodeName, properties: {}, 'subNodes': {}};
- var attrs = this.parseNodeAttr(nodeAttrs);
- var currentNode = this.getCurrentNode();
- // a top node
- if (this.currentIndent === 0) {
- this.allNodes.add(nodeName, node);
- } else {
- // a subnode
- // already exists subnode, then append it
- if (nodeName in currentNode.subNodes) {
- var tmp = currentNode.subNodes[ nodeName ];
- // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
- if (this.isFlattenNode(currentNode.subNodes[ nodeName ])) {
- if (attrs.id === '') {
- currentNode.subNodes[ nodeName ] = [];
- currentNode.subNodes[ nodeName ].push(tmp);
- } else {
- currentNode.subNodes[ nodeName ] = {};
- currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
- }
- }
- if (attrs.id === '') {
- currentNode.subNodes[ nodeName ].push(node);
- } else {
- currentNode.subNodes[ nodeName ][ attrs.id ] = node;
- }
- } else {
- currentNode.subNodes[ nodeName ] = node;
- }
- }
- // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
- // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
- if (nodeAttrs) {
- node.id = attrs.id;
- node.attrName = attrs.name;
- node.attrType = attrs.type;
- }
- this.pushStack(node);
- },
- parseNodeAttr: function (attrs) {
- var id = attrs[ 0 ];
- if (attrs[ 0 ] !== "") {
- id = parseInt(attrs[ 0 ]);
- if (isNaN(id)) {
- // PolygonVertexIndex: *16380 {
- id = attrs[ 0 ];
- }
- }
- var name;
- var type;
- if (attrs.length > 1) {
- name = attrs[ 1 ].replace(/^(\w+)::/, '');
- type = attrs[ 2 ];
- }
- return {id: id, name: name || '', type: type || ''};
- },
- parseNodeProperty: function (line, propName, propValue) {
- var currentNode = this.getCurrentNode();
- var parentName = currentNode.name;
- // special case parent node's is like "Properties70"
- // these chilren nodes must treat with careful
- if (parentName !== undefined) {
- var propMatch = parentName.match(/Properties(\d)+/);
- if (propMatch) {
- this.parseNodeSpecialProperty(line, propName, propValue);
- return;
- }
- }
- // special case Connections
- if (propName == 'C') {
- var connProps = propValue.split(',').slice(1);
- var from = parseInt(connProps[ 0 ]);
- var to = parseInt(connProps[ 1 ]);
- var rest = propValue.split(',').slice(3);
- propName = 'connections';
- propValue = [from, to];
- propValue = propValue.concat(rest);
- if (currentNode.properties[ propName ] === undefined) {
- currentNode.properties[ propName ] = [];
- }
- }
- // special case Connections
- if (propName == 'Node') {
- var id = parseInt(propValue);
- currentNode.properties.id = id;
- currentNode.id = id;
- }
- // already exists in properties, then append this
- if (propName in currentNode.properties) {
- // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
- if (Array.isArray(currentNode.properties[ propName ])) {
- currentNode.properties[ propName ].push(propValue);
- } else {
- currentNode.properties[ propName ] += propValue;
- }
- } else {
- // console.log( propName + ": " + propValue );
- if (Array.isArray(currentNode.properties[ propName ])) {
- currentNode.properties[ propName ].push(propValue);
- } else {
- currentNode.properties[ propName ] = propValue;
- }
- }
- this.setCurrentProp(currentNode.properties, propName);
- },
- // TODO:
- parseNodePropertyContinued: function (line) {
- this.currentProp[ this.currentPropName ] += line;
- },
- parseNodeSpecialProperty: function (line, propName, propValue) {
- // split this
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
- // into array like below
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
- var props = propValue.split('",').map(function (element) {
- return element.trim().replace(/^\"/, '').replace(/\s/, '_');
- });
- var innerPropName = props[ 0 ];
- var innerPropType1 = props[ 1 ];
- var innerPropType2 = props[ 2 ];
- var innerPropFlag = props[ 3 ];
- var innerPropValue = props[ 4 ];
- /*
- if ( innerPropValue === undefined ) {
- innerPropValue = props[3];
- }
- */
- // cast value in its type
- switch (innerPropType1) {
- case "int":
- innerPropValue = parseInt(innerPropValue);
- break;
- case "double":
- innerPropValue = parseFloat(innerPropValue);
- break;
- case "ColorRGB":
- case "Vector3D":
- var tmp = innerPropValue.split(',');
- innerPropValue = new THREE.Vector3(tmp[ 0 ], tmp[ 1 ], tmp[ 2 ]);
- break;
- }
- // CAUTION: these props must append to parent's parent
- this.getPrevNode().properties[ innerPropName ] = {
- 'type': innerPropType1,
- 'type2': innerPropType2,
- 'flag': innerPropFlag,
- 'value': innerPropValue
- };
- this.setCurrentProp(this.getPrevNode().properties, innerPropName);
