//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace LotteryWebApp.Languages { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Lang { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Lang() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LotteryWebApp.Languages.Lang", typeof(Lang).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to kontinye. /// public static string _continue { get { return ResourceManager.GetString("continue", resourceCulture); } } /// /// Looks up a localized string similar to Nimewo ou a bloke. Tanpri tann jiska 5:00 pouw eseye anko.. /// public static string account_lock { get { return ResourceManager.GetString("account_lock", resourceCulture); } } /// /// Looks up a localized string similar to Your account is not existed. /// public static string account_not_existed { get { return ResourceManager.GetString("account_not_existed", resourceCulture); } } /// /// Looks up a localized string similar to Jwe Plis. /// public static string add_more_order { get { return ResourceManager.GetString("add_more_order", resourceCulture); } } /// /// Looks up a localized string similar to Itilize Natcom Lotto savle di ou dako ak tem yo ki nan. /// public static string agree_policy_1 { get { return ResourceManager.GetString("agree_policy_1", resourceCulture); } } /// /// Looks up a localized string similar to fe nou konnen lang ou pi renmen an . /// public static string agree_policy_2 { get { return ResourceManager.GetString("agree_policy_2", resourceCulture); } } /// /// Looks up a localized string similar to Eskew gen kont deja?. /// public static string already_have_an_account { get { return ResourceManager.GetString("already_have_an_account", resourceCulture); } } /// /// Looks up a localized string similar to montan wap transfere a. /// public static string amount_transfered { get { return ResourceManager.GetString("amount_transfered", resourceCulture); } } /// /// Looks up a localized string similar to Rechaj otomatik. /// public static string auto_fill { get { return ResourceManager.GetString("auto_fill", resourceCulture); } } /// /// Looks up a localized string similar to Back to homepage. /// public static string back_to_homepage { get { return ResourceManager.GetString("back_to_homepage", resourceCulture); } } /// /// Looks up a localized string similar to Kont de Baz. /// public static string basic_account { get { return ResourceManager.GetString("basic_account", resourceCulture); } } /// /// Looks up a localized string similar to Kont Natcom Lotto. /// public static string bee_account { get { return ResourceManager.GetString("bee_account", resourceCulture); } } /// /// Looks up a localized string similar to Natcom Lotto se yon Bolet, Maryaj e jwet Lotto3, rezilta NewYork ak jwet lotto Florida. Chwazi nimewo yo epi tann yo anonse nimewo ganyan. Ou ka transfere lajan ou genyen sou kont de baz ou oswa sou kont Natcash ou. Bon chans!. /// public static string bee_loto_des { get { return ResourceManager.GetString("bee_loto_des", resourceCulture); } } /// /// Looks up a localized string similar to Natcom Lotto is a new VAS lottery service of Natcom. You can play via USSD or WEB/APP. You can also receive SMS results with FREE once you send ON to 7777 and you can send OFF to 7777 to request for not receive MT sms results or MT information from Lottery and ON to recover MT sms. ///You can also try your luck with Natcom Lottery draw. ///We’ll help you create an account in a few easy steps.. /// public static string bee_loto_intro { get { return ResourceManager.GetString("bee_loto_intro", resourceCulture); } } /// /// Looks up a localized string similar to Bet. /// public static string Bet { get { return ResourceManager.GetString("Bet", resourceCulture); } } /// /// Looks up a localized string similar to Montan wap parye a. /// public static string bet_amount { get { return ResourceManager.GetString("bet_amount", resourceCulture); } } /// /// Looks up a localized string similar to Demann Fakti. /// public static string bill_order { get { return ResourceManager.GetString("bill_order", resourceCulture); } } /// /// Looks up a localized string similar to Bolet. /// public static string bolet { get { return ResourceManager.GetString("bolet", resourceCulture); } } /// /// Looks up a localized string similar to <p><span style="white-space:pre-wrap;">1. Bolet is a game in Bee Lotto. Customers choose any 2 numbers from 00 - 99. The minimum ticket value is 1 HTG, the maximum is 1,000 HTG. Bolet's results are based on the NUMBER and WIN4 results of the New York lottery. <br><br>2. Bolet includes 3 prizes:<br>&nbsp; &nbsp; &nbsp;* Lot 1: includes the numbers in the 2nd and 3rd positions of the NUMBER draw. Winning ratio: buy 1 HTG win 50 HTG<br>&nbsp; &nbsp; &nbsp;* Lot 2: includes the numbers in the 1st and 2nd positi [rest of string was truncated]";. /// public static string bolet_content { get { return ResourceManager.GetString("bolet_content", resourceCulture); } } /// /// Looks up a localized string similar to <p><span style=white-space:pre-wrap;"><strong><span style="font-size: 20px;">How to play Bolet</span></strong></span></p>. /// public static string bolet_how_to_play { get { return ResourceManager.GetString("bolet_how_to_play", resourceCulture); } } /// /// Looks up a localized string similar to Tanzaksyon an fet avek sikse. /// public static string brought_success { get { return ResourceManager.GetString("brought_success", resourceCulture); } } /// /// Looks up a localized string similar to Achte. /// public static string buy { get { return ResourceManager.GetString("buy", resourceCulture); } } /// /// Looks up a localized string similar to Achte bolet. /// public static string buy_bolet { get { return ResourceManager.GetString("buy_bolet", resourceCulture); } } /// /// Looks up a localized string similar to Achte Lotto3. /// public static string buy_lotto3 { get { return ResourceManager.GetString("buy_lotto3", resourceCulture); } } /// /// Looks up a localized string similar to Achte Maryaj. /// public static string buy_maryaj { get { return ResourceManager.GetString("buy_maryaj", resourceCulture); } } /// /// Looks up a localized string similar to Achte Tike. /// public static string buy_ticket { get { return ResourceManager.GetString("buy_ticket", resourceCulture); } } /// /// Looks up a localized string similar to Achte Tike. /// public static string buy_ticket1 { get { return ResourceManager.GetString("buy_ticket1", resourceCulture); } } /// /// Looks up a localized string similar to le ou Achte a. /// public static string buy_time { get { return ResourceManager.GetString("buy_time", resourceCulture); } } /// /// Looks up a localized string similar to Achte tikè. /// public static string buying { get { return ResourceManager.GetString("buying", resourceCulture); } } /// /// Looks up a localized string similar to Buying code is not existed. /// public static string buying_code_not_existed { get { return ResourceManager.GetString("buying_code_not_existed", resourceCulture); } } /// /// Looks up a localized string similar to Rele. /// public static string call { get { return ResourceManager.GetString("call", resourceCulture); } } /// /// Looks up a localized string similar to Anile. /// public static string cancel { get { return ResourceManager.GetString("cancel", resourceCulture); } } /// /// Looks up a localized string similar to Cash Agent. /// public static string cash_agent { get { return ResourceManager.GetString("cash_agent", resourceCulture); } } /// /// Looks up a localized string similar to Chanje Lang. /// public static string change_language { get { return ResourceManager.GetString("change_language", resourceCulture); } } /// /// Looks up a localized string similar to Chanje modpas ou. /// public static string change_password { get { return ResourceManager.GetString("change_password", resourceCulture); } } /// /// Looks up a localized string similar to Achte Chanel. /// public static string channel_buy { get { return ResourceManager.GetString("channel_buy", resourceCulture); } } /// /// Looks up a localized string similar to Tanpri verifye nimewo a oswa modpas la. /// public static string check_phone_or_password { get { return ResourceManager.GetString("check_phone_or_password", resourceCulture); } } /// /// Looks up a localized string similar to Chwazi yon nimewo. /// public static string choose_your_number { get { return ResourceManager.GetString("choose_your_number", resourceCulture); } } /// /// Looks up a localized string similar to Efase tout. /// public static string clean_all { get { return ResourceManager.GetString("clean_all", resourceCulture); } } /// /// Looks up a localized string similar to Femen. /// public static string close { get { return ResourceManager.GetString("close", resourceCulture); } } /// /// Looks up a localized string similar to Konfime. /// public static string confirm { get { return ResourceManager.GetString("confirm", resourceCulture); } } /// /// Looks up a localized string similar to Konfime OTP. /// public static string confirm_otp { get { return ResourceManager.GetString("confirm_otp", resourceCulture); } } /// /// Looks up a localized string similar to konfime peyman. /// public static string confirm_payment_1 { get { return ResourceManager.GetString("confirm_payment_1", resourceCulture); } } /// /// Looks up a localized string similar to HTG pou w achte. /// public static string confirm_payment_2 { get { return ResourceManager.GetString("confirm_payment_2", resourceCulture); } } /// /// Looks up a localized string similar to Tike, fre. /// public static string confirm_payment_3 { get { return ResourceManager.GetString("confirm_payment_3", resourceCulture); } } /// /// Looks up a localized string similar to HTG, dat ak le. /// public static string confirm_payment_4 { get { return ResourceManager.GetString("confirm_payment_4", resourceCulture); } } /// /// Looks up a localized string similar to Tanpri mete OTP:. /// public static string confirm_payment_5 { get { return