index.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>BRICK OUT</title>
  5. <link rel="stylesheet" href="css/reset.css" type="text/css">
  6. <link rel="stylesheet" href="css/main.css" type="text/css">
  7. <link rel="stylesheet" href="css/orientation_utils.css" type="text/css">
  8. <link rel="stylesheet" href="css/ios_fullscreen.css" type="text/css">
  9. <link rel='shortcut icon' type='image/x-icon' href='./favicon.ico' />
  10. <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  11. <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui" />
  12. <meta name="msapplication-tap-highlight" content="no" />
  13. <script type="text/javascript" src="js/jquery-3.2.1.min.js"></script>
  14. <script type="text/javascript" src="js/createjs.min.js"></script>
  15. <script type="text/javascript" src="js/platform.js"></script>
  16. <script type="text/javascript" src="js/ios_fullscreen.js"></script>
  17. <script type="text/javascript" src="js/howler.min.js"></script>
  18. <script type="text/javascript" src="js/screenfull.js"></script>
  19. <script type="text/javascript" src="js/ctl_utils.js"></script>
  20. <script type="text/javascript" src="js/sprite_lib.js"></script>
  21. <script type="text/javascript" src="js/settings.js"></script>
  22. <script type="text/javascript" src="js/CLang.min.js"></script>
  23. <script type="text/javascript" src="js/CPreloader.js"></script>
  24. <script type="text/javascript" src="js/CMain.js"></script>
  25. <script type="text/javascript" src="js/CTextButton.js"></script>
  26. <script type="text/javascript" src="js/CToggle.js"></script>
  27. <script type="text/javascript" src="js/CNumToggle.js"></script>
  28. <script type="text/javascript" src="js/CGfxButton.js"></script>
  29. <script type="text/javascript" src="js/CMenu.js"></script>
  30. <script type="text/javascript" src="js/CGame.js"></script>
  31. <script type="text/javascript" src="js/CSettingsLevel.js"></script>
  32. <script type="text/javascript" src="js/CInterface.js"></script>
  33. <script type="text/javascript" src="js/CBall.js"></script>
  34. <script type="text/javascript" src="js/CBrick.js"></script>
  35. <script type="text/javascript" src="js/CBonus.js"></script>
  36. <script type="text/javascript" src="js/CBullet.js"></script>
  37. <script type="text/javascript" src="js/CVector2.js"></script>
  38. <script type="text/javascript" src="js/CLevelMenu.js"></script>
  39. <script type="text/javascript" src="js/CLevelBut.js"></script>
  40. <script type="text/javascript" src="js/CCreditsPanel.js"></script>
  41. <script type="text/javascript" src="js/CAlertSavingBox.js"></script>
  42. <script type="text/javascript" src="js/CAreYouSurePanel.js"></script>
  43. <script type="text/javascript" src="js/CCTLText.js"></script>
  44. <script type="text/javascript" src="../common.js"></script>
  45. </head>
  46. <body ondragstart="return false;" ondrop="return false;">
  47. <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div>
  48. <script>
  49. document.addEventListener("DOMContentLoaded", () => {
  50. startGame();
  51. var oMain = new CMain({
  52. ball_speed: 7, //SPEED OF BALL IN PIXEL
  53. bricks_score: [5, 10, 15, 20, 50, 40], //SCORE ASSIGNED TO EVERY BRICK (brick0 to brickN)
  54. bricks_resistance: [0, 0, 0, 0, 0, 1], //HOW MANY TIME THE BALL COLLISION THE BRICK UNTIL IT IS DESTROYED (brick0 to brickN)
  55. bricks_destructible: [true, true, true, true, false, true], //INDICATES THAT A BRICK IS DESTRUCTABLE BY BALL IN NORMAL STATE (brick0 to brick5)
  56. bonus_speed: 2, //SPEED OF BONUS IN PIXEL
  57. bonus_time: { t0: 15, t1: 150, t2: 15, t3: 15, t6: 15 }, //DURATION OF EVERY BONUS IN THIS ORDER (IN SECONDS) t0=LargePad,t1=FireBall,t2=Floor,t3=Magnetic,t6=Shot
  58. bonus_score: { s0: 15, s1: 10, s2: 10, s3: 15, s4: 100, s5: 20, s6: 15, s7: 10, s8: 30, s9: 30 }, //SCORE OF EVERY BONUS IN THIS ORDER s0=LargePad,s1=FireBall,s2=Floor,s3=Magnetic,s4=extra life,s5=multiBall,s6=Shot,s7=ball speed down,s8ball speed up,s9=smallPad
  59. life: 3, //LIVES ASSIGNED AT THE BEGIN OF THE GAME
  60. bullet_speed: 0.5, //SPEED OF THE BULLET OF THE SHOT BONUS
  61. speed_down_ball: 0.25, //DECREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED DOWN BALL
  62. speed_up_ball: 0.25, //INCREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED UP BALL
  63. fullscreen: true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
  64. check_orientation: false, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
  65. audio_enable_on_startup: false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS
  66. num_levels_for_ads: 2 //NUMBER OF LEVELS TO COMPLETE BEFORE TRIGGERING SAVE_SCORE EVENT. USEFUL FOR INTER-LEVEL AD EVENTUALLY.