- },
- nodeEnd: function (line) {
- this.popStack();
- },
- /* ---------------------------------------------------------------- */
- /* util */
- isFlattenNode: function (node) {
- return ('subNodes' in node && 'properties' in node) ? true : false;
- }
- };
- function FBXAnalyzer() {}
- FBXAnalyzer.prototype = {
- };
- // generate skinIndices, skinWeights
- // @skinIndices: per vertex data, this represents the bone indexes affects that vertex
- // @skinWeights: per vertex data, this represents the Weight Values affects that vertex
- // @matrices: per `bones` data
- function Weights() {
- this.skinIndices = [];
- this.skinWeights = [];
- this.matrices = [];
- }
- Weights.prototype.parseCluster = function (node, id, entry) {
- var _p = node.searchConnectionParent(id);
- var _indices = toInt(entry.subNodes.Indexes.properties.a.split(','));
- var _weights = toFloat(entry.subNodes.Weights.properties.a.split(','));
- var _transform = toMat44(toFloat(entry.subNodes.Transform.properties.a.split(',')));
- var _link = toMat44(toFloat(entry.subNodes.TransformLink.properties.a.split(',')));
- return {
- 'parent': _p,
- 'id': parseInt(id),
- 'indices': _indices,
- 'weights': _weights,
- 'transform': _transform,
- 'transformlink': _link,
- 'linkMode': entry.properties.Mode
- };
- };
- Weights.prototype.parse = function (node, bones) {
- this.skinIndices = [];
- this.skinWeights = [];
- this.matrices = [];
- var deformers = node.Objects.subNodes.Deformer;
- var clusters = {};
- for (var id in deformers) {
- if (deformers[ id ].attrType === 'Cluster') {
- if (!('Indexes' in deformers[ id ].subNodes)) {
- continue;
- }
- //clusters.push( this.parseCluster( node, id, deformers[id] ) );
- var cluster = this.parseCluster(node, id, deformers[ id ]);
- var boneId = node.searchConnectionChildren(cluster.id)[ 0 ];
- clusters[ boneId ] = cluster;
- }
- }
- // this clusters is per Bone data, thus we make this into per vertex data
- var weights = [];
- var hi = bones.hierarchy;
- for (var b = 0; b < hi.length; ++b) {
- var bid = hi[ b ].internalId;
- if (clusters[ bid ] === undefined) {
- //console.log( bid );
- this.matrices.push(new THREE.Matrix4());
- continue;
- }
- var clst = clusters[ bid ];
- // store transform matrix per bones
- this.matrices.push(clst.transform);
- //this.matrices.push( clst.transformlink );
- for (var v = 0; v < clst.indices.length; ++v) {
- if (weights[ clst.indices[ v ] ] === undefined) {
- weights[ clst.indices[ v ] ] = {};
- weights[ clst.indices[ v ] ].joint = [];
- weights[ clst.indices[ v ] ].weight = [];
- }
- // indices
- var affect = node.searchConnectionChildren(clst.id);
- if (affect.length > 1) {
- console.warn("FBXLoader: node " + clst.id + " have many weight kids: " + affect);
- }
- weights[ clst.indices[ v ] ].joint.push(bones.getBoneIdfromInternalId(node, affect[ 0 ]));
- // weight value
- weights[ clst.indices[ v ] ].weight.push(clst.weights[ v ]);
- }
- }
- // normalize the skin weights
- // TODO - this might be a good place to choose greatest 4 weights
- for (var i = 0; i < weights.length; i++) {
- var indicies = new THREE.Vector4(
- weights[ i ].joint[ 0 ] ? weights[ i ].joint[ 0 ] : 0,
- weights[ i ].joint[ 1 ] ? weights[ i ].joint[ 1 ] : 0,
- weights[ i ].joint[ 2 ] ? weights[ i ].joint[ 2 ] : 0,
- weights[ i ].joint[ 3 ] ? weights[ i ].joint[ 3 ] : 0);
- var weight = new THREE.Vector4(
- weights[ i ].weight[ 0 ] ? weights[ i ].weight[ 0 ] : 0,
- weights[ i ].weight[ 1 ] ? weights[ i ].weight[ 1 ] : 0,
- weights[ i ].weight[ 2 ] ? weights[ i ].weight[ 2 ] : 0,
- weights[ i ].weight[ 3 ] ? weights[ i ].weight[ 3 ] : 0);
- this.skinIndices.push(indicies);
- this.skinWeights.push(weight);
- }
- //console.log( this );
- return this;
- };
- function Bones() {
- // returns bones hierarchy tree.
- // [
- // {
- // "parent": id,
- // "name": name,
- // "pos": pos,
- // "rotq": quat
- // },
- // ...
- // {},
- // ...
- // ]
- //
- /* sample response
-
- "bones" : [
- {"parent":-1, "name":"Fbx01", "pos":[-0.002, 98.739, 1.6e-05], "rotq":[0, 0, 0, 1]},
- {"parent":0, "name":"Fbx01_Pelvis", "pos":[0.00015963, 0, 7.33107e-08], "rotq":[0, 0, 0, 1]},
- {"parent":1, "name":"Fbx01_Spine", "pos":[6.577e-06, 10.216, 0.0106811], "rotq":[0, 0, 0, 1]},
- {"parent":2, "name":"Fbx01_R_Thigh", "pos":[14.6537, -10.216, -0.00918758], "rotq":[0, 0, 0, 1]},
- {"parent":3, "name":"Fbx01_R_Calf", "pos":[-3.70047, -42.9681, -7.78158], "rotq":[0, 0, 0, 1]},
- {"parent":4, "name":"Fbx01_R_Foot", "pos":[-2.0696, -46.0488, 9.42052], "rotq":[0, 0, 0, 1]},
