//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace SicboSub.Web.Language {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class Language {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Language() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SicboSub.Web.Language.Language", typeof(Language).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Account.
        /// </summary>
        public static string Account {
            get {
                return ResourceManager.GetString("Account", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Buy more.
        /// </summary>
        public static string BuyMore {
            get {
                return ResourceManager.GetString("BuyMore", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Buy Now.
        /// </summary>
        public static string Buynow {
            get {
                return ResourceManager.GetString("Buynow", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Cancel.
        /// </summary>
        public static string Cancel {
            get {
                return ResourceManager.GetString("Cancel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Close.
        /// </summary>
        public static string Close {
            get {
                return ResourceManager.GetString("Close", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Coin Amount.
        /// </summary>
        public static string CoinAmount {
            get {
                return ResourceManager.GetString("CoinAmount", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Coins.
        /// </summary>
        public static string Coins {
            get {
                return ResourceManager.GetString("Coins", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Account.
        /// </summary>
        public static string ColAccount {
            get {
                return ResourceManager.GetString("ColAccount", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Coin.
        /// </summary>
        public static string ColCoin {
            get {
                return ResourceManager.GetString("ColCoin", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to ID.
        /// </summary>
        public static string ColID {
            get {
                return ResourceManager.GetString("ColID", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to No.
        /// </summary>
        public static string ColNo {
            get {
                return ResourceManager.GetString("ColNo", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Player.
        /// </summary>
        public static string ColPlayer {
            get {
                return ResourceManager.GetString("ColPlayer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rewards.
        /// </summary>
        public static string ColRewards {
            get {
                return ResourceManager.GetString("ColRewards", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Status.
        /// </summary>
        public static string ColStatus {
            get {
                return ResourceManager.GetString("ColStatus", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Time.
        /// </summary>
        public static string ColTime {
            get {
                return ResourceManager.GetString("ColTime", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Top.
        /// </summary>
        public static string ColTop {
            get {
                return ResourceManager.GetString("ColTop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Type.
        /// </summary>
        public static string ColType {
            get {
                return ResourceManager.GetString("ColType", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Value.
        /// </summary>
        public static string ColValue {
            get {
                return ResourceManager.GetString("ColValue", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Confirm.
        /// </summary>
        public static string Confirm {
            get {
                return ResourceManager.GetString("Confirm", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Confirm buy more.
        /// </summary>
        public static string ConfirmBuyMore {
            get {
                return ResourceManager.GetString("ConfirmBuyMore", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to  &lt;p class=&quot;register-message&quot;&gt;Do you confirm&lt;br/&gt;to buy the&lt;br/&gt;&lt;span class=&quot;highlight-text&quot;&gt;Subscribe Daily Pack: 500 Coins/day – only 3 HTG (Free first day, auto-renew)&lt;/span&gt;?&lt;/p&gt;.
        /// </summary>
        public static string ConfirmDailyPackage {
            get {
                return ResourceManager.GetString("ConfirmDailyPackage", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Congratulations.
        /// </summary>
        public static string Congratulations {
            get {
                return ResourceManager.GetString("Congratulations", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Congratulations, you have successfully claimed your prize..
        /// </summary>
        public static string Congratulationsyouhave {
            get {
                return ResourceManager.GetString("Congratulationsyouhave", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Daily.
        /// </summary>
        public static string Daily {
            get {
                return ResourceManager.GetString("Daily", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Daily Package.
        /// </summary>
        public static string DailyPackage {
            get {
                return ResourceManager.GetString("DailyPackage", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Data Not Found.
        /// </summary>
        public static string DataNotFound {
            get {
                return ResourceManager.GetString("DataNotFound", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Do you want to buy.
        /// </summary>
        public static string DoYouWantToBuy {
            get {
                return ResourceManager.GetString("DoYouWantToBuy", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed.
        /// </summary>
        public static string Failed {
            get {
                return ResourceManager.GetString("Failed", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Game.
        /// </summary>
        public static string Game {
            get {
                return ResourceManager.GetString("Game", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to History.
        /// </summary>
        public static string History {
            get {
                return ResourceManager.GetString("History", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Game.
        /// </summary>
        public static string HistoryTabGame {
            get {
                return ResourceManager.GetString("HistoryTabGame", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Prize.
        /// </summary>
        public static string HistoryTabPrize {
            get {
                return ResourceManager.GetString("HistoryTabPrize", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Purchase.
        /// </summary>
        public static string HistoryTabPurchase {
            get {
                return ResourceManager.GetString("HistoryTabPurchase", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Home.
        /// </summary>
        public static string Home {
            get {
                return ResourceManager.GetString("Home", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to HTG.
        /// </summary>
        public static string HTG {
            get {
                return ResourceManager.GetString("HTG", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Insufficient coins to withdraw.
        /// </summary>
        public static string Insufficient {
            get {
                return ResourceManager.GetString("Insufficient", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Main balance.
        /// </summary>
        public static string MainBalance {
            get {
                return ResourceManager.GetString("MainBalance", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Monthly.
        /// </summary>
        public static string Monthly {
            get {
                return ResourceManager.GetString("Monthly", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Msisdn.
        /// </summary>
        public static string Msisdn {
            get {
                return ResourceManager.GetString("Msisdn", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to My coins.