ResourceManager.GetString("confirm_payment_5", resourceCulture); } } /// /// Looks up a localized string similar to Konfime tranzaksyon. /// public static string confirm_transaction { get { return ResourceManager.GetString("confirm_transaction", resourceCulture); } } /// /// Looks up a localized string similar to Konfime transfe. /// public static string confirm_transfer_1 { get { return ResourceManager.GetString("confirm_transfer_1", resourceCulture); } } /// /// Looks up a localized string similar to HTG soti sou kont Lotri . /// public static string confirm_transfer_2 { get { return ResourceManager.GetString("confirm_transfer_2", resourceCulture); } } /// /// Looks up a localized string similar to Fre 0 HTG. Tanpri mete OTP:. /// public static string confirm_transfer_3 { get { return ResourceManager.GetString("confirm_transfer_3", resourceCulture); } } /// /// Looks up a localized string similar to Konfime nouvo modpas ou . /// public static string confirm_your_new_password { get { return ResourceManager.GetString("confirm_your_new_password", resourceCulture); } } /// /// Looks up a localized string similar to Kontakte nou. /// public static string contact_us { get { return ResourceManager.GetString("contact_us", resourceCulture); } } /// /// Looks up a localized string similar to Kontni. /// public static string content { get { return ResourceManager.GetString("content", resourceCulture); } } /// /// Looks up a localized string similar to Kreye nouvo kont. /// public static string create_new_account { get { return ResourceManager.GetString("create_new_account", resourceCulture); } } /// /// Looks up a localized string similar to Kreyol. /// public static string creole { get { return ResourceManager.GetString("creole", resourceCulture); } } /// /// Looks up a localized string similar to Dat ou achte a. /// public static string date_purchase { get { return ResourceManager.GetString("date_purchase", resourceCulture); } } /// /// Looks up a localized string similar to Dat ou fet. /// public static string dateOfBirth { get { return ResourceManager.GetString("dateOfBirth", resourceCulture); } } /// /// Looks up a localized string similar to Jou. /// public static string days { get { return ResourceManager.GetString("days", resourceCulture); } } /// /// Looks up a localized string similar to Detay sou peyman. /// public static string detail_of_payment { get { return ResourceManager.GetString("detail_of_payment", resourceCulture); } } /// /// Looks up a localized string similar to Detay. /// public static string details { get { return ResourceManager.GetString("details", resourceCulture); } } /// /// Looks up a localized string similar to Dat tiraj . /// public static string draw_date { get { return ResourceManager.GetString("draw_date", resourceCulture); } } /// /// Looks up a localized string similar to Le tiraj . /// public static string draw_time { get { return ResourceManager.GetString("draw_time", resourceCulture); } } /// /// Looks up a localized string similar to Tiraj. /// public static string drawn { get { return ResourceManager.GetString("drawn", resourceCulture); } } /// /// Looks up a localized string similar to Angle. /// public static string english { get { return ResourceManager.GetString("english", resourceCulture); } } /// /// Looks up a localized string similar to Antre montan an 1- 10000 HTG. /// public static string enter_amount { get { return ResourceManager.GetString("enter_amount", resourceCulture); } } /// /// Looks up a localized string similar to Antre montan an (Maks 5000HTG/Tanzaksyon). /// public static string enter_amount_1_1000 { get { return ResourceManager.GetString("enter_amount_1_1000", resourceCulture); } } /// /// Looks up a localized string similar to Antre montan. /// public static string enter_amount1 { get { return ResourceManager.GetString("enter_amount1", resourceCulture); } } /// /// Looks up a localized string similar to Antre dat ou fet. /// public static string enter_birthday { get { return ResourceManager.GetString("enter_birthday", resourceCulture); } } /// /// Looks up a localized string similar to Antre 2 chif (00 a 99). /// public static string enter_digit_2 { get { return ResourceManager.GetString("enter_digit_2", resourceCulture); } } /// /// Looks up a localized string similar to Antre 3 chif (000 a 999). /// public static string enter_digit_3 { get { return ResourceManager.GetString("enter_digit_3", resourceCulture); } } /// /// Looks up a localized string similar to Antre 4 chif (0000 a 9999). /// public static string enter_digit_4 { get { return ResourceManager.GetString("enter_digit_4", resourceCulture); } } /// /// Looks up a localized string similar to Antre montan an . /// public static string enter_money { get { return ResourceManager.GetString("enter_money", resourceCulture); } } /// /// Looks up a localized string similar to Antre tout non ou. /// public static string enter_name { get { return ResourceManager.GetString("enter_name", resourceCulture); } } /// /// Looks up a localized string similar to Antre OTP. /// public static string enter_otp { get { return ResourceManager.GetString("enter_otp", resourceCulture); } } /// /// Looks up a localized string similar to Tanpri antre OTP a pou w konekte. /// public static string enter_otp_to_login { get { return ResourceManager.GetString("enter_otp_to_login", resourceCulture); } } /// /// Looks up a localized string similar to Antre 6 chif modpas la. /// public static string enter_password { get { return ResourceManager.GetString("enter_password", resourceCulture); } } /// /// Looks up a localized string similar to Antre nimewo a. /// public static string enter_phone_number { get { return ResourceManager.GetString("enter_phone_number", resourceCulture); } } /// /// Looks up a localized string similar to Antre nouvo modpas la . /// public static string enter_your_new_password { get { return ResourceManager.GetString("enter_your_new_password", resourceCulture); } } /// /// Looks up a localized string similar to Antre ansyen modpas la. /// public static string enter_your_old_password { get { return ResourceManager.GetString("enter_your_old_password", resourceCulture); } } /// /// Looks up a localized string similar to gen yon ere. Tanpri eseye anko. /// public static string error_happened { get { return ResourceManager.GetString("error_happened", resourceCulture); } } /// /// Looks up a localized string similar to gen yon ere. Tanpri eseye anko. /// public static string error_happened1 { get { return ResourceManager.GetString("error_happened1", resourceCulture); } } /// /// Looks up a localized string similar to Echek. /// public static string fail { get { return ResourceManager.GetString("fail", resourceCulture); } } /// /// Looks up a localized string similar to Echec !. /// public static string fail_exclamation { get { return ResourceManager.GetString("fail_exclamation", resourceCulture); } } /// /// Looks up a localized string similar to FAQ. /// public static string faq { get { return ResourceManager.GetString("faq", resourceCulture); } } /// /// Looks up a localized string similar to Choisissez 10 numéros de 1 à 80 ou l'option Choix rapide. Achetez votre billet et attendez le tirage.. /// public static string faq_a1 { get { return ResourceManager.GetString("faq_a1", resourceCulture); } } /// /// Looks up a localized string similar to Les tirages ont lieu tous les jours à 20h30. Les ventes de billets s'arrêtent à 20h00.. /// public static string faq_a2 { get { return ResourceManager.GetString("faq_a2", resourceCulture); } } /// /// Looks up a localized string similar to Les chances de gagner le premier prix du Pick 10 sont de 1 sur 8 911 711.. /// public static string faq_a3 { get { return ResourceManager.GetString("faq_a3", resourceCulture); } } /// /// Looks up a localized string similar to Comment jouer au jeu Pick 10 ?. /// public static string faq_q1 { get { return ResourceManager.GetString("faq_q1", resourceCulture); } } /// /// Looks up a localized string similar to C'est quand les tirages de Pick 10 ?. /// public static string faq_q2 { get { return ResourceManager.GetString("faq_q2", resourceCulture); } } /// /// Looks up a localized string similar to Quelles sont les chances de gagner le premier prix ?. /// public static string faq_q3 { get { return ResourceManager.GetString("faq_q3", resourceCulture); } } /// /// Looks up a localized string similar to Fre. /// public static string fee { get { return ResourceManager.GetString("fee", resourceCulture); } } /// /// Looks up a localized string similar to Fre transfe. /// public static string fee_tranfer { get { return ResourceManager.GetString("fee_tranfer", resourceCulture); } } /// /// Looks up a localized string similar to Tanpri antre modpas ou. /// public static string fill_password { get { return ResourceManager.GetString("fill_password", resourceCulture); } } /// /// Looks up a localized string similar to Tanpri antre nimewo telefon ou . /// public static string fill_phone { get { return ResourceManager.GetString("fill_phone", resourceCulture); } } /// /// Looks up a localized string similar to Tanptre antre nimewo ou. /// public static string fill_your_number { get { return ResourceManager.GetString("fill_your_number", resourceCulture); } } /// /// Looks up a localized string similar to Lotri Florida. /// public static string florida_lottery { get { return ResourceManager.GetString("florida_lottery", resourceCulture); } } /// /// Looks up a localized string similar to Ou blye Modpas la. /// public static string forgot_password { get { return ResourceManager.GetString("forgot_password", resourceCulture); } } /// /// Looks up a localized string similar to Fre. /// public static string free { get { return ResourceManager.GetString("free", resourceCulture); } } /// /// Looks up a localized string similar to soti nan. /// public static string from { get { return ResourceManager.GetString("from", resourceCulture); } } /// /// Looks up a localized string similar to Soti sou nimewo ou. /// public static string