- {"parent":5, "name":"Fbx01_R_Toe0", "pos":[-0.0234785, -9.46233, -15.3187], "rotq":[0, 0, 0, 1]},
- {"parent":2, "name":"Fbx01_L_Thigh", "pos":[-14.6537, -10.216, -0.00918314], "rotq":[0, 0, 0, 1]},
- {"parent":7, "name":"Fbx01_L_Calf", "pos":[3.70037, -42.968, -7.78155], "rotq":[0, 0, 0, 1]},
- {"parent":8, "name":"Fbx01_L_Foot", "pos":[2.06954, -46.0488, 9.42052], "rotq":[0, 0, 0, 1]},
- {"parent":9, "name":"Fbx01_L_Toe0", "pos":[0.0234566, -9.46235, -15.3187], "rotq":[0, 0, 0, 1]},
- {"parent":2, "name":"Fbx01_Spine1", "pos":[-2.97523e-05, 11.5892, -9.81027e-05], "rotq":[0, 0, 0, 1]},
- {"parent":11, "name":"Fbx01_Spine2", "pos":[-2.91292e-05, 11.4685, 8.27126e-05], "rotq":[0, 0, 0, 1]},
- {"parent":12, "name":"Fbx01_Spine3", "pos":[-4.48857e-05, 11.5783, 8.35108e-05], "rotq":[0, 0, 0, 1]},
- {"parent":13, "name":"Fbx01_Neck", "pos":[1.22987e-05, 11.5582, -0.0044775], "rotq":[0, 0, 0, 1]},
- {"parent":14, "name":"Fbx01_Head", "pos":[-3.50709e-05, 6.62915, -0.00523254], "rotq":[0, 0, 0, 1]},
- {"parent":15, "name":"Fbx01_R_Eye", "pos":[3.31681, 12.739, -10.5267], "rotq":[0, 0, 0, 1]},
- {"parent":15, "name":"Fbx01_L_Eye", "pos":[-3.32038, 12.7391, -10.5267], "rotq":[0, 0, 0, 1]},
- {"parent":15, "name":"Jaw", "pos":[-0.0017738, 7.43481, -4.08114], "rotq":[0, 0, 0, 1]},
- {"parent":14, "name":"Fbx01_R_Clavicle", "pos":[3.10919, 2.46577, -0.0115284], "rotq":[0, 0, 0, 1]},
- {"parent":19, "name":"Fbx01_R_UpperArm", "pos":[16.014, 4.57764e-05, 3.10405], "rotq":[0, 0, 0, 1]},
- {"parent":20, "name":"Fbx01_R_Forearm", "pos":[22.7068, -1.66322, -2.13803], "rotq":[0, 0, 0, 1]},
- {"parent":21, "name":"Fbx01_R_Hand", "pos":[25.5881, -0.80249, -6.37307], "rotq":[0, 0, 0, 1]},
- ...
- {"parent":27, "name":"Fbx01_R_Finger32", "pos":[2.15572, -0.548737, -0.539604], "rotq":[0, 0, 0, 1]},
- {"parent":22, "name":"Fbx01_R_Finger2", "pos":[9.79318, 0.132553, -2.97845], "rotq":[0, 0, 0, 1]},
- {"parent":29, "name":"Fbx01_R_Finger21", "pos":[2.74037, 0.0483093, -0.650531], "rotq":[0, 0, 0, 1]},
- {"parent":55, "name":"Fbx01_L_Finger02", "pos":[-1.65308, -1.43208, -1.82885], "rotq":[0, 0, 0, 1]}
- ]
- */
- this.hierarchy = [];
- }
- Bones.prototype.parseHierarchy = function (node) {
- var objects = node.Objects;
- var models = objects.subNodes.Model;
- var bones = [];
- for (var id in models) {
- if (models[ id ].attrType === undefined) {
- continue;
- }
- bones.push(models[ id ]);
- }
- this.hierarchy = [];
- for (var i = 0; i < bones.length; ++i) {
- var bone = bones[ i ];
- var p = node.searchConnectionParent(bone.id)[ 0 ];
- var t = [0.0, 0.0, 0.0];
- var r = [0.0, 0.0, 0.0, 1.0];
- var s = [1.0, 1.0, 1.0];
- if ('Lcl_Translation' in bone.properties) {
- t = toFloat(bone.properties.Lcl_Translation.value.split(','));
- }
- if ('Lcl_Rotation' in bone.properties) {
- r = toRad(toFloat(bone.properties.Lcl_Rotation.value.split(',')));
- var q = new THREE.Quaternion();
- q.setFromEuler(new THREE.Euler(r[ 0 ], r[ 1 ], r[ 2 ], 'ZYX'));
- r = [q.x, q.y, q.z, q.w];
- }
- if ('Lcl_Scaling' in bone.properties) {
- s = toFloat(bone.properties.Lcl_Scaling.value.split(','));
- }
- // replace unsafe character
- var name = bone.attrName;
- name = name.replace(/:/, '');
- name = name.replace(/_/, '');
- name = name.replace(/-/, '');
- this.hierarchy.push({"parent": p, "name": name, "pos": t, "rotq": r, "scl": s, "internalId": bone.id});
- }
- this.reindexParentId();
- this.restoreBindPose(node);
- return this;
- };
- Bones.prototype.reindexParentId = function () {
- for (var h = 0; h < this.hierarchy.length; h++) {
- for (var ii = 0; ii < this.hierarchy.length; ++ii) {
- if (this.hierarchy[ h ].parent == this.hierarchy[ ii ].internalId) {
- this.hierarchy[ h ].parent = ii;
- break;
- }
- }
- }
- };
- Bones.prototype.restoreBindPose = function (node) {
- var bindPoseNode = node.Objects.subNodes.Pose;
- if (bindPoseNode === undefined) {
- return;
- }
- var poseNode = bindPoseNode.subNodes.PoseNode;
- var localMatrices = {}; // store local matrices, modified later( initialy world space )
- var worldMatrices = {}; // store world matrices
- for (var i = 0; i < poseNode.length; ++i) {
- var rawMatLcl = toMat44(poseNode[ i ].subNodes.Matrix.properties.a.split(','));
- var rawMatWrd = toMat44(poseNode[ i ].subNodes.Matrix.properties.a.split(','));
- localMatrices[ poseNode[ i ].id ] = rawMatLcl;
- worldMatrices[ poseNode[ i ].id ] = rawMatWrd;
- }
- for (var h = 0; h < this.hierarchy.length; ++h) {
- var bone = this.hierarchy[ h ];
- var inId = bone.internalId;
