function CToggle(iXPos,iYPos,oSprite,bActive){ var _bActive; var _aCbCompleted; var _aCbOwner; var _aParams = []; var _oListenerDown; var _oListenerUp; var _oButton; this._init = function(iXPos,iYPos,oSprite,bActive){ _aCbCompleted=new Array(); _aCbOwner =new Array(); var oData = { images: [oSprite], // width, height & registration point of each sprite frames: {width: oSprite.width/2, height: oSprite.height, regX: (oSprite.width/2)/2, regY: oSprite.height/2}, animations: {state_true:[0],state_false:[1]} }; var oSpriteSheet = new createjs.SpriteSheet(oData); _bActive = bActive; _oButton = createSprite(oSpriteSheet, "state_"+_bActive,(oSprite.width/2)/2,oSprite.height/2,oSprite.width/2,oSprite.height); _oButton.x = iXPos; _oButton.y = iYPos; _oButton.cursor = "pointer"; _oButton.stop(); s_oStage.addChild(_oButton); this._initListener(); }; this.unload = function(){ _oButton.off("mousedown", _oListenerDown); _oButton.off("pressup" , _oListenerUp); s_oStage.removeChild(_oButton); }; this._initListener = function(){ _oListenerDown = _oButton.on("mousedown", this.buttonDown); _oListenerUp = _oButton.on("pressup" , this.buttonRelease); }; this.addEventListener = function( iEvent,cbCompleted, cbOwner ){ _aCbCompleted[iEvent]=cbCompleted; _aCbOwner[iEvent] = cbOwner; }; this.addEventListenerWithParams = function(iEvent,cbCompleted, cbOwner,aParams){ _aCbCompleted[iEvent]=cbCompleted; _aCbOwner[iEvent] = cbOwner; _aParams = aParams; }; this.setActive = function(bActive){ _bActive = bActive; _oButton.gotoAndStop("state_"+_bActive); }; this.buttonRelease = function(){ _oButton.scaleX = 1; _oButton.scaleY = 1; playSound("click",1,false); _bActive = !_bActive; _oButton.gotoAndStop("state_"+_bActive); playSound("click", 1, false); if(_aCbCompleted[ON_MOUSE_UP]){ _aCbCompleted[ON_MOUSE_UP].call(_aCbOwner[ON_MOUSE_UP],_aParams); } }; this.buttonDown = function(){ _oButton.scaleX = 0.9; _oButton.scaleY = 0.9; if(_aCbCompleted[ON_MOUSE_DOWN]){ _aCbCompleted[ON_MOUSE_DOWN].call(_aCbOwner[ON_MOUSE_DOWN],_aParams); } }; this.setPosition = function(iXPos,iYPos){ _oButton.x = iXPos; _oButton.y = iYPos; }; this.setVisible = function(bVisible){ _oButton.visible = bVisible; }; this._init(iXPos,iYPos,oSprite,bActive); }