from_your_number { get { return ResourceManager.GetString("from_your_number", resourceCulture); } } /// /// Looks up a localized string similar to Non konple ou mete a pa valid. /// public static string fullname_not_valid { get { return ResourceManager.GetString("fullname_not_valid", resourceCulture); } } /// /// Looks up a localized string similar to Rechech OTP. /// public static string get_otp1 { get { return ResourceManager.GetString("get_otp1", resourceCulture); } } /// /// Looks up a localized string similar to Komanse. /// public static string get_started { get { return ResourceManager.GetString("get_started", resourceCulture); } } /// /// Looks up a localized string similar to Gen chans pou genyen. /// public static string have_chance_to_get { get { return ResourceManager.GetString("have_chance_to_get", resourceCulture); } } /// /// Looks up a localized string similar to Istorik. /// public static string history { get { return ResourceManager.GetString("history", resourceCulture); } } /// /// Looks up a localized string similar to Akey. /// public static string home { get { return ResourceManager.GetString("home", resourceCulture); } } /// /// Looks up a localized string similar to Paj dakey. /// public static string home_page { get { return ResourceManager.GetString("home_page", resourceCulture); } } /// /// Looks up a localized string similar to Hours. /// public static string hours { get { return ResourceManager.GetString("hours", resourceCulture); } } /// /// Looks up a localized string similar to Koman ou ka jwe ?. /// public static string how_to_play { get { return ResourceManager.GetString("how_to_play", resourceCulture); } } /// /// Looks up a localized string similar to How to play Mega Bet?. /// public static string how_to_play_megabet { get { return ResourceManager.GetString("how_to_play_megabet", resourceCulture); } } /// /// Looks up a localized string similar to How to play Millionair?. /// public static string how_to_play_millionair { get { return ResourceManager.GetString("how_to_play_millionair", resourceCulture); } } /// /// Looks up a localized string similar to Koman jwe Pick 10. /// public static string how_to_play_pick10 { get { return ResourceManager.GetString("how_to_play_pick10", resourceCulture); } } /// /// Looks up a localized string similar to System is upgrading.. /// public static string in_blacklist { get { return ResourceManager.GetString("in_blacklist", resourceCulture); } } /// /// Looks up a localized string similar to Nimewo ou nan tiraj la dat:. /// public static string in_draw_date { get { return ResourceManager.GetString("in_draw_date", resourceCulture); } } /// /// Looks up a localized string similar to Your internet has a problem.. /// public static string internet_error { get { return ResourceManager.GetString("internet_error", resourceCulture); } } /// /// Looks up a localized string similar to Gwo Pri. /// public static string jackpot_prize { get { return ResourceManager.GetString("jackpot_prize", resourceCulture); } } /// /// Looks up a localized string similar to 100.000 HTG jodi a !. /// public static string jackpot_today_htg { get { return ResourceManager.GetString("jackpot_today_htg", resourceCulture); } } /// /// Looks up a localized string similar to Lang. /// public static string language { get { return ResourceManager.GetString("language", resourceCulture); } } /// /// Looks up a localized string similar to Konekte. /// public static string login { get { return ResourceManager.GetString("login", resourceCulture); } } /// /// Looks up a localized string similar to Koneksyon echwe paske modpas la pa bon. /// public static string login_fail_wrong_pass { get { return ResourceManager.GetString("login_fail_wrong_pass", resourceCulture); } } /// /// Looks up a localized string similar to Dekonekte. /// public static string logout { get { return ResourceManager.GetString("logout", resourceCulture); } } /// /// Looks up a localized string similar to Se yon Bolet, Maryaj e jwet Lotto3, rezilta NewYork ak jwet lotto Florida. Chwazi nimewo yo epi tann yo anonse nimewo ganyan. Ou ka transfere lajan ou genyen sou kont de baz ou oswa sou kont Natcash ou. Bon chans!. /// public static string loto_des_v2 { get { return ResourceManager.GetString("loto_des_v2", resourceCulture); } } /// /// Looks up a localized string similar to Lotto3. /// public static string lotto3 { get { return ResourceManager.GetString("lotto3", resourceCulture); } } /// /// Looks up a localized string similar to <p><span style="white-space:pre-wrap;">1. Bolet is a game in Bee Lotto. Customers choose any 2 numbers from 00 - 99. The minimum ticket value is 1 HTG, the maximum is 1,000 HTG. Bolet's results are based on the NUMBER and WIN4 results of the New York lottery. <br><br>2. Bolet includes 3 prizes:<br>&nbsp; &nbsp; &nbsp;* Lot 1: includes the numbers in the 2nd and 3rd positions of the NUMBER draw. Winning ratio: buy 1 HTG win 50 HTG<br>&nbsp; &nbsp; &nbsp;* Lot 2: includes the numbers in the 1st and 2nd positi [rest of string was truncated]";. /// public static string lotto3_content { get { return ResourceManager.GetString("lotto3_content", resourceCulture); } } /// /// Looks up a localized string similar to <p><span style="white-space:pre-wrap;">1. Bolet is a game in Bee Lotto. Customers choose any 2 numbers from 00 - 99. The minimum ticket value is 1 HTG, the maximum is 1,000 HTG. Bolet's results are based on the NUMBER and WIN4 results of the New York lottery. <br><br>2. Bolet includes 3 prizes:<br>&nbsp; &nbsp; &nbsp;* Lot 1: includes the numbers in the 2nd and 3rd positions of the NUMBER draw. Winning ratio: buy 1 HTG win 50 HTG<br>&nbsp; &nbsp; &nbsp;* Lot 2: includes the numbers in the 1st and 2nd positi [rest of string was truncated]";. /// public static string marya_content { get { return ResourceManager.GetString("marya_content", resourceCulture); } } /// /// Looks up a localized string similar to Maryaj. /// public static string maryaj { get { return ResourceManager.GetString("maryaj", resourceCulture); } } /// /// Looks up a localized string similar to Dezole! Komand ou a depase 5 . Tanpri eseye.. /// public static string max_5_tickets { get { return ResourceManager.GetString("max_5_tickets", resourceCulture); } } /// /// Looks up a localized string similar to Kantite lajan an depase limit la. /// public static string max_transfer_1000HTG { get { return ResourceManager.GetString("max_transfer_1000HTG", resourceCulture); } } /// /// Looks up a localized string similar to MEGA. /// public static string MEGA { get { return ResourceManager.GetString("MEGA", resourceCulture); } } /// /// Looks up a localized string similar to Minit. /// public static string mins { get { return ResourceManager.GetString("mins", resourceCulture); } } /// /// Looks up a localized string similar to Lajan. /// public static string money { get { return ResourceManager.GetString("money", resourceCulture); } } /// /// Looks up a localized string similar to Lajan sou (HTG). /// public static string money_on { get { return ResourceManager.GetString("money_on", resourceCulture); } } /// /// Looks up a localized string similar to Detay. /// public static string more { get { return ResourceManager.GetString("more", resourceCulture); } } /// /// Looks up a localized string similar to Ou poko konekte. Tanpri konekte anko. /// public static string must_login { get { return ResourceManager.GetString("must_login", resourceCulture); } } /// /// Looks up a localized string similar to Tike Mwen. /// public static string my_ticket { get { return ResourceManager.GetString("my_ticket", resourceCulture); } } /// /// Looks up a localized string similar to Non ou. /// public static string name { get { return ResourceManager.GetString("name", resourceCulture); } } /// /// Looks up a localized string similar to NatCash. /// public static string NatCash { get { return ResourceManager.GetString("NatCash", resourceCulture); } } /// /// Looks up a localized string similar to Tanpri verifye nouvo modpas ou . /// public static string new_pass_error { get { return ResourceManager.GetString("new_pass_error", resourceCulture); } } /// /// Looks up a localized string similar to Lotri New York. /// public static string new_york_lottery { get { return ResourceManager.GetString("new_york_lottery", resourceCulture); } } /// /// Looks up a localized string similar to Prochen Tiraj. /// public static string next_draw { get { return ResourceManager.GetString("next_draw", resourceCulture); } } /// /// Looks up a localized string similar to Ronn kap vini. /// public static string next_round { get { return ResourceManager.GetString("next_round", resourceCulture); } } /// /// Looks up a localized string similar to You have no permission to do this action. /// public static string no_permission { get { return ResourceManager.GetString("no_permission", resourceCulture); } } /// /// Looks up a localized string similar to No results found. /// public static string no_results_found { get { return ResourceManager.GetString("no_results_found", resourceCulture); } } /// /// Looks up a localized string similar to not defined. /// public static string not_defined { get { return ResourceManager.GetString("not_defined", resourceCulture); } } /// /// Looks up a localized string similar to An atant. /// public static string not_draw { get { return ResourceManager.GetString("not_draw", resourceCulture); } } /// /// Looks up a localized string similar to Ou pa gen ase lajan sou kont Lotri ou pou fe tranzaksyon sa.. /// public static string not_enough_money { get { return ResourceManager.GetString("not_enough_money", resourceCulture); } } /// /// Looks up a localized string similar to Ou pa gen ase lajan sou kont Lotri ou pou fe tranzaksyon sa.. /// public static string not_enough_money_to_exchange { get { return ResourceManager.GetString("not_enough_money_to_exchange", resourceCulture); } } /// /// Looks up a localized string similar to Ou pa jwenn OTP a?. /// public static string not_get_otp { get { return