- if (worldMatrices[ inId ] === undefined) {
- // has no bind pose node, possibly be mesh
- // console.log( bone );
- continue;
- }
- var t = new THREE.Vector3(0, 0, 0);
- var r = new THREE.Quaternion();
- var s = new THREE.Vector3(1, 1, 1);
- var parentId;
- var parentNodes = node.searchConnectionParent(inId);
- for (var pn = 0; pn < parentNodes.length; ++pn) {
- if (this.isBoneNode(parentNodes[ pn ])) {
- parentId = parentNodes[ pn ];
- break;
- }
- }
- if (parentId !== undefined && localMatrices[ parentId ] !== undefined) {
- // convert world space matrix into local space
- var inv = new THREE.Matrix4();
- inv.getInverse(worldMatrices[ parentId ]);
- inv.multiply(localMatrices[ inId ]);
- localMatrices[ inId ] = inv;
- } else {
- //console.log( bone );
- }
- localMatrices[ inId ].decompose(t, r, s);
- bone.pos = [t.x, t.y, t.z];
- bone.rotq = [r.x, r.y, r.z, r.w];
- bone.scl = [s.x, s.y, s.z];
- }
- };
- Bones.prototype.searchRealId = function (internalId) {
- for (var h = 0; h < this.hierarchy.length; h++) {
- if (internalId == this.hierarchy[ h ].internalId) {
- return h;
- }
- }
- // console.warn( 'FBXLoader: notfound internalId in bones: ' + internalId);
- return -1;
- };
- Bones.prototype.getByInternalId = function (internalId) {
- for (var h = 0; h < this.hierarchy.length; h++) {
- if (internalId == this.hierarchy[ h ].internalId) {
- return this.hierarchy[ h ];
- }
- }
- return null;
- };
- Bones.prototype.isBoneNode = function (id) {
- for (var i = 0; i < this.hierarchy.length; ++i) {
- if (id === this.hierarchy[ i ].internalId) {
- return true;
- }
- }
- return false;
- };
- Bones.prototype.getBoneIdfromInternalId = function (node, id) {
- if (node.__cache_get_boneid_from_internalid === undefined) {
- node.__cache_get_boneid_from_internalid = [];
- }
- if (node.__cache_get_boneid_from_internalid[ id ] !== undefined) {
- return node.__cache_get_boneid_from_internalid[ id ];
- }
- for (var i = 0; i < this.hierarchy.length; ++i) {
- if (this.hierarchy[ i ].internalId == id) {
- var res = i;
- node.__cache_get_boneid_from_internalid[ id ] = i;
- return i;
- }
- }
- // console.warn( 'FBXLoader: bone internalId(' + id + ') not found in bone hierarchy' );
- return -1;
- };
- function Geometry() {
- this.node = null;
- this.name = null;
- this.id = null;
- this.vertices = [];
- this.indices = [];
- this.normals = [];
- this.uvs = [];
- this.bones = [];
- this.skins = null;
- }
- Geometry.prototype.parse = function (geoNode) {
- this.node = geoNode;
- this.name = geoNode.attrName;
- this.id = geoNode.id;
- this.vertices = this.getVertices();
- if (this.vertices === undefined) {
- console.log('FBXLoader: Geometry.parse(): pass' + this.node.id);
- return;
- }
- this.indices = this.getPolygonVertexIndices();
- this.uvs = (new UV()).parse(this.node, this);
- this.normals = (new Normal()).parse(this.node, this);
- if (this.getPolygonTopologyMax() > 3) {
- this.indices = this.convertPolyIndicesToTri(
- this.indices, this.getPolygonTopologyArray());
- }
- return this;
- };
- Geometry.prototype.getVertices = function () {
- if (this.node.__cache_vertices) {
- return this.node.__cache_vertices;
- }
- if (this.node.subNodes.Vertices === undefined) {
- console.warn('this.node: ' + this.node.attrName + "(" + this.node.id + ") does not have Vertices");
- this.node.__cache_vertices = undefined;
- return null;
- }
- var rawTextVert = this.node.subNodes.Vertices.properties.a;
- var vertices = rawTextVert.split(',').map(function (element) {
- return parseFloat(element);
- });
- this.node.__cache_vertices = vertices;
- return this.node.__cache_vertices;
- };
- Geometry.prototype.getPolygonVertexIndices = function () {
- if (this.node.__cache_indices && this.node.__cache_poly_topology_max) {
- return this.node.__cache_indices;
- }
- if (this.node.subNodes === undefined) {
- console.error('this.node.subNodes undefined');
- console.log(this.node);
- return;
- }
- if (this.node.subNodes.PolygonVertexIndex === undefined) {
- console.warn('this.node: ' + this.node.attrName + "(" + this.node.id + ") does not have PolygonVertexIndex ");
- this.node.__cache_indices = undefined;
- return;
- }
- var rawTextIndices = this.node.subNodes.PolygonVertexIndex.properties.a;
- var indices = rawTextIndices.split(',');
- var currentTopo = 1;
- var topologyN = null;
- var topologyArr = [];
- // The indices that make up the polygon are in order and a negative index
- // means that it’s the last index of the polygon. That index needs
- // to be made positive and then you have to subtract 1 from it!