  67. });
  68. document.addEventListener("start_session", function (evt) {
  69. if (getParamValue('ctl-arcade') === "true") {
  70. parent.__ctlArcadeStartSession();
  71. }
  72. });
  73. document.addEventListener("end_session", function (evt) {
  74. if (getParamValue('ctl-arcade') === "true") {
  75. parent.__ctlArcadeEndSession();
  76. }
  77. console.log("end_session " + evt.detail.score);
  78. submitScore(evt.detail.score);
  79. });
  80. document.addEventListener("start_level", function (evt) {
  81. if (getParamValue('ctl-arcade') === "true") {
  82. parent.__ctlArcadeStartLevel({ level: evt.detail.level });
  83. }
  84. });
  85. document.addEventListener("end_level", function (evt) {
  86. if (getParamValue('ctl-arcade') === "true") {
  87. parent.__ctlArcadeEndLevel({ level: evt.detail.level });
  88. }
  89. console.log("end_level " + evt.detail.score);
  90. //submitScore(evt.detail.score);
  91. });
  92. document.addEventListener("save_score", function (evt) {
  93. if (getParamValue('ctl-arcade') === "true") {
  94. parent.__ctlArcadeSaveScore({ score: evt.detail.score });
  95. }
  96. console.log("save_score " + evt.detail.score);
  97. submitScore(evt.detail.score);
  98. });
  99. //document.addEventListener("submit_score", function (evt) {
  100. // console.log("submit_score");
  101. // submitScore(evt.detail.score);
  102. //});
  103. document.addEventListener("show_interlevel_ad", function (evt) {
  104. if (getParamValue('ctl-arcade') === "true") {
  105. parent.__ctlArcadeShowInterlevelAD();
  106. }
  107. });
  108. document.addEventListener("share_event", function (evt) {
  109. if (getParamValue('ctl-arcade') === "true") {
  110. parent.__ctlArcadeShareEvent({
  111. img: TEXT_SHARE_IMAGE,
  112. title: TEXT_SHARE_TITLE,
  113. msg: TEXT_SHARE_MSG1 + evt.detail.score
  114. + TEXT_SHARE_MSG2,
  115. msg_share: TEXT_SHARE_SHARE1
  116. + evt.detail.score + TEXT_SHARE_SHARE1
  117. });
  118. }
  119. });
  120. if (isIOS()) {
  121. setTimeout(function () {
  122. sizeHandler();
  123. }, 200);
  124. } else {
  125. sizeHandler();
  126. }
  127. });
  128. </script>
  129. <div class="check-fonts">
  130. <p class="check-font-1">test 1</p>
  131. </div>
  132. <canvas id="canvas" class='ani_hack' width="840" height="1024"> </canvas>
  133. <div data-orientation="portrait" class="orientation-msg-container"><p class="orientation-msg-text">Please rotate your device</p></div>
  134. <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display:none"></div>
  135. </body>
  136. </html>