ResourceManager.GetString("not_get_otp", resourceCulture); } } /// /// Looks up a localized string similar to Benefisye a poko gen kont Natcash. Tanpri verifye kont Natcash ou anko. /// public static string not_register_natcash { get { return ResourceManager.GetString("not_register_natcash", resourceCulture); } } /// /// Looks up a localized string similar to Pedi. /// public static string not_win { get { return ResourceManager.GetString("not_win", resourceCulture); } } /// /// Looks up a localized string similar to Not: Pablye modpas ou epi pajanm patajel ak pesonn. /// public static string note_password { get { return ResourceManager.GetString("note_password", resourceCulture); } } /// /// Looks up a localized string similar to Nimewo. /// public static string number { get { return ResourceManager.GetString("number", resourceCulture); } } /// /// Looks up a localized string similar to Pè / Enpè. /// public static string odd_even { get { return ResourceManager.GetString("odd_even", resourceCulture); } } /// /// Looks up a localized string similar to Oswa. /// public static string or { get { return ResourceManager.GetString("or", resourceCulture); } } /// /// Looks up a localized string similar to oswa Chwazi. /// public static string or_select { get { return ResourceManager.GetString("or_select", resourceCulture); } } /// /// Looks up a localized string similar to Damann kod. /// public static string order_code { get { return ResourceManager.GetString("order_code", resourceCulture); } } /// /// Looks up a localized string similar to OTP. /// public static string otp { get { return ResourceManager.GetString("otp", resourceCulture); } } /// /// Looks up a localized string similar to Kod OTP a pa bon. /// public static string otp_invalid { get { return ResourceManager.GetString("otp_invalid", resourceCulture); } } /// /// Looks up a localized string similar to OTP timeout. /// public static string otp_timeout { get { return ResourceManager.GetString("otp_timeout", resourceCulture); } } /// /// Looks up a localized string similar to Demann ou wa plis ke 5000HTG. Tanpri eseye anko.. /// public static string over_1000HTG_transfer { get { return ResourceManager.GetString("over_1000HTG_transfer", resourceCulture); } } /// /// Looks up a localized string similar to Kantite lajan an depase limit la. /// public static string over_each_exchange { get { return ResourceManager.GetString("over_each_exchange", resourceCulture); } } /// /// Looks up a localized string similar to Kantite Lajan an depase limit pou jounen an. /// public static string over_exchange_per_day { get { return ResourceManager.GetString("over_exchange_per_day", resourceCulture); } } /// /// Looks up a localized string similar to Params are invalid. /// public static string params_invalid { get { return ResourceManager.GetString("params_invalid", resourceCulture); } } /// /// Looks up a localized string similar to Antre 6 chif selman. /// public static string pass_tip_1 { get { return ResourceManager.GetString("pass_tip_1", resourceCulture); } } /// /// Looks up a localized string similar to Yon bon modpas: soti 0 - 9, dwe gen karakte ( se pa karakte espesyal). /// public static string pass_tip_2 { get { return ResourceManager.GetString("pass_tip_2", resourceCulture); } } /// /// Looks up a localized string similar to Modpass. /// public static string password { get { return ResourceManager.GetString("password", resourceCulture); } } /// /// Looks up a localized string similar to Konsey sou modpas la. /// public static string password_tip { get { return ResourceManager.GetString("password_tip", resourceCulture); } } /// /// Looks up a localized string similar to Peyman. /// public static string payment { get { return ResourceManager.GetString("payment", resourceCulture); } } /// /// Looks up a localized string similar to Kont peyman. /// public static string payment_account { get { return ResourceManager.GetString("payment_account", resourceCulture); } } /// /// Looks up a localized string similar to Metod peyman. /// public static string payment_mothod { get { return ResourceManager.GetString("payment_mothod", resourceCulture); } } /// /// Looks up a localized string similar to Nimewo telefon sa pa vaild. /// public static string phone_invalid { get { return ResourceManager.GetString("phone_invalid", resourceCulture); } } /// /// Looks up a localized string similar to Nimero telefon. /// public static string phone_number { get { return ResourceManager.GetString("phone_number", resourceCulture); } } /// /// Looks up a localized string similar to Your pin is wrong. /// public static string pin_wrong { get { return ResourceManager.GetString("pin_wrong", resourceCulture); } } /// /// Looks up a localized string similar to Jwe. /// public static string play { get { return ResourceManager.GetString("play", resourceCulture); } } /// /// Looks up a localized string similar to Pri. /// public static string price { get { return ResourceManager.GetString("price", resourceCulture); } } /// /// Looks up a localized string similar to Pwofil. /// public static string profile { get { return ResourceManager.GetString("profile", resourceCulture); } } /// /// Looks up a localized string similar to Your promotion code is not active. /// public static string promotion_code_inactive { get { return ResourceManager.GetString("promotion_code_inactive", resourceCulture); } } /// /// Looks up a localized string similar to Your promotion code is invalid. /// public static string promotion_code_invalid { get { return ResourceManager.GetString("promotion_code_invalid", resourceCulture); } } /// /// Looks up a localized string similar to Your promotion code was used.. /// public static string promotion_code_used { get { return ResourceManager.GetString("promotion_code_used", resourceCulture); } } /// /// Looks up a localized string similar to Question. /// public static string question { get { return ResourceManager.GetString("question", resourceCulture); } } /// /// Looks up a localized string similar to Chwazi Rapid. /// public static string quick_pick { get { return ResourceManager.GetString("quick_pick", resourceCulture); } } /// /// Looks up a localized string similar to Random. /// public static string Random { get { return ResourceManager.GetString("Random", resourceCulture); } } /// /// Looks up a localized string similar to Benefisye. /// public static string receiver { get { return ResourceManager.GetString("receiver", resourceCulture); } } /// /// Looks up a localized string similar to Pou lot nimewo Natcom. /// public static string receiver_phone { get { return ResourceManager.GetString("receiver_phone", resourceCulture); } } /// /// Looks up a localized string similar to Anrejistre. /// public static string register { get { return ResourceManager.GetString("register", resourceCulture); } } /// /// Looks up a localized string similar to Refe komann nan. /// public static string reorder { get { return ResourceManager.GetString("reorder", resourceCulture); } } /// /// Looks up a localized string similar to Voyel anko. /// public static string resend_otp { get { return ResourceManager.GetString("resend_otp", resourceCulture); } } /// /// Looks up a localized string similar to Voye OTP a anko. /// public static string resent_otp { get { return ResourceManager.GetString("resent_otp", resourceCulture); } } /// /// Looks up a localized string similar to Wap jwenn OTP a Pre 1 minit.. /// public static string reset_after_1_minute { get { return ResourceManager.GetString("reset_after_1_minute", resourceCulture); } } /// /// Looks up a localized string similar to Rezilta. /// public static string results { get { return ResourceManager.GetString("results", resourceCulture); } } /// /// Looks up a localized string similar to Tounen nan paj dakey. /// public static string return_home_page { get { return ResourceManager.GetString("return_home_page", resourceCulture); } } /// /// Looks up a localized string similar to verifye peyman. /// public static string review_payment { get { return ResourceManager.GetString("review_payment", resourceCulture); } } /// /// Looks up a localized string similar to 01 - 80. /// public static string rule_01_80 { get { return ResourceManager.GetString("rule_01_80", resourceCulture); } } /// /// Looks up a localized string similar to 10 HTG. /// public static string rule_10_htg { get { return ResourceManager.GetString("rule_10_htg", resourceCulture); } } /// /// Looks up a localized string similar to 10 numbers will be taken from the 20 Drawn numbers as the official. /// public static string rule_10_taken_from { get { return ResourceManager.GetString("rule_10_taken_from", resourceCulture); } } /// /// Looks up a localized string similar to 13 number from <span class="font-[900]">01-40</span>. /// public static string rule_13_from_01_40 { get { return ResourceManager.GetString("rule_13_from_01_40", resourceCulture); } } /// /// Looks up a localized string similar to 13 number from <span class="font-[900]">41-80</span>. /// public static string rule_13_from_41_80 { get { return ResourceManager.GetString("rule_13_from_41_80", resourceCulture); } } /// /// Looks up a localized string similar to (13 Numbers Game). /// public static string rule_13_numbers_game { get { return ResourceManager.GetString("rule_13_numbers_game", resourceCulture); } } /// /// Looks up a localized string similar to 13 or more numbers between <span class="text-[#0BA01A] font-bold">01–40</span> → SMALL wins. /// public static string rule_13_or_more_01_40 { get { return ResourceManager.GetString("rule_13_or_more_01_40", resourceCulture); } } /// /// Looks up a localized string similar to 13 or more numbers between <span class="text-[#0BA01A] font-bold">41–80</span> → BIG wins. /// public static string rule_13_or_more_41_80 { get { return ResourceManager.GetString("rule_13_or_more_41_80", resourceCulture); } } /// /// Looks up a localized string similar to (15 Numbers Game). /// public static string rule_15_numbers_game { get { return