- for (var i = 0; i < indices.length; ++i) {
- var tmpI = parseInt(indices[ i ]);
- // found n
- if (tmpI < 0) {
- if (currentTopo > topologyN) {
- topologyN = currentTopo;
- }
- indices[ i ] = tmpI ^ -1;
- topologyArr.push(currentTopo);
- currentTopo = 1;
- } else {
- indices[ i ] = tmpI;
- currentTopo++;
- }
- }
- if (topologyN === null) {
- console.warn("FBXLoader: topology N not found: " + this.node.attrName);
- console.warn(this.node);
- topologyN = 3;
- }
- this.node.__cache_poly_topology_max = topologyN;
- this.node.__cache_poly_topology_arr = topologyArr;
- this.node.__cache_indices = indices;
- return this.node.__cache_indices;
- };
- Geometry.prototype.getPolygonTopologyMax = function () {
- if (this.node.__cache_indices && this.node.__cache_poly_topology_max) {
- return this.node.__cache_poly_topology_max;
- }
- this.getPolygonVertexIndices(this.node);
- return this.node.__cache_poly_topology_max;
- };
- Geometry.prototype.getPolygonTopologyArray = function () {
- if (this.node.__cache_indices && this.node.__cache_poly_topology_max) {
- return this.node.__cache_poly_topology_arr;
- }
- this.getPolygonVertexIndices(this.node);
- return this.node.__cache_poly_topology_arr;
- };
- // a - d
- // | |
- // b - c
- //
- // [( a, b, c, d ) ...........
- // [( a, b, c ), (a, c, d )....
- Geometry.prototype.convertPolyIndicesToTri = function (indices, strides) {
- var res = [];
- var i = 0;
- var tmp = [];
- var currentPolyNum = 0;
- var currentStride = 0;
- while (i < indices.length) {
- currentStride = strides[ currentPolyNum ];
- // CAUTIN: NG over 6gon
- for (var j = 0; j <= (currentStride - 3); j++) {
- res.push(indices[ i ]);
- res.push(indices[ i + (currentStride - 2 - j) ]);
- res.push(indices[ i + (currentStride - 1 - j) ]);
- }
- currentPolyNum++;
- i += currentStride;
- }
- return res;
- };
- Geometry.prototype.addBones = function (bones) {
- this.bones = bones;
- };
- function UV() {
- this.uv = null;
- this.map = null;
- this.ref = null;
- this.node = null;
- this.index = null;
- }
- UV.prototype.getUV = function (node) {
- if (this.node && this.uv && this.map && this.ref) {
- return this.uv;
- } else {
- return this._parseText(node);
- }
- };
- UV.prototype.getMap = function (node) {
- if (this.node && this.uv && this.map && this.ref) {
- return this.map;
- } else {
- this._parseText(node);
- return this.map;
- }
- };
- UV.prototype.getRef = function (node) {
- if (this.node && this.uv && this.map && this.ref) {
- return this.ref;
- } else {
- this._parseText(node);
- return this.ref;
- }
- };
- UV.prototype.getIndex = function (node) {
- if (this.node && this.uv && this.map && this.ref) {
- return this.index;
- } else {
- this._parseText(node);
- return this.index;
- }
- };
- UV.prototype.getNode = function (topnode) {
- if (this.node !== null) {
- return this.node;
- }
- this.node = topnode.subNodes.LayerElementUV;
- return this.node;
- };
- UV.prototype._parseText = function (node) {
- var uvNode = this.getNode(node);
- if (uvNode === undefined) {
- // console.log( node.attrName + "(" + node.id + ")" + " has no LayerElementUV." );
- return [];
- }
- var count = 0;
- var x = '';
- for (var n in uvNode) {
- if (n.match(/^\d+$/)) {
- count++;
- x = n;
- }
- }
- if (count > 0) {
- console.warn('multi uv not supported');
- uvNode = uvNode[ n ];
- }
- var uvIndex = uvNode.subNodes.UVIndex.properties.a;
- var uvs = uvNode.subNodes.UV.properties.a;
- var uvMap = uvNode.properties.MappingInformationType;
- var uvRef = uvNode.properties.ReferenceInformationType;
- this.uv = toFloat(uvs.split(','));
- this.index = toInt(uvIndex.split(','));
- this.map = uvMap; // TODO: normalize notation shaking... FOR BLENDER
- this.ref = uvRef;
- return this.uv;
- };
- UV.prototype.parse = function (node, geo) {
- this.uvNode = this.getNode(node);
- this.uv = this.getUV(node);
- var mappingType = this.getMap(node);
- var refType = this.getRef(node);
- var indices = this.getIndex(node);
- var strides = geo.getPolygonTopologyArray();
- // it means that there is a normal for every vertex of every polygon of the model.
- // For example, if the models has 8 vertices that make up four quads, then there
- // will be 16 normals (one normal * 4 polygons * 4 vertices of the polygon). Note
- // that generally a game engine needs the vertices to have only one normal defined.
- // So, if you find a vertex has more tha one normal, you can either ignore the normals
- // you find after the first, or calculate the mean from all of them (normal smoothing).
- //if ( mappingType == "ByPolygonVertex" ){
- switch (mappingType) {
- case "ByPolygonVertex":
- switch (refType) {
- // Direct
- // The this.uv are in order.
- case "Direct":
- this.uv = this.parseUV_ByPolygonVertex_Direct(this.uv, indices, strides, 2);
- break;
- // IndexToDirect
- // The order of the this.uv is given by the uvsIndex property.
- case "IndexToDirect":
- this.uv = this.parseUV_ByPolygonVertex_IndexToDirect(this.uv, indices);
- break;
- }
- // convert from by polygon(vert) data into by verts data
- this.uv = mapByPolygonVertexToByVertex(this.uv, geo.getPolygonVertexIndices(node), 2);
- break;
- case "ByPolygon":
- switch (refType) {
- // Direct
- // The this.uv are in order.
