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- <!DOCTYPE html>
- <html>
- <head>
- <title>BRICK OUT</title>
- <link rel="stylesheet" href="css/reset.css" type="text/css">
- <link rel="stylesheet" href="css/main.css" type="text/css">
- <link rel="stylesheet" href="css/orientation_utils.css" type="text/css">
- <link rel="stylesheet" href="css/ios_fullscreen.css" type="text/css">
- <link rel='shortcut icon' type='image/x-icon' href='./favicon.ico' />
- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui" />
- <meta name="msapplication-tap-highlight" content="no" />
- <script type="text/javascript" src="js/jquery-3.2.1.min.js"></script>
- <script type="text/javascript" src="js/createjs.min.js"></script>
- <script type="text/javascript" src="js/platform.js"></script>
- <script type="text/javascript" src="js/ios_fullscreen.js"></script>
- <script type="text/javascript" src="js/howler.min.js"></script>
- <script type="text/javascript" src="js/screenfull.js"></script>
- <script type="text/javascript" src="js/ctl_utils.js"></script>
- <script type="text/javascript" src="js/sprite_lib.js"></script>
- <script type="text/javascript" src="js/settings.js"></script>
- <script type="text/javascript" src="js/CLang.min.js"></script>
- <script type="text/javascript" src="js/CPreloader.js"></script>
- <script type="text/javascript" src="js/CMain.js"></script>
- <script type="text/javascript" src="js/CTextButton.js"></script>
- <script type="text/javascript" src="js/CToggle.js"></script>
- <script type="text/javascript" src="js/CNumToggle.js"></script>
- <script type="text/javascript" src="js/CGfxButton.js"></script>
- <script type="text/javascript" src="js/CMenu.js"></script>
- <script type="text/javascript" src="js/CGame.js"></script>
- <script type="text/javascript" src="js/CSettingsLevel.js"></script>
- <script type="text/javascript" src="js/CInterface.js"></script>
- <script type="text/javascript" src="js/CBall.js"></script>
- <script type="text/javascript" src="js/CBrick.js"></script>
- <script type="text/javascript" src="js/CBonus.js"></script>
- <script type="text/javascript" src="js/CBullet.js"></script>
- <script type="text/javascript" src="js/CVector2.js"></script>
- <script type="text/javascript" src="js/CLevelMenu.js"></script>
- <script type="text/javascript" src="js/CLevelBut.js"></script>
- <script type="text/javascript" src="js/CCreditsPanel.js"></script>
- <script type="text/javascript" src="js/CAlertSavingBox.js"></script>
- <script type="text/javascript" src="js/CAreYouSurePanel.js"></script>
- <script type="text/javascript" src="js/CCTLText.js"></script>
- <script type="text/javascript" src="../common.js"></script>
- </head>
- <body ondragstart="return false;" ondrop="return false;">
- <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div>
- <script>
- document.addEventListener("DOMContentLoaded", () => {
- startGame();
- var oMain = new CMain({
- ball_speed: 7, //SPEED OF BALL IN PIXEL
- bricks_score: [5, 10, 15, 20, 50, 40], //SCORE ASSIGNED TO EVERY BRICK (brick0 to brickN)
- bricks_resistance: [0, 0, 0, 0, 0, 1], //HOW MANY TIME THE BALL COLLISION THE BRICK UNTIL IT IS DESTROYED (brick0 to brickN)
- bricks_destructible: [true, true, true, true, false, true], //INDICATES THAT A BRICK IS DESTRUCTABLE BY BALL IN NORMAL STATE (brick0 to brick5)
- bonus_speed: 2, //SPEED OF BONUS IN PIXEL
- bonus_time: { t0: 15, t1: 150, t2: 15, t3: 15, t6: 15 }, //DURATION OF EVERY BONUS IN THIS ORDER (IN SECONDS) t0=LargePad,t1=FireBall,t2=Floor,t3=Magnetic,t6=Shot
- bonus_score: { s0: 15, s1: 10, s2: 10, s3: 15, s4: 100, s5: 20, s6: 15, s7: 10, s8: 30, s9: 30 }, //SCORE OF EVERY BONUS IN THIS ORDER s0=LargePad,s1=FireBall,s2=Floor,s3=Magnetic,s4=extra life,s5=multiBall,s6=Shot,s7=ball speed down,s8ball speed up,s9=smallPad
- life: 3, //LIVES ASSIGNED AT THE BEGIN OF THE GAME
- bullet_speed: 0.5, //SPEED OF THE BULLET OF THE SHOT BONUS
- speed_down_ball: 0.25, //DECREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED DOWN BALL
- speed_up_ball: 0.25, //INCREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED UP BALL
- fullscreen: true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
- check_orientation: false, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
- audio_enable_on_startup: false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS
- num_levels_for_ads: 2 //NUMBER OF LEVELS TO COMPLETE BEFORE TRIGGERING SAVE_SCORE EVENT. USEFUL FOR INTER-LEVEL AD EVENTUALLY.
- });
- document.addEventListener("start_session", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeStartSession();
- }
- });
- document.addEventListener("end_session", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeEndSession();
- }
- console.log("end_session " + evt.detail.score);
- submitScore(evt.detail.score);
- });
- document.addEventListener("start_level", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeStartLevel({ level: evt.detail.level });
- }
- });
- document.addEventListener("end_level", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeEndLevel({ level: evt.detail.level });
- }
- console.log("end_level " + evt.detail.score);
- //submitScore(evt.detail.score);
- });
- document.addEventListener("save_score", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeSaveScore({ score: evt.detail.score });
- }
- console.log("save_score " + evt.detail.score);
- submitScore(evt.detail.score);
- });
- //document.addEventListener("submit_score", function (evt) {
- // console.log("submit_score");
- // submitScore(evt.detail.score);
- //});
- document.addEventListener("show_interlevel_ad", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeShowInterlevelAD();
- }
- });
- document.addEventListener("share_event", function (evt) {
- if (getParamValue('ctl-arcade') === "true") {
- parent.__ctlArcadeShareEvent({
- img: TEXT_SHARE_IMAGE,
- title: TEXT_SHARE_TITLE,
- msg: TEXT_SHARE_MSG1 + evt.detail.score
- + TEXT_SHARE_MSG2,
- msg_share: TEXT_SHARE_SHARE1
- + evt.detail.score + TEXT_SHARE_SHARE1
- });
- }
- });
- if (isIOS()) {
- setTimeout(function () {
- sizeHandler();
- }, 200);
- } else {
- sizeHandler();
- }
- });
- </script>
- <div class="check-fonts">
- <p class="check-font-1">test 1</p>
- </div>
- <canvas id="canvas" class='ani_hack' width="840" height="1024"> </canvas>
- <div data-orientation="portrait" class="orientation-msg-container"><p class="orientation-msg-text">Please rotate your device</p></div>
- <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display:none"></div>
- </body>
- </html>
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