ResourceManager.GetString("rule_15_numbers_game", resourceCulture); } } /// /// Looks up a localized string similar to 20:00 daily. /// public static string rule_20_00_daily { get { return ResourceManager.GetString("rule_20_00_daily", resourceCulture); } } /// /// Looks up a localized string similar to 20:30 daily. /// public static string rule_20_30_daily { get { return ResourceManager.GetString("rule_20_30_daily", resourceCulture); } } /// /// Looks up a localized string similar to 20 numbers per draw. /// public static string rule_20_per_draw { get { return ResourceManager.GetString("rule_20_per_draw", resourceCulture); } } /// /// Looks up a localized string similar to All EVEN tickets win.. /// public static string rule_all_even_win { get { return ResourceManager.GetString("rule_all_even_win", resourceCulture); } } /// /// Looks up a localized string similar to All ODD tickets win.. /// public static string rule_all_odd_win { get { return ResourceManager.GetString("rule_all_odd_win", resourceCulture); } } /// /// Looks up a localized string similar to Basic<br>Pick. /// public static string rule_basic_pick { get { return ResourceManager.GetString("rule_basic_pick", resourceCulture); } } /// /// Looks up a localized string similar to Big / Small. /// public static string rule_big_small { get { return ResourceManager.GetString("rule_big_small", resourceCulture); } } /// /// Looks up a localized string similar to Big/Small Prize. /// public static string rule_bs_prize { get { return ResourceManager.GetString("rule_bs_prize", resourceCulture); } } /// /// Looks up a localized string similar to BIG / SMALL – WINNING RULE. /// public static string rule_bs_winning_rule { get { return ResourceManager.GetString("rule_bs_winning_rule", resourceCulture); } } /// /// Looks up a localized string similar to When you purchase a ticket, you choose either BIG or SMALL.. /// public static string rule_buy_big_small { get { return ResourceManager.GetString("rule_buy_big_small", resourceCulture); } } /// /// Looks up a localized string similar to Choose 10 numbers from 01–80.. /// public static string rule_choose_10 { get { return ResourceManager.GetString("rule_choose_10", resourceCulture); } } /// /// Looks up a localized string similar to Classic Pick 10. /// public static string rule_classic_pick_10 { get { return ResourceManager.GetString("rule_classic_pick_10", resourceCulture); } } /// /// Looks up a localized string similar to Condition. /// public static string rule_condition { get { return ResourceManager.GetString("rule_condition", resourceCulture); } } /// /// Looks up a localized string similar to Description. /// public static string rule_description { get { return ResourceManager.GetString("rule_description", resourceCulture); } } /// /// Looks up a localized string similar to Duplicate Numbers Allowed. /// public static string rule_duplicate_allowed { get { return ResourceManager.GetString("rule_duplicate_allowed", resourceCulture); } } /// /// Looks up a localized string similar to Each winner receives 💰100,000 HTG.. /// public static string rule_each_receives { get { return ResourceManager.GetString("rule_each_receives", resourceCulture); } } /// /// Looks up a localized string similar to Even numbers. /// public static string rule_even_numbers { get { return ResourceManager.GetString("rule_even_numbers", resourceCulture); } } /// /// Looks up a localized string similar to Even numbers <span class="font-[900]">0,2,4,6,8</span>. /// public static string rule_even_numbers_02468 { get { return ResourceManager.GetString("rule_even_numbers_02468", resourceCulture); } } /// /// Looks up a localized string similar to Example. /// public static string rule_example { get { return ResourceManager.GetString("rule_example", resourceCulture); } } /// /// Looks up a localized string similar to 15 even numbers. /// public static string rule_example_15_even { get { return ResourceManager.GetString("rule_example_15_even", resourceCulture); } } /// /// Looks up a localized string similar to 16 odd numbers. /// public static string rule_example_16_odd { get { return ResourceManager.GetString("rule_example_16_odd", resourceCulture); } } /// /// Looks up a localized string similar to 4 even numbers. /// public static string rule_example_4_even { get { return ResourceManager.GetString("rule_example_4_even", resourceCulture); } } /// /// Looks up a localized string similar to 5 odd numbers. /// public static string rule_example_5_odd { get { return ResourceManager.GetString("rule_example_5_odd", resourceCulture); } } /// /// Looks up a localized string similar to Example: Bet 50 HTG → Win 100 HTG.. /// public static string rule_example_bet_50 { get { return ResourceManager.GetString("rule_example_bet_50", resourceCulture); } } /// /// Looks up a localized string similar to Example: Bet 50 HTG → Win 200 HTG.. /// public static string rule_example_bet_50_4x { get { return ResourceManager.GetString("rule_example_bet_50_4x", resourceCulture); } } /// /// Looks up a localized string similar to II. GAME 1 – CLASSIC PICK 10. /// public static string rule_game_1_title { get { return ResourceManager.GetString("rule_game_1_title", resourceCulture); } } /// /// Looks up a localized string similar to I. GENERAL INFORMATION. /// public static string rule_general_info { get { return ResourceManager.GetString("rule_general_info", resourceCulture); } } /// /// Looks up a localized string similar to How the Winning Result is Determined. /// public static string rule_how_result_determined { get { return ResourceManager.GetString("rule_how_result_determined", resourceCulture); } } /// /// Looks up a localized string similar to HOW YOUR TICKET WINS. /// public static string rule_how_ticket_wins { get { return ResourceManager.GetString("rule_how_ticket_wins", resourceCulture); } } /// /// Looks up a localized string similar to How to Play. /// public static string rule_how_to_play { get { return ResourceManager.GetString("rule_how_to_play", resourceCulture); } } /// /// Looks up a localized string similar to How to win?. /// public static string rule_how_to_win { get { return ResourceManager.GetString("rule_how_to_win", resourceCulture); } } /// /// Looks up a localized string similar to Identical Tickets Allowed. /// public static string rule_identical_allowed { get { return ResourceManager.GetString("rule_identical_allowed", resourceCulture); } } /// /// Looks up a localized string similar to If 13 numbers among the 20 drawn numbers fall within the range <span class="text-[#0BA01A] font-bold">01–40</span>,. /// public static string rule_if_13_01_40 { get { return ResourceManager.GetString("rule_if_13_01_40", resourceCulture); } } /// /// Looks up a localized string similar to If 13 numbers among the 20 drawn numbers fall within the range <span class="text-[#0BA01A] font-bold">41–80</span>,. /// public static string rule_if_13_41_80 { get { return ResourceManager.GetString("rule_if_13_41_80", resourceCulture); } } /// /// Looks up a localized string similar to If 15 or more numbers among the 20 drawn numbers are Even numbers,<br>the official result is <span class="font-bold text-[#A236C8]">EVEN</span>.. /// public static string rule_if_15_even_result_even { get { return ResourceManager.GetString("rule_if_15_even_result_even", resourceCulture); } } /// /// Looks up a localized string similar to If 15 or more numbers among the 20 drawn numbers are Odd numbers,<br>the official result is <span class="font-bold text-[#A236C8]">ODD</span>.. /// public static string rule_if_15_odd_result_odd { get { return ResourceManager.GetString("rule_if_15_odd_result_odd", resourceCulture); } } /// /// Looks up a localized string similar to If the 20 drawn numbers contain 15 or more <span class="font-bold">even</span> numbers. /// public static string rule_if_20_contain_15_even { get { return ResourceManager.GetString("rule_if_20_contain_15_even", resourceCulture); } } /// /// Looks up a localized string similar to If the 20 drawn numbers contain 15 or more <span class="font-bold">odd</span> numbers. /// public static string rule_if_20_contain_15_odd { get { return ResourceManager.GetString("rule_if_20_contain_15_odd", resourceCulture); } } /// /// Looks up a localized string similar to If the 20 drawn numbers contain:. /// public static string rule_if_20_drawn_contain { get { return ResourceManager.GetString("rule_if_20_drawn_contain", resourceCulture); } } /// /// Looks up a localized string similar to If > 10 winners. /// public static string rule_if_gt_10 { get { return ResourceManager.GetString("rule_if_gt_10", resourceCulture); } } /// /// Looks up a localized string similar to If ≤ 10 winners. /// public static string rule_if_le_10 { get { return ResourceManager.GetString("rule_if_le_10", resourceCulture); } } /// /// Looks up a localized string similar to If you are making a payment near the cut-off time:. /// public static string rule_if_making_payment { get { return ResourceManager.GetString("rule_if_making_payment", resourceCulture); } } /// /// Looks up a localized string similar to If you purchased a BIG ticket:. /// public static string rule_if_purchased_big { get { return ResourceManager.GetString("rule_if_purchased_big", resourceCulture); } } /// /// Looks up a localized string similar to If you purchased a Even ticket:. /// public static string rule_if_purchased_even { get { return ResourceManager.GetString("rule_if_purchased_even", resourceCulture); } } /// /// Looks up a localized string similar to If you purchased an Odd ticket:. /// public static string rule_if_purchased_odd { get { return ResourceManager.GetString("rule_if_purchased_odd", resourceCulture); } } /// /// Looks up a localized string similar to If you purchased a SMALL ticket:. /// public static string rule_if_purchased_small { get { return ResourceManager.GetString("rule_if_purchased_small", resourceCulture); } } /// /// Looks up a localized string similar to Important Notes. /// public static string rule_important_notes { get { return