- case "Direct":
- this.uv = this.parseUV_ByPolygon_Direct();
- break;
- // IndexToDirect
- // The order of the this.uv is given by the uvsIndex property.
- case "IndexToDirect":
- this.uv = this.parseUV_ByPolygon_IndexToDirect();
- break;
- }
- break;
- }
- return this.uv;
- };
- UV.prototype.parseUV_ByPolygonVertex_Direct = function (node, indices, strides, itemSize) {
- return parse_Data_ByPolygonVertex_Direct(node, indices, strides, itemSize);
- };
- UV.prototype.parseUV_ByPolygonVertex_IndexToDirect = function (node, indices) {
- return parse_Data_ByPolygonVertex_IndexToDirect(node, indices, 2);
- };
- UV.prototype.parseUV_ByPolygon_Direct = function (node) {
- console.warn("not implemented");
- return node;
- };
- UV.prototype.parseUV_ByPolygon_IndexToDirect = function (node) {
- console.warn("not implemented");
- return node;
- };
- UV.prototype.parseUV_ByVertex_Direct = function (node) {
- console.warn("not implemented");
- return node;
- };
- function Normal() {
- this.normal = null;
- this.map = null;
- this.ref = null;
- this.node = null;
- this.index = null;
- }
- Normal.prototype.getNormal = function (node) {
- if (this.node && this.normal && this.map && this.ref) {
- return this.normal;
- } else {
- this._parseText(node);
- return this.normal;
- }
- };
- // mappingType: possible variant
- // ByPolygon
- // ByPolygonVertex
- // ByVertex (or also ByVertice, as the Blender exporter writes)
- // ByEdge
- // AllSame
- // var mappingType = node.properties.MappingInformationType;
- Normal.prototype.getMap = function (node) {
- if (this.node && this.normal && this.map && this.ref) {
- return this.map;
- } else {
- this._parseText(node);
- return this.map;
- }
- };
- // refType: possible variants
- // Direct
- // IndexToDirect (or Index for older versions)
- // var refType = node.properties.ReferenceInformationType;
- Normal.prototype.getRef = function (node) {
- if (this.node && this.normal && this.map && this.ref) {
- return this.ref;
- } else {
- this._parseText(node);
- return this.ref;
- }
- };
- Normal.prototype.getNode = function (node) {
- if (this.node) {
- return this.node;
- }
- this.node = node.subNodes.LayerElementNormal;
- return this.node;
- };
- Normal.prototype._parseText = function (node) {
- var normalNode = this.getNode(node);
- if (normalNode === undefined) {
- console.warn('node: ' + node.attrName + "(" + node.id + ") does not have LayerElementNormal");
- return;
- }
- var mappingType = normalNode.properties.MappingInformationType;
- var refType = normalNode.properties.ReferenceInformationType;
- var rawTextNormals = normalNode.subNodes.Normals.properties.a;
- this.normal = toFloat(rawTextNormals.split(','));
- // TODO: normalize notation shaking, vertex / vertice... blender...
- this.map = mappingType;
- this.ref = refType;
- };
- Normal.prototype.parse = function (topnode, geo) {
- var normals = this.getNormal(topnode);
- var normalNode = this.getNode(topnode);
- var mappingType = this.getMap(topnode);
- var refType = this.getRef(topnode);
- var indices = geo.getPolygonVertexIndices(topnode);
- var strides = geo.getPolygonTopologyArray(topnode);
- // it means that there is a normal for every vertex of every polygon of the model.
- // For example, if the models has 8 vertices that make up four quads, then there
- // will be 16 normals (one normal * 4 polygons * 4 vertices of the polygon). Note
- // that generally a game engine needs the vertices to have only one normal defined.
- // So, if you find a vertex has more tha one normal, you can either ignore the normals
- // you find after the first, or calculate the mean from all of them (normal smoothing).
- //if ( mappingType == "ByPolygonVertex" ){
- switch (mappingType) {
- case "ByPolygonVertex":
- switch (refType) {
- // Direct
- // The normals are in order.
- case "Direct":
- normals = this.parseNormal_ByPolygonVertex_Direct(normals, indices, strides, 3);
- break;
- // IndexToDirect
- // The order of the normals is given by the NormalsIndex property.
- case "IndexToDirect":
- normals = this.parseNormal_ByPolygonVertex_IndexToDirect();
- break;
- }
- break;
- case "ByPolygon":
- switch (refType) {
- // Direct
- // The normals are in order.
- case "Direct":
- normals = this.parseNormal_ByPolygon_Direct();
- break;
- // IndexToDirect
- // The order of the normals is given by the NormalsIndex property.
