CMain.js 11 KB

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  1. function CMain(oData) {
  2. var _bUpdate;
  3. var _iCurResource = 0;
  4. var RESOURCE_TO_LOAD = 0;
  5. var _iState = STATE_LOADING;
  6. var _oData;
  7. var _oPreloader;
  8. var _oMenu;
  9. var _oHelp;
  10. var _oGame;
  11. this.initContainer = function () {
  12. var canvas = document.getElementById("canvas");
  13. s_oStage = new createjs.Stage(canvas);
  14. createjs.Touch.enable(s_oStage);
  15. s_oStage.preventSelection = false;
  16. s_bMobile = jQuery.browser.mobile;
  17. if (s_bMobile === false) {
  18. s_oStage.enableMouseOver(20);
  19. $('body').on('contextmenu', '#canvas', function (e) {
  20. return false;
  21. });
  22. FPS = FPS_DESKTOP;
  23. FPS_TIME = 1 / FPS;
  24. BUFFER_ANIM_MONITOR = 20 * (FPS / 30);
  25. PHYSICS_STEP = 1 / (FPS * STEP_RATE);
  26. ROLL_BALL_RATE = 60 / FPS;
  27. } else {
  28. BALL_VELOCITY_MULTIPLIER = 0.8;
  29. }
  30. s_iPrevTime = new Date().getTime();
  31. createjs.Ticker.addEventListener("tick", this._update);
  32. createjs.Ticker.framerate = FPS;
  33. if (navigator.userAgent.match(/Windows Phone/i)) {
  34. DISABLE_SOUND_MOBILE = true;
  35. }
  36. s_oSpriteLibrary = new CSpriteLibrary();
  37. //ADD PRELOADER
  38. _oPreloader = new CPreloader();
  39. _bUpdate = true;
  40. };
  41. this.soundLoaded = function () {
  42. _iCurResource++;
  43. var iPerc = Math.floor(_iCurResource / RESOURCE_TO_LOAD * 100);
  44. _oPreloader.refreshLoader(iPerc);
  45. };
  46. this._initSounds = function(){
  47. s_aSoundsInfo = new Array();
  48. s_aSoundsInfo.push({path: './sounds/',filename:'ball_hitting',loop:false,volume:1, ingamename: 'ball_hitting'});
  49. s_aSoundsInfo.push({path: './sounds/',filename:'click',loop:false,volume:1, ingamename: 'click'});
  50. s_aSoundsInfo.push({path: './sounds/',filename:'ball_crash',loop:false,volume:1, ingamename: 'ball_crash'});
  51. s_aSoundsInfo.push({path: './sounds/',filename:'binder',loop:false,volume:1, ingamename: 'binder'});
  52. s_aSoundsInfo.push({path: './sounds/',filename:'pin_hitted',loop:false,volume:1, ingamename: 'pin_hitted'});
  53. s_aSoundsInfo.push({path: './sounds/',filename:'gingle_gutterball',loop:false,volume:1, ingamename: 'gingle_gutterball'});
  54. s_aSoundsInfo.push({path: './sounds/',filename:'gingle_spare',loop:false,volume:1, ingamename: 'gingle_spare'});
  55. s_aSoundsInfo.push({path: './sounds/',filename:'gingle_strike',loop:false,volume:1, ingamename: 'gingle_strike'});
  56. s_aSoundsInfo.push({path: './sounds/',filename:'ambience',loop:true,volume:1, ingamename: 'ambience'});
  57. s_aSoundsInfo.push({path: './sounds/',filename:'soundtrack',loop:true,volume:1, ingamename: 'soundtrack'});
  58. RESOURCE_TO_LOAD += s_aSoundsInfo.length;
  59. s_aSounds = new Array();
  60. for(var i=0; i<s_aSoundsInfo.length; i++){
  61. this.tryToLoadSound(s_aSoundsInfo[i], false);
  62. }
  63. };
  64. this.tryToLoadSound = function(oSoundInfo, bDelay){
  65. setTimeout(function(){
  66. s_aSounds[oSoundInfo.ingamename] = new Howl({
  67. src: [oSoundInfo.path+oSoundInfo.filename+'.mp3'],
  68. autoplay: false,
  69. preload: true,
  70. loop: oSoundInfo.loop,
  71. volume: oSoundInfo.volume,