ResourceManager.GetString("rule_important_notes", resourceCulture); } } /// /// Looks up a localized string similar to Item. /// public static string rule_item { get { return ResourceManager.GetString("rule_item", resourceCulture); } } /// /// Looks up a localized string similar to Jackpot Prize. /// public static string rule_jackpot_prize { get { return ResourceManager.GetString("rule_jackpot_prize", resourceCulture); } } /// /// Looks up a localized string similar to Jackpot Rule. /// public static string rule_jackpot_rule { get { return ResourceManager.GetString("rule_jackpot_rule", resourceCulture); } } /// /// Looks up a localized string similar to Match all 10 numbers &#9989;. /// public static string rule_match_all_10 { get { return ResourceManager.GetString("rule_match_all_10", resourceCulture); } } /// /// Looks up a localized string similar to Match as many numbers as possible.. /// public static string rule_match_as_many { get { return ResourceManager.GetString("rule_match_as_many", resourceCulture); } } /// /// Looks up a localized string similar to Next round. /// public static string rule_next_round { get { return ResourceManager.GetString("rule_next_round", resourceCulture); } } /// /// Looks up a localized string similar to Numbers Drawn. /// public static string rule_numbers_drawn { get { return ResourceManager.GetString("rule_numbers_drawn", resourceCulture); } } /// /// Looks up a localized string similar to Numbers Matches. /// public static string rule_numbers_matches { get { return ResourceManager.GetString("rule_numbers_matches", resourceCulture); } } /// /// Looks up a localized string similar to Objective.. /// public static string rule_objective { get { return ResourceManager.GetString("rule_objective", resourceCulture); } } /// /// Looks up a localized string similar to Odd / Even. /// public static string rule_odd_even { get { return ResourceManager.GetString("rule_odd_even", resourceCulture); } } /// /// Looks up a localized string similar to Odd numbers. /// public static string rule_odd_numbers { get { return ResourceManager.GetString("rule_odd_numbers", resourceCulture); } } /// /// Looks up a localized string similar to Odd numbers <span class="font-[900]">1,3,5,7,9</span>. /// public static string rule_odd_numbers_13579 { get { return ResourceManager.GetString("rule_odd_numbers_13579", resourceCulture); } } /// /// Looks up a localized string similar to Odd/Even Prize. /// public static string rule_oe_prize { get { return ResourceManager.GetString("rule_oe_prize", resourceCulture); } } /// /// Looks up a localized string similar to ODD / EVEN &#8211; WINNING RULE. /// public static string rule_oe_winning_rule { get { return ResourceManager.GetString("rule_oe_winning_rule", resourceCulture); } } /// /// Looks up a localized string similar to Only one option (ODD or EVEN) can be selected per ticket.. /// public static string rule_only_one_option { get { return ResourceManager.GetString("rule_only_one_option", resourceCulture); } } /// /// Looks up a localized string similar to Payments completed later will be automatically recorded for the next draw.. /// public static string rule_payment_later { get { return ResourceManager.GetString("rule_payment_later", resourceCulture); } } /// /// Looks up a localized string similar to Payments successfully completed shortly after 20:00 may still be accepted for the current draw.. /// public static string rule_payment_shortly { get { return ResourceManager.GetString("rule_payment_shortly", resourceCulture); } } /// /// Looks up a localized string similar to Play now. /// public static string rule_play_now { get { return ResourceManager.GetString("rule_play_now", resourceCulture); } } /// /// Looks up a localized string similar to 💰12,000 HTG.. /// public static string rule_prize_12k { get { return ResourceManager.GetString("rule_prize_12k", resourceCulture); } } /// /// Looks up a localized string similar to 💰160 HTG.. /// public static string rule_prize_160 { get { return ResourceManager.GetString("rule_prize_160", resourceCulture); } } /// /// Looks up a localized string similar to 💰20 HTG.. /// public static string rule_prize_20 { get { return ResourceManager.GetString("rule_prize_20", resourceCulture); } } /// /// Looks up a localized string similar to 💰5 HTG.. /// public static string rule_prize_5 { get { return ResourceManager.GetString("rule_prize_5", resourceCulture); } } /// /// Looks up a localized string similar to 💰600 HTG.. /// public static string rule_prize_600 { get { return ResourceManager.GetString("rule_prize_600", resourceCulture); } } /// /// Looks up a localized string similar to Prize Pool. /// public static string rule_prize_pool { get { return ResourceManager.GetString("rule_prize_pool", resourceCulture); } } /// /// Looks up a localized string similar to Prize Pool (HTG). /// public static string rule_prize_pool_htg { get { return ResourceManager.GetString("rule_prize_pool_htg", resourceCulture); } } /// /// Looks up a localized string similar to PRIZE POOL. /// public static string rule_prize_pool_title { get { return ResourceManager.GetString("rule_prize_pool_title", resourceCulture); } } /// /// Looks up a localized string similar to Purchase Channels. /// public static string rule_purchase_channels { get { return ResourceManager.GetString("rule_purchase_channels", resourceCulture); } } /// /// Looks up a localized string similar to RegulationDraw. /// public static string rule_regulation_draw { get { return ResourceManager.GetString("rule_regulation_draw", resourceCulture); } } /// /// Looks up a localized string similar to Result Channel. /// public static string rule_result_channel { get { return ResourceManager.GetString("rule_result_channel", resourceCulture); } } /// /// Looks up a localized string similar to The official result is <span class="text-[#A236C8]">EVEN</span>.. /// public static string rule_result_is_even { get { return ResourceManager.GetString("rule_result_is_even", resourceCulture); } } /// /// Looks up a localized string similar to The official result is <span class="text-[#A236C8]">ODD</span>.. /// public static string rule_result_is_odd { get { return ResourceManager.GetString("rule_result_is_odd", resourceCulture); } } /// /// Looks up a localized string similar to Ticket sales close at 20:00 daily.. /// public static string rule_sales_close { get { return ResourceManager.GetString("rule_sales_close", resourceCulture); } } /// /// Looks up a localized string similar to Ticket Sales Cut-off Time. /// public static string rule_sales_cutoff { get { return ResourceManager.GetString("rule_sales_cutoff", resourceCulture); } } /// /// Looks up a localized string similar to Select. /// public static string rule_select { get { return ResourceManager.GetString("rule_select", resourceCulture); } } /// /// Looks up a localized string similar to Selected. /// public static string rule_selected { get { return ResourceManager.GetString("rule_selected", resourceCulture); } } /// /// Looks up a localized string similar to Selection Method. /// public static string rule_selection_method { get { return ResourceManager.GetString("rule_selection_method", resourceCulture); } } /// /// Looks up a localized string similar to 💰1,000,000 HTG shared equally among winners.. /// public static string rule_shared_equally { get { return ResourceManager.GetString("rule_shared_equally", resourceCulture); } } /// /// Looks up a localized string similar to Standard Prize Structure. /// public static string rule_standard_prize { get { return ResourceManager.GetString("rule_standard_prize", resourceCulture); } } /// /// Looks up a localized string similar to After the draw, the system will check the 20 drawn numbers.. /// public static string rule_system_check_20 { get { return ResourceManager.GetString("rule_system_check_20", resourceCulture); } } /// /// Looks up a localized string similar to The official system count and result are final.. /// public static string rule_system_count_final { get { return ResourceManager.GetString("rule_system_count_final", resourceCulture); } } /// /// Looks up a localized string similar to For this game, the system will count how many of the 20 drawn numbers are:. /// public static string rule_system_count_how_many { get { return ResourceManager.GetString("rule_system_count_how_many", resourceCulture); } } /// /// Looks up a localized string similar to The system draws 20 numbers from 01 to 80.. /// public static string rule_system_draws_20_01_80 { get { return ResourceManager.GetString("rule_system_draws_20_01_80", resourceCulture); } } /// /// Looks up a localized string similar to The official system time will determine ticket validity.. /// public static string rule_system_time { get { return ResourceManager.GetString("rule_system_time", resourceCulture); } } /// /// Looks up a localized string similar to Ticket Closing Time. /// public static string rule_ticket_closure { get { return ResourceManager.GetString("rule_ticket_closure", resourceCulture); } } /// /// Looks up a localized string similar to Ticket Price. /// public static string rule_ticket_price { get { return ResourceManager.GetString("rule_ticket_price", resourceCulture); } } /// /// Looks up a localized string similar to Time. /// public static string rule_time { get { return ResourceManager.GetString("rule_time", resourceCulture); } } /// /// Looks up a localized string similar to Rules. /// public static string rule_title { get { return ResourceManager.GetString("rule_title", resourceCulture); } } /// /// Looks up a localized string similar to Total Numbers. /// public static string rule_total_numbers { get { return ResourceManager.GetString("rule_total_numbers", resourceCulture); } } /// /// Looks up a localized string similar to USSD / Web / APP. /// public static string rule_ussd_web_app { get { return ResourceManager.GetString("rule_ussd_web_app", resourceCulture); } } /// /// Looks up a localized string similar to Each ticket is valid for one draw only.. /// public static string