- case "IndexToDirect":
- normals = this.parseNormal_ByPolygon_IndexToDirect();
- break;
- }
- break;
- }
- return normals;
- };
- Normal.prototype.parseNormal_ByPolygonVertex_Direct = function (node, indices, strides, itemSize) {
- return parse_Data_ByPolygonVertex_Direct(node, indices, strides, itemSize);
- };
- Normal.prototype.parseNormal_ByPolygonVertex_IndexToDirect = function (node) {
- console.warn("not implemented");
- return node;
- };
- Normal.prototype.parseNormal_ByPolygon_Direct = function (node) {
- console.warn("not implemented");
- return node;
- };
- Normal.prototype.parseNormal_ByPolygon_IndexToDirect = function (node) {
- console.warn("not implemented");
- return node;
- };
- Normal.prototype.parseNormal_ByVertex_Direct = function (node) {
- console.warn("not implemented");
- return node;
- };
- function AnimationCurve() {
- this.version = null;
- this.id = null;
- this.internalId = null;
- this.times = null;
- this.values = null;
- this.attrFlag = null; // tangeant
- this.attrData = null; // slope, weight
- }
- AnimationCurve.prototype.fromNode = function (curveNode) {
- this.id = curveNode.id;
- this.internalId = curveNode.id;
- this.times = curveNode.subNodes.KeyTime.properties.a;
- this.values = curveNode.subNodes.KeyValueFloat.properties.a;
- this.attrFlag = curveNode.subNodes.KeyAttrFlags.properties.a;
- this.attrData = curveNode.subNodes.KeyAttrDataFloat.properties.a;
- this.times = toFloat(this.times.split(','));
- this.values = toFloat(this.values.split(','));
- this.attrData = toFloat(this.attrData.split(','));
- this.attrFlag = toInt(this.attrFlag.split(','));
- this.times = this.times.map(function (element) {
- return FBXTimeToSeconds(element);
- });
- return this;
- };
- AnimationCurve.prototype.getLength = function () {
- return this.times[ this.times.length - 1 ];
- };
- function AnimationNode() {
- this.id = null;
- this.attr = null; // S, R, T
- this.attrX = false;
- this.attrY = false;
- this.attrZ = false;
- this.internalId = null;
- this.containerInternalId = null; // bone, null etc Id
- this.containerBoneId = null; // bone, null etc Id
- this.curveIdx = null; // AnimationCurve's indices
- this.curves = []; // AnimationCurve refs
- }
- AnimationNode.prototype.fromNode = function (allNodes, node, bones) {
- this.id = node.id;
- this.attr = node.attrName;
- this.internalId = node.id;
- if (this.attr.match(/S|R|T/)) {
- for (var attrKey in node.properties) {
- if (attrKey.match(/X/)) {
- this.attrX = true;
- }
- if (attrKey.match(/Y/)) {
- this.attrY = true;
- }
- if (attrKey.match(/Z/)) {
- this.attrZ = true;
- }
- }
- } else {
- // may be deform percent nodes
- return null;
- }
- this.containerIndices = allNodes.searchConnectionParent(this.id);
- this.curveIdx = allNodes.searchConnectionChildren(this.id);
- for (var i = this.containerIndices.length - 1; i >= 0; --i) {
- var boneId = bones.searchRealId(this.containerIndices[ i ]);
- if (boneId >= 0) {
- this.containerBoneId = boneId;
- this.containerId = this.containerIndices [ i ];
- }
- if (boneId >= 0) {
- break;
- }
- }
- // this.containerBoneId = bones.searchRealId( this.containerIndices );
- return this;
- };
- AnimationNode.prototype.setCurve = function (curve) {
- this.curves.push(curve);
- };
- function Animation() {
- this.curves = {};
- this.length = 0.0;
- this.fps = 30.0;
- this.frames = 0.0;
- }
- Animation.prototype.parse = function (node, bones) {
- var rawNodes = node.Objects.subNodes.AnimationCurveNode;
- var rawCurves = node.Objects.subNodes.AnimationCurve;
- // first: expand AnimationCurveNode into curve nodes
- var curveNodes = [];
- for (var key in rawNodes) {
- if (key.match(/\d+/)) {
- var a = (new AnimationNode()).fromNode(node, rawNodes[ key ], bones);
- curveNodes.push(a);
- }
- }
- // second: gen dict, mapped by internalId
- var tmp = {};
- for (var i = 0; i < curveNodes.length; ++i) {
- if (curveNodes[ i ] === null) {
- continue;
- }
- tmp[ curveNodes[ i ].id ] = curveNodes[ i ];
- }
- // third: insert curves into the dict
- var ac = [];
- var max = 0.0;
- for (key in rawCurves) {
- if (key.match(/\d+/)) {
- var c = (new AnimationCurve()).fromNode(rawCurves[ key ]);
- ac.push(c);
- max = c.getLength() ? c.getLength() : max;
- var parentId = node.searchConnectionParent(c.id)[ 0 ];
- var axis = node.searchConnectionType(c.id, parentId);
- if (axis.match(/X/)) {
- axis = 'x';
- }
- if (axis.match(/Y/)) {
- axis = 'y';
- }
- if (axis.match(/Z/)) {
- axis = 'z';
- }
- tmp[ parentId ].curves[ axis ] = c;
- }
- }
- // forth:
- for (var t in tmp) {
- var id = tmp[ t ].containerBoneId;
- if (this.curves[ id ] === undefined) {
- this.curves[ id ] = {};
- }
- this.curves[ id ][ tmp[ t ].attr ] = tmp[ t ];
- }
- this.length = max;
- this.frames = this.length * this.fps;
- return this;
- };
- function Textures() {
- this.textures = [];
- this.perGeoMap = {};
- }
- Textures.prototype.add = function (tex) {
- if (this.textures === undefined) {
- this.textures = [];
- }
- this.textures.push(tex);
- for (var i = 0; i < tex.parentIds.length; ++i) {
- if (this.perGeoMap[ tex.parentIds[ i ] ] === undefined) {
- this.perGeoMap[ tex.parentIds[ i ] ] = [];
- }
- this.perGeoMap[ tex.parentIds[ i ] ].push(this.textures[ this.textures.length - 1 ]);
- }
- };
- Textures.prototype.parse = function (node, bones) {
- var rawNodes = node.Objects.subNodes.Texture;
- for (var n in rawNodes) {
- var tex = (new Texture()).parse(rawNodes[ n ], node);
- this.add(tex);
- }
- return this;
- };
- Textures.prototype.getById = function (id) {
- return this.perGeoMap[ id ];
- };
- function Texture() {
- this.fileName = "";
- this.name = "";
- this.id = null;
- this.parentIds = [];
- }
- Texture.prototype.parse = function (node, nodes) {
- this.id = node.id;
- this.name = node.attrName;
- this.fileName = this.parseFileName(node.properties.FileName);
- this.parentIds = this.searchParents(this.id, nodes);
- return this;
- };
- // TODO: support directory
- Texture.prototype.parseFileName = function (fname) {
- if (fname === undefined) {
- return "";
- }
- // ignore directory structure, flatten path
- var splitted = fname.split(/[\\\/]/);
- if (splitted.length > 0) {
- return splitted[ splitted.length - 1 ];
- } else {
- return fname;
- }
- };
- Texture.prototype.searchParents = function (id, nodes) {
- var p = nodes.searchConnectionParent(id);
- return p;
- };
- /* --------------------------------------------------------------------- */
- /* --------------------------------------------------------------------- */
- /* --------------------------------------------------------------------- */
- /* --------------------------------------------------------------------- */
- function loadTextureImage(texture, url) {
- var loader = new THREE.ImageLoader();
- loader.load(url, function (image) {
- });
- loader.load(url, function (image) {
- texture.image = image;
- texture.needUpdate = true;
- console.log('tex load done');
- },
- // Function called when download progresses
- function (xhr) {
- console.log((xhr.loaded / xhr.total * 100) + '% loaded');
- },
- // Function called when download errors
- function (xhr) {
- console.log('An error happened');
- }
- );
- }
- // LayerElementUV: 0 {
- // Version: 101
- // Name: "Texture_Projection"
- // MappingInformationType: "ByPolygonVertex"
- // ReferenceInformationType: "IndexToDirect"
- // UV: *1746 {
- // UVIndex: *7068 {
- //
- // The order of the uvs is given by the UVIndex property.