  72. onload: s_oMain.soundLoaded,
  73. onloaderror: function(szId,szMsg){
  74. for(var i=0; i < s_aSoundsInfo.length; i++){
  75. if ( szId === s_aSounds[s_aSoundsInfo[i].ingamename]._sounds[0]._id){
  76. s_oMain.tryToLoadSound(s_aSoundsInfo[i], true);
  77. break;
  78. }
  79. }
  80. }
  81. });
  82. }, (bDelay ? 200 : 0) );
  83. };
  84. this._loadImages = function () {
  85. s_oSpriteLibrary.init(this._onImagesLoaded, this._onAllImagesLoaded, this);
  86. s_oSpriteLibrary.addSprite("but_play", "./sprites/but_play.png");
  87. s_oSpriteLibrary.addSprite("but_exit", "./sprites/but_exit.png");
  88. s_oSpriteLibrary.addSprite("bg_menu", "./sprites/bg_menu.jpg");
  89. s_oSpriteLibrary.addSprite("msg_box", "./sprites/msg_box.png");
  90. s_oSpriteLibrary.addSprite("audio_icon", "./sprites/audio_icon.png");
  91. s_oSpriteLibrary.addSprite("but_home", "./sprites/but_home.png");
  92. s_oSpriteLibrary.addSprite("but_restart", "./sprites/but_restart.png");
  93. s_oSpriteLibrary.addSprite("ball", "./sprites/ball.png");
  94. s_oSpriteLibrary.addSprite("but_continue", "./sprites/but_continue.png");
  95. s_oSpriteLibrary.addSprite("but_yes", "./sprites/but_yes.png");
  96. s_oSpriteLibrary.addSprite("but_no", "./sprites/but_no.png");
  97. s_oSpriteLibrary.addSprite("but_info", "./sprites/but_info.png");
  98. s_oSpriteLibrary.addSprite("logo_ctl", "./sprites/logo_ctl.png");
  99. s_oSpriteLibrary.addSprite("arrow_right", "./sprites/arrow_right.png");
  100. s_oSpriteLibrary.addSprite("arrow_left", "./sprites/arrow_left.png");
  101. s_oSpriteLibrary.addSprite("ball_shadow", "./sprites/ball_shadow.png");
  102. s_oSpriteLibrary.addSprite("pin", "./sprites/pin.png");
  103. s_oSpriteLibrary.addSprite("ball_ref", "./sprites/ball_ref.png");
  104. s_oSpriteLibrary.addSprite("bg_help", "./sprites/bg_help.png");
  105. s_oSpriteLibrary.addSprite("power_bar_bg", "./sprites/power_bar_bg.png");
  106. s_oSpriteLibrary.addSprite("power_bar_fill", "./sprites/power_bar_fill.png");
  107. s_oSpriteLibrary.addSprite("power_bar_frame", "./sprites/power_bar_frame.png");
  108. s_oSpriteLibrary.addSprite("effect_arrow", "./sprites/effect_arrow.png");
  109. s_oSpriteLibrary.addSprite("key_left", "./sprites/key_left.png");
  110. s_oSpriteLibrary.addSprite("key_right", "./sprites/key_right.png");
  111. s_oSpriteLibrary.addSprite("turn_board", "./sprites/turn_board.png");
  112. s_oSpriteLibrary.addSprite("bowling_track", "./sprites/bowling_track.png");
  113. s_oSpriteLibrary.addSprite("monitor", "./sprites/monitor.jpg");
  114. s_oSpriteLibrary.addSprite("pattern_monitor", "./sprites/pattern_monitor.png");
  115. s_oSpriteLibrary.addSprite("pin_binder", "./sprites/pin_binder.png");
  116. s_oSpriteLibrary.addSprite("semaphore", "./sprites/semaphore.png");
  117. s_oSpriteLibrary.addSprite("total_board", "./sprites/total_board.png");
  118. s_oSpriteLibrary.addSprite("last_turn_board", "./sprites/last_turn_board.png");
  119. s_oSpriteLibrary.addSprite("but_fullscreen", "./sprites/but_fullscreen.png");
  120. for (var i = 0; i < NUM_SPRITE_MONITOR; i++) {
  121. s_oSpriteLibrary.addSprite("monitor_strike_" + i, "./sprites/monitor_strike/monitor_strike_" + i + ".jpg");