rule_valid_one_draw { get { return ResourceManager.GetString("rule_valid_one_draw", resourceCulture); } } /// /// Looks up a localized string similar to Web / APP. /// public static string rule_web_app { get { return ResourceManager.GetString("rule_web_app", resourceCulture); } } /// /// Looks up a localized string similar to Winning tickets receive 2x the bet amount.. /// public static string rule_win_receive_2x { get { return ResourceManager.GetString("rule_win_receive_2x", resourceCulture); } } /// /// Looks up a localized string similar to Winning tickets receive 4x the bet amount.. /// public static string rule_win_receive_4x { get { return ResourceManager.GetString("rule_win_receive_4x", resourceCulture); } } /// /// Looks up a localized string similar to Winning Condition. /// public static string rule_winning_condition { get { return ResourceManager.GetString("rule_winning_condition", resourceCulture); } } /// /// Looks up a localized string similar to Winning Rule. /// public static string rule_winning_rule { get { return ResourceManager.GetString("rule_winning_rule", resourceCulture); } } /// /// Looks up a localized string similar to Yes. /// public static string rule_yes { get { return ResourceManager.GetString("rule_yes", resourceCulture); } } /// /// Looks up a localized string similar to You win.. /// public static string rule_you_win { get { return ResourceManager.GetString("rule_you_win", resourceCulture); } } /// /// Looks up a localized string similar to Regleman. /// public static string rules { get { return ResourceManager.GetString("rules", resourceCulture); } } /// /// Looks up a localized string similar to Rechech . /// public static string search { get { return ResourceManager.GetString("search", resourceCulture); } } /// /// Looks up a localized string similar to Segonn. /// public static string seconds { get { return ResourceManager.GetString("seconds", resourceCulture); } } /// /// Looks up a localized string similar to Plis detay. /// public static string see_more { get { return ResourceManager.GetString("see_more", resourceCulture); } } /// /// Looks up a localized string similar to Chwazi yon kont. /// public static string select_an_account { get { return ResourceManager.GetString("select_an_account", resourceCulture); } } /// /// Looks up a localized string similar to espedite. /// public static string sender { get { return ResourceManager.GetString("sender", resourceCulture); } } /// /// Looks up a localized string similar to Soti nan nimewo ou. /// public static string sender_phone { get { return ResourceManager.GetString("sender_phone", resourceCulture); } } /// /// Looks up a localized string similar to Sote pouw konekte kom envite. /// public static string skip_to_guest { get { return ResourceManager.GetString("skip_to_guest", resourceCulture); } } /// /// Looks up a localized string similar to Ti / Gwo. /// public static string small_big { get { return ResourceManager.GetString("small_big", resourceCulture); } } /// /// Looks up a localized string similar to Komanse itilize Natcom Lotto. /// public static string start_using_bee_loto { get { return ResourceManager.GetString("start_using_bee_loto", resourceCulture); } } /// /// Looks up a localized string similar to Estati. /// public static string status { get { return ResourceManager.GetString("status", resourceCulture); } } /// /// Looks up a localized string similar to Sikse. /// public static string success { get { return ResourceManager.GetString("success", resourceCulture); } } /// /// Looks up a localized string similar to Sistem nan ap fe mizajou. /// public static string system_update { get { return ResourceManager.GetString("system_update", resourceCulture); } } /// /// Looks up a localized string similar to Dat ou achte a. /// public static string term { get { return ResourceManager.GetString("term", resourceCulture); } } /// /// Looks up a localized string similar to This term's time is timeout. Please try again.. /// public static string term_timeout { get { return ResourceManager.GetString("term_timeout", resourceCulture); } } /// /// Looks up a localized string similar to Tem ak kondisyon. /// public static string terms_and_conditions { get { return ResourceManager.GetString("terms_and_conditions", resourceCulture); } } /// /// Looks up a localized string similar to Mesi!. /// public static string thank_you { get { return ResourceManager.GetString("thank_you", resourceCulture); } } /// /// Looks up a localized string similar to Tike. /// public static string ticket { get { return ResourceManager.GetString("ticket", resourceCulture); } } /// /// Looks up a localized string similar to Kod tike. /// public static string ticket_code { get { return ResourceManager.GetString("ticket_code", resourceCulture); } } /// /// Looks up a localized string similar to Tike ou yo pa valid. /// public static string ticket_invalid { get { return ResourceManager.GetString("ticket_invalid", resourceCulture); } } /// /// Looks up a localized string similar to Le. /// public static string time { get { return ResourceManager.GetString("time", resourceCulture); } } /// /// Looks up a localized string similar to a. /// public static string to { get { return ResourceManager.GetString("to", resourceCulture); } } /// /// Looks up a localized string similar to bay lot nimweo Natcom. /// public static string to_other_natcom_number { get { return ResourceManager.GetString("to_other_natcom_number", resourceCulture); } } /// /// Looks up a localized string similar to Your token is invalid. /// public static string token_invalid { get { return ResourceManager.GetString("token_invalid", resourceCulture); } } /// /// Looks up a localized string similar to Montan Total. /// public static string total_money { get { return ResourceManager.GetString("total_money", resourceCulture); } } /// /// Looks up a localized string similar to Tike total . /// public static string total_ticket { get { return ResourceManager.GetString("total_ticket", resourceCulture); } } /// /// Looks up a localized string similar to Retire Lajan. /// public static string tranfer_win_money { get { return ResourceManager.GetString("tranfer_win_money", resourceCulture); } } /// /// Looks up a localized string similar to Transfe. /// public static string transfer { get { return ResourceManager.GetString("transfer", resourceCulture); } } /// /// Looks up a localized string similar to Metod transfe. /// public static string transfer_method { get { return ResourceManager.GetString("transfer_method", resourceCulture); } } /// /// Looks up a localized string similar to Ou transfere lajan an ak sikse!. /// public static string transfer_success { get { return ResourceManager.GetString("transfer_success", resourceCulture); } } /// /// Looks up a localized string similar to Try again. /// public static string try_again { get { return ResourceManager.GetString("try_again", resourceCulture); } } /// /// Looks up a localized string similar to Tip. /// public static string type { get { return ResourceManager.GetString("type", resourceCulture); } } /// /// Looks up a localized string similar to Mizajou. /// public static string update { get { return ResourceManager.GetString("update", resourceCulture); } } /// /// Looks up a localized string similar to An error occurred while updating your profile.. /// public static string update_profile_error { get { return ResourceManager.GetString("update_profile_error", resourceCulture); } } /// /// Looks up a localized string similar to Mizajou reyisi. /// public static string update_successful { get { return ResourceManager.GetString("update_successful", resourceCulture); } } /// /// Looks up a localized string similar to Ere foto itilizate. /// public static string user_avatar_error { get { return ResourceManager.GetString("user_avatar_error", resourceCulture); } } /// /// Looks up a localized string similar to Kont Bee Lotto. /// public static string v2_account_name { get { return ResourceManager.GetString("v2_account_name", resourceCulture); } } /// /// Looks up a localized string similar to Ajoute plis tikè. /// public static string v2_add_more_ticket { get { return ResourceManager.GetString("v2_add_more_ticket", resourceCulture); } } /// /// Looks up a localized string similar to Tout. /// public static string v2_all { get { return ResourceManager.GetString("v2_all", resourceCulture); } } /// /// Looks up a localized string similar to Montant. /// public static string v2_amount { get { return ResourceManager.GetString("v2_amount", resourceCulture); } } /// /// Looks up a localized string similar to Montan (HTG). /// public static string v2_amount_htg { get { return ResourceManager.GetString("v2_amount_htg", resourceCulture); } } /// /// Looks up a localized string similar to Montan jwe. /// public static string v2_amount_played { get { return ResourceManager.GetString("v2_amount_played", resourceCulture); } } /// /// Looks up a localized string similar to Montan genyen. /// public static string v2_amount_won { get { return ResourceManager.GetString("v2_amount_won", resourceCulture); } } /// /// Looks up a localized string similar to back. /// public static string v2_back { get { return ResourceManager.GetString("v2_back", resourceCulture); } } /// /// Looks up a localized string similar to Big / Small. /// public static string v2_big_small { get { return ResourceManager.GetString("v2_big_small", resourceCulture); } } /// /// Looks up a localized string similar to Achte Classic Pick 10. /// public static string v2_buy_classic_pick_10 { get { return ResourceManager.GetString("v2_buy_classic_pick_10", resourceCulture); } } /// /// Looks up a localized string similar to Achte tikè. /// public static string v2_buy_ticket_label { get { return ResourceManager.GetString("v2_buy_ticket_label", resourceCulture); } } /// /// Looks up a localized string similar to Annuler. /// public static string v2_cancel { get { return ResourceManager.GetString("v2_cancel", resourceCulture); } } /// /// Looks up a localized string similar