- function parse_Data_ByPolygonVertex_IndexToDirect(node, indices, itemSize) {
- var res = [];
- for (var i = 0; i < indices.length; ++i) {
- for (var j = 0; j < itemSize; ++j) {
- res.push(node[ (indices[ i ] * itemSize) + j ]);
- }
- }
- return res;
- }
- // what want: normal per vertex, order vertice
- // i have: normal per polygon
- // i have: indice per polygon
- parse_Data_ByPolygonVertex_Direct = function (node, indices, strides, itemSize) {
- // *21204 > 3573
- // Geometry: 690680816, "Geometry::", "Mesh" {
- // Vertices: *3573 {
- // PolygonVertexIndex: *7068 {
- var tmp = [];
- var currentIndex = 0;
- // first: sort to per vertex
- for (var i = 0; i < indices.length; ++i) {
- tmp[ indices[ i ] ] = [];
- // TODO: duped entry? blend or something?
- for (var s = 0; s < itemSize; ++s) {
- tmp[ indices[ i ] ][ s ] = node[ currentIndex + s ];
- }
- currentIndex += itemSize;
- }
- // second: expand x,y,z into serial array
- var res = [];
- for (var jj = 0; jj < tmp.length; ++jj) {
- if (tmp[ jj ] === undefined) {
- continue;
- }
- for (var t = 0; t < itemSize; ++t) {
- if (tmp[ jj ][ t ] === undefined) {
- continue;
- }
- res.push(tmp[ jj ][ t ]);
- }
- }
- return res;
- };
- // convert from by polygon(vert) data into by verts data
- function mapByPolygonVertexToByVertex(data, indices, stride) {
- var tmp = {};
- var res = [];
- var max = 0;
- for (var i = 0; i < indices.length; ++i) {
- if (indices[ i ] in tmp) {
- continue;
- }
- tmp[ indices[ i ] ] = {};
- for (var j = 0; j < stride; ++j) {
- tmp[ indices[ i ] ][ j ] = data[ i * stride + j ];
- }
- max = max < indices[ i ] ? indices[ i ] : max;
- }
- try {
- for (i = 0; i <= max; i++) {
- for (var s = 0; s < stride; s++) {
- res.push(tmp[ i ][ s ]);
- }
- }
- } catch (e) {
- //console.log( max );
- //console.log( tmp );
- //console.log( i );
- //console.log( e );
- }
- return res;
- }
- // AUTODESK uses broken clock. i guess
- var FBXTimeToSeconds = function (adskTime) {
- return adskTime / 46186158000;
- };
- degToRad = function (degrees) {
- return degrees * Math.PI / 180;
- };
- radToDeg = function (radians) {
- return radians * 180 / Math.PI;
- };
- quatFromVec = function (x, y, z) {
- var euler = new THREE.Euler(x, y, z, 'ZYX');
- var quat = new THREE.Quaternion();
- quat.setFromEuler(euler);
- return quat;
- };
- // extend Array.prototype ? ....uuuh
- toInt = function (arr) {
- return arr.map(function (element) {
- return parseInt(element);
- });
- };
- toFloat = function (arr) {
- return arr.map(function (element) {
- return parseFloat(element);
- });
- };
- toRad = function (arr) {
- return arr.map(function (element) {
- return degToRad(element);
- });
- };
- toMat44 = function (arr) {
- var mat = new THREE.Matrix4();
- mat.set(
- arr[ 0 ], arr[ 4 ], arr[ 8 ], arr[ 12 ],
- arr[ 1 ], arr[ 5 ], arr[ 9 ], arr[ 13 ],
- arr[ 2 ], arr[ 6 ], arr[ 10 ], arr[ 14 ],
- arr[ 3 ], arr[ 7 ], arr[ 11 ], arr[ 15 ]
- );
- /*
- mat.set(
- arr[ 0], arr[ 1], arr[ 2], arr[ 3],
- arr[ 4], arr[ 5], arr[ 6], arr[ 7],
- arr[ 8], arr[ 9], arr[10], arr[11],
- arr[12], arr[13], arr[14], arr[15]
- );
- // */
- return mat;
- };
- })();
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