  122. s_oSpriteLibrary.addSprite("monitor_spare_" + i, "./sprites/monitor_spare/monitor_spare_" + i + ".jpg");
  123. s_oSpriteLibrary.addSprite("monitor_gutterball_" + i, "./sprites/monitor_gutterball/monitor_gutterball_" + i + ".jpg");
  124. }
  125. for (var i = 0; i < NUM_SPRITE_PLAYER; i++) {
  126. s_oSpriteLibrary.addSprite("player_" + i, "./sprites/player_anim/player_" + i + ".png");
  127. }
  128. RESOURCE_TO_LOAD += s_oSpriteLibrary.getNumSprites();
  129. s_oSpriteLibrary.loadSprites();
  130. };
  131. this._onImagesLoaded = function () {
  132. _iCurResource++;
  133. var iPerc = Math.floor(_iCurResource / RESOURCE_TO_LOAD * 100);
  134. _oPreloader.refreshLoader(iPerc);
  135. };
  136. this._onAllImagesLoaded = function () {
  137. };
  138. this.preloaderReady = function () {
  139. this._loadImages();
  140. if (DISABLE_SOUND_MOBILE === false || s_bMobile === false) {
  141. this._initSounds();
  142. }
  143. _bUpdate = true;
  144. };
  145. this._onRemovePreloader = function(){
  146. _oPreloader.unload();
  147. s_oSoundTrack = playSound("soundtrack", 1,true);
  148. this.gotoMenu();
  149. };
  150. this.gotoMenu = function () {
  151. _oMenu = new CMenu();
  152. _iState = STATE_MENU;
  153. };
  154. this.gotoGame = function () {
  155. _oGame = new CGame(_oData);
  156. _iState = STATE_GAME;
  157. };
  158. this.gotoHelp = function () {
  159. _oHelp = new CHelp();
  160. _iState = STATE_HELP;
  161. };
  162. this.stopUpdate = function(){
  163. _bUpdate = false;
  164. createjs.Ticker.paused = true;
  165. $("#block_game").css("display","block");
  166. if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
  167. Howler.mute(true);
  168. }
  169. };
  170. this.startUpdate = function(){
  171. s_iPrevTime = new Date().getTime();
  172. _bUpdate = true;
  173. createjs.Ticker.paused = false;
  174. $("#block_game").css("display","none");
  175. if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
  176. if(s_bAudioActive){
  177. Howler.mute(false);
  178. }
  179. }
  180. };
  181. this._update = function (event) {
  182. if (_bUpdate === false) {
  183. return;
  184. }
  185. var iCurTime = new Date().getTime();
  186. s_iTimeElaps = iCurTime - s_iPrevTime;
  187. s_iCntTime += s_iTimeElaps;
  188. s_iCntFps++;
  189. s_iPrevTime = iCurTime;
  190. if (s_iCntTime >= 1000) {
  191. s_iCurFps = s_iCntFps;
  192. s_iCntTime -= 1000;
  193. s_iCntFps = 0;
  194. }
  195. if (_iState === STATE_GAME) {
  196. _oGame.update();
  197. }
  198. s_oStage.update(event);
  199. };
  200. s_oMain = this;
  201. _oData = oData;
  202. ENABLE_CHECK_ORIENTATION = oData.check_orientation;
  203. ENABLE_FULLSCREEN = oData.fullscreen;
  204. this.initContainer();
  205. }
  206. var s_bMobile;
  207. var s_bAudioActive = true;
  208. var s_iCntTime = 0;
  209. var s_iTimeElaps = 0;
  210. var s_iPrevTime = 0;
  211. var s_iCntFps = 0;
  212. var s_iCurFps = 0;
  213. var s_iCanvasResizeHeight;
  214. var s_iCanvasResizeWidth;
  215. var s_iCanvasOffsetHeight;
  216. var s_iCanvasOffsetWidth;
  217. var s_iAdsLevel = 1;
  218. var s_oDrawLayer;
  219. var s_oStage;
  220. var s_oMain;
  221. var s_oSpriteLibrary;
  222. var s_oSoundTrack = null;
  223. var s_bFullscreen = false;
  224. var s_aSounds;
  225. var s_aSoundsInfo;