function CEndPanel(oSpriteBg) { var _oBg; var _oGroup; var _oMsgText1; var _oScoreText1; var _oButRestart; var _oButHome; this._init = function (oSpriteBg) { _oBg = createBitmap(oSpriteBg); _oBg.on("click", function () {}); _oMsgText1 = new createjs.Text("", " 44px " + FONT2, "#fff"); _oMsgText1.x = CANVAS_WIDTH / 2; _oMsgText1.y = (CANVAS_HEIGHT / 2) - 190; _oMsgText1.textAlign = "center"; _oMsgText1.textBaseline = "alphabetic"; _oMsgText1.lineHeight = 60; _oMsgText1.lineWidth = 450; _oScoreText1 = new createjs.Text("", " 40px " + FONT2, "#fff"); _oScoreText1.x = CANVAS_WIDTH / 2; _oScoreText1.y = (CANVAS_HEIGHT / 2); _oScoreText1.textAlign = "center"; _oScoreText1.textBaseline = "alphabetic"; _oScoreText1.lineHeight = 60; _oScoreText1.lineWidth = 470; _oGroup = new createjs.Container(); _oGroup.alpha = 0; _oGroup.visible = false; _oGroup.addChild(_oBg, _oScoreText1, _oMsgText1); var oSpriteRestart = s_oSpriteLibrary.getSprite('but_restart'); _oButRestart = new CGfxButton(CANVAS_WIDTH / 2 + 170, CANVAS_HEIGHT_HALF + 160, oSpriteRestart, _oGroup); var oSpriteHome = s_oSpriteLibrary.getSprite('but_home'); _oButHome = new CGfxButton(CANVAS_WIDTH / 2 - 170, CANVAS_HEIGHT_HALF + 160, oSpriteHome, _oGroup); s_oStage.addChild(_oGroup); }; this.unload = function () { _oBg.off("click", function () {}); createjs.Tween.get(_oGroup).to({alpha: 0}, 500).call(function () { _oButHome.unload(); _oButRestart.unload(); s_oStage.removeChild(_oGroup); }); }; this._initListener = function () { _oButHome.addEventListener(ON_MOUSE_UP, this._onExit, this); _oButRestart.addEventListener(ON_MOUSE_UP, this._onRestart, this); }; this.show = function (iScore) { playSound("buzzer",1,false); _oMsgText1.text = TEXT_GAMEOVER; _oScoreText1.text = TEXT_SCORE + iScore; _oGroup.visible = true; var oParent = this; createjs.Tween.get(_oGroup).to({alpha: 1}, 500).call(function () { oParent._initListener(); if (s_iAdsLevel === NUM_LEVEL_FOR_ADS) { $(s_oMain).trigger("show_interlevel_ad"); s_iAdsLevel = 1; } else { s_iAdsLevel++; } }); $(s_oMain).trigger("end_level", 1); $(s_oMain).trigger("share_event", iScore); $(s_oMain).trigger("save_score", iScore); }; this._onRestart = function () { this.unload(); s_oGame.resetGame(); }; this._onExit = function () { this.unload(); s_oGame.onExit(); }; this._init(oSpriteBg); return this; }