        /// </summary>
        public static string MyCoins {
            get {
                return ResourceManager.GetString("MyCoins", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to My play.
        /// </summary>
        public static string Myplay {
            get {
                return ResourceManager.GetString("Myplay", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Next.
        /// </summary>
        public static string Next {
            get {
                return ResourceManager.GetString("Next", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to OTP Verification.
        /// </summary>
        public static string OTPVerification {
            get {
                return ResourceManager.GetString("OTPVerification", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Package.
        /// </summary>
        public static string Package {
            get {
                return ResourceManager.GetString("Package", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Phone number.
        /// </summary>
        public static string PhoneNumber {
            get {
                return ResourceManager.GetString("PhoneNumber", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Play.
        /// </summary>
        public static string Play {
            get {
                return ResourceManager.GetString("Play", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Player.
        /// </summary>
        public static string Player {
            get {
                return ResourceManager.GetString("Player", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Play Now.
        /// </summary>
        public static string PlayNow {
            get {
                return ResourceManager.GetString("PlayNow", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Price.
        /// </summary>
        public static string Price {
            get {
                return ResourceManager.GetString("Price", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Prize.
        /// </summary>
        public static string Prize {
            get {
                return ResourceManager.GetString("Prize", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Purchase.
        /// </summary>
        public static string Purchase {
            get {
                return ResourceManager.GetString("Purchase", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rank.
        /// </summary>
        public static string Rank {
            get {
                return ResourceManager.GetString("Rank", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Ranking.
        /// </summary>
        public static string Ranking {
            get {
                return ResourceManager.GetString("Ranking", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Ranking coin.
        /// </summary>
        public static string Rankingcoin {
            get {
                return ResourceManager.GetString("Rankingcoin", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Register.
        /// </summary>
        public static string Register {
            get {
                return ResourceManager.GetString("Register", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rewards.
        /// </summary>
        public static string Rewards {
            get {
                return ResourceManager.GetString("Rewards", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Select Package.
        /// </summary>
        public static string SelectPackage {
            get {
                return ResourceManager.GetString("SelectPackage", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Status.
        /// </summary>
        public static string Status {
            get {
                return ResourceManager.GetString("Status", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed.
        /// </summary>
        public static string StatusFail {
            get {
                return ResourceManager.GetString("StatusFail", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Failed.
        /// </summary>
        public static string StatusFailed {
            get {
                return ResourceManager.GetString("StatusFailed", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Lost.
        /// </summary>
        public static string StatusLost {
            get {
                return ResourceManager.GetString("StatusLost", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Pending.
        /// </summary>
        public static string StatusPending {
            get {
                return ResourceManager.GetString("StatusPending", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Successful.
        /// </summary>
        public static string StatusSuccessful {
            get {
                return ResourceManager.GetString("StatusSuccessful", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Won.
        /// </summary>
        public static string StatusWon {
            get {
                return ResourceManager.GetString("StatusWon", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Success.
        /// </summary>
        public static string Success {
            get {
                return ResourceManager.GetString("Success", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Switch to Daily.
        /// </summary>
        public static string SwitchToDaily {
            get {
                return ResourceManager.GetString("SwitchToDaily", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Switch to Monthly.
        /// </summary>
        public static string SwitchToMonthly {
            get {
                return ResourceManager.GetString("SwitchToMonthly", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Time.
        /// </summary>
        public static string Time {
            get {
                return ResourceManager.GetString("Time", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Top.
        /// </summary>
        public static string Top {
            get {
                return ResourceManager.GetString("Top", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Total play coins.
        /// </summary>
        public static string TotalCoins {
            get {
                return ResourceManager.GetString("TotalCoins", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Total value this month.
        /// </summary>
        public static string TotalValueThisMonth {
            get {
                return ResourceManager.GetString("TotalValueThisMonth", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Total value today.
        /// </summary>
        public static string TotalValueToday {
            get {
                return ResourceManager.GetString("TotalValueToday", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Total withdraw today.
        /// </summary>
        public static string TotalWithdrawToday {
            get {
                return ResourceManager.GetString("TotalWithdrawToday", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Tunnel.
        /// </summary>
        public static string Tunnel {
            get {
                return ResourceManager.GetString("Tunnel", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Buy Turn.
        /// </summary>
        public static string TypeBuyTurn {
            get {
                return ResourceManager.GetString("TypeBuyTurn", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Unsubscribe.
        /// </summary>
        public static string Unsubscribe {
            get {
                return ResourceManager.GetString("Unsubscribe", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Value.
        /// </summary>
        public static string Value {
            get {
                return ResourceManager.GetString("Value", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Verify.
        /// </summary>
        public static string Verify {
            get {
                return ResourceManager.GetString("Verify", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to View ranking coin tablet 👉.
        /// </summary>
        public static string ViewRankingCoin {
            get {
                return ResourceManager.GetString("ViewRankingCoin", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Winner.
        /// </summary>
        public static string Winner {
            get {
                return ResourceManager.GetString("Winner", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Withdraw.
        /// </summary>
        public static string Withdraw {
            get {
                return ResourceManager.GetString("Withdraw", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Withdraw value.
        /// </summary>
        public static string WithdrawValue {
            get {
                return ResourceManager.GetString("WithdrawValue", resourceCulture);
            }
        }
    }
}