to Chwazi kont la. /// public static string v2_choose_account { get { return ResourceManager.GetString("v2_choose_account", resourceCulture); } } /// /// Looks up a localized string similar to Classic Pick 10. /// public static string v2_classic_pick_10 { get { return ResourceManager.GetString("v2_classic_pick_10", resourceCulture); } } /// /// Looks up a localized string similar to Confirmer. /// public static string v2_confirm { get { return ResourceManager.GetString("v2_confirm", resourceCulture); } } /// /// Looks up a localized string similar to Confirmer l'achat. /// public static string v2_confirm_purchase { get { return ResourceManager.GetString("v2_confirm_purchase", resourceCulture); } } /// /// Looks up a localized string similar to Confirm transaction. /// public static string v2_confirm_transaction { get { return ResourceManager.GetString("v2_confirm_transaction", resourceCulture); } } /// /// Looks up a localized string similar to Kontinye. /// public static string v2_continue { get { return ResourceManager.GetString("v2_continue", resourceCulture); } } /// /// Looks up a localized string similar to Dat ak Lè. /// public static string v2_date_and_time { get { return ResourceManager.GetString("v2_date_and_time", resourceCulture); } } /// /// Looks up a localized string similar to Efase. /// public static string v2_delete { get { return ResourceManager.GetString("v2_delete", resourceCulture); } } /// /// Looks up a localized string similar to Modifye. /// public static string v2_edit { get { return ResourceManager.GetString("v2_edit", resourceCulture); } } /// /// Looks up a localized string similar to Please confirm and enter OTP to proceed.. /// public static string v2_enter_otp_proceed { get { return ResourceManager.GetString("v2_enter_otp_proceed", resourceCulture); } } /// /// Looks up a localized string similar to Please enter a valid amount.. /// public static string v2_enter_valid_amount { get { return ResourceManager.GetString("v2_enter_valid_amount", resourceCulture); } } /// /// Looks up a localized string similar to Pri tikè estime. /// public static string v2_estimated_ticket_price { get { return ResourceManager.GetString("v2_estimated_ticket_price", resourceCulture); } } /// /// Looks up a localized string similar to Frais. /// public static string v2_fee { get { return ResourceManager.GetString("v2_fee", resourceCulture); } } /// /// Looks up a localized string similar to Gratuit. /// public static string v2_free { get { return ResourceManager.GetString("v2_free", resourceCulture); } } /// /// Looks up a localized string similar to Jwèt sa a fèmen kounye a.. /// public static string v2_game_locked { get { return ResourceManager.GetString("v2_game_locked", resourceCulture); } } /// /// Looks up a localized string similar to You do not have enough win money.. /// public static string v2_insufficient_balance { get { return ResourceManager.GetString("v2_insufficient_balance", resourceCulture); } } /// /// Looks up a localized string similar to Pa genyen. /// public static string v2_not_win { get { return ResourceManager.GetString("v2_not_win", resourceCulture); } } /// /// Looks up a localized string similar to Odd / Even. /// public static string v2_odd_even { get { return ResourceManager.GetString("v2_odd_even", resourceCulture); } } /// /// Looks up a localized string similar to Veuillez confirmer et saisir l'OTP pour continuer.. /// public static string v2_otp_instruction { get { return ResourceManager.GetString("v2_otp_instruction", resourceCulture); } } /// /// Looks up a localized string similar to Kole. /// public static string v2_paste { get { return ResourceManager.GetString("v2_paste", resourceCulture); } } /// /// Looks up a localized string similar to Peman. /// public static string v2_payment { get { return ResourceManager.GetString("v2_payment", resourceCulture); } } /// /// Looks up a localized string similar to Peman reyisi. /// public static string v2_payment_successfully { get { return ResourceManager.GetString("v2_payment_successfully", resourceCulture); } } /// /// Looks up a localized string similar to Pri siw genyen. /// public static string v2_prize_if_win { get { return ResourceManager.GetString("v2_prize_if_win", resourceCulture); } } /// /// Looks up a localized string similar to 💰 Nimewo k'ap resevwa. /// public static string v2_receiver_phone { get { return ResourceManager.GetString("v2_receiver_phone", resourceCulture); } } /// /// Looks up a localized string similar to Demander un nouvel OTP. /// public static string v2_request_new_otp { get { return ResourceManager.GetString("v2_request_new_otp", resourceCulture); } } /// /// Looks up a localized string similar to Wonn. /// public static string v2_round { get { return ResourceManager.GetString("v2_round", resourceCulture); } } /// /// Looks up a localized string similar to Save. /// public static string v2_save { get { return ResourceManager.GetString("v2_save", resourceCulture); } } /// /// Looks up a localized string similar to Chwazi. /// public static string v2_select { get { return ResourceManager.GetString("v2_select", resourceCulture); } } /// /// Looks up a localized string similar to Chwazi chif chans. /// public static string v2_select_10_lucky_numbers { get { return ResourceManager.GetString("v2_select_10_lucky_numbers", resourceCulture); } } /// /// Looks up a localized string similar to Te Chwazi. /// public static string v2_selected { get { return ResourceManager.GetString("v2_selected", resourceCulture); } } /// /// Looks up a localized string similar to Selected Tickets. /// public static string v2_selected_ticket { get { return ResourceManager.GetString("v2_selected_ticket", resourceCulture); } } /// /// Looks up a localized string similar to 💸 Nimewo k'ap voye. /// public static string v2_sender_phone { get { return ResourceManager.GetString("v2_sender_phone", resourceCulture); } } /// /// Looks up a localized string similar to Billet. /// public static string v2_ticket { get { return ResourceManager.GetString("v2_ticket", resourceCulture); } } /// /// Looks up a localized string similar to Ticket not valid. /// public static string v2_ticket_not_valid { get { return ResourceManager.GetString("v2_ticket_not_valid", resourceCulture); } } /// /// Looks up a localized string similar to Transfè. /// public static string v2_transfer { get { return ResourceManager.GetString("v2_transfer", resourceCulture); } } /// /// Looks up a localized string similar to Rezilta yo ap mete ajou.. /// public static string v2_updating_results { get { return ResourceManager.GetString("v2_updating_results", resourceCulture); } } /// /// Looks up a localized string similar to An atant. /// public static string v2_waiting { get { return ResourceManager.GetString("v2_waiting", resourceCulture); } } /// /// Looks up a localized string similar to Genyen. /// public static string v2_win { get { return ResourceManager.GetString("v2_win", resourceCulture); } } /// /// Looks up a localized string similar to Ou chwazi. /// public static string v2_you_choose { get { return ResourceManager.GetString("v2_you_choose", resourceCulture); } } /// /// Looks up a localized string similar to Chwa ou. /// public static string v2_your_choice { get { return ResourceManager.GetString("v2_your_choice", resourceCulture); } } /// /// Looks up a localized string similar to Verifye kont wap konekte a. /// public static string verify_otp { get { return ResourceManager.GetString("verify_otp", resourceCulture); } } /// /// Looks up a localized string similar to Tann rezilta. /// public static string waiting_for_result { get { return ResourceManager.GetString("waiting_for_result", resourceCulture); } } /// /// Looks up a localized string similar to Your wallet is not active.. /// public static string wallet_not_active { get { return ResourceManager.GetString("wallet_not_active", resourceCulture); } } /// /// Looks up a localized string similar to Tranzaksyon an pa reyisi, oupoko kreye kont natcash ou. Pouw kreye yon kont Natcash, fe *202# epi swiv estriksyon yo. Mesi!. /// public static string wallet_not_existed { get { return ResourceManager.GetString("wallet_not_existed", resourceCulture); } } /// /// Looks up a localized string similar to Byenvini nan Natcom Lotto. /// public static string welcome_to_bee_loto { get { return ResourceManager.GetString("welcome_to_bee_loto", resourceCulture); } } /// /// Looks up a localized string similar to Genyen. /// public static string win { get { return ResourceManager.GetString("win", resourceCulture); } } /// /// Looks up a localized string similar to Kont ganyan. /// public static string winning_account { get { return ResourceManager.GetString("winning_account", resourceCulture); } } /// /// Looks up a localized string similar to Modpas la pa bon. Tanpri eseye anko. /// public static string wrong_otp { get { return ResourceManager.GetString("wrong_otp", resourceCulture); } } /// /// Looks up a localized string similar to Ou anrejistre kont Natcom Lotto a ak sikse. /// public static string you_have_registered_Bee_loto { get { return ResourceManager.GetString("you_have_registered_Bee_loto", resourceCulture); } } /// /// Looks up a localized string similar to Ou jwenn nimewo ganyan an, ou genyen:. /// public static string you_have_winning_number { get { return ResourceManager.GetString("you_have_winning_number", resourceCulture); } } /// /// Looks up a localized string similar to Your are too younger to use this service.. /// public static string younger_to_use { get { return ResourceManager.GetString("younger_to_use", resourceCulture); } } /// /// Looks up a localized string similar to Nimewo ou . /// public static string your_number { get { return ResourceManager.GetString("your_number", resourceCulture); } } /// /// Looks up a localized string similar to Modpas la transfere sou nimewo ou. Tanpri verifye mesaj ou. Mesi!. /// public static string your_password_reset { get { return ResourceManager.GetString("your_password_reset", resourceCulture); } } } }