Lang.Designer.cs 16 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Kitty_Fall.Apis.Language {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. public class Lang {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Lang() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. public static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Kitty_Fall.Apis.Language.Lang", typeof(Lang).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. public static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized string similar to Already have an account.
  56. /// </summary>
  57. public static string accountExisted {
  58. get {
  59. return ResourceManager.GetString("accountExisted", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// Looks up a localized string similar to account not found.
  64. /// </summary>
  65. public static string accountInvalid {
  66. get {
  67. return ResourceManager.GetString("accountInvalid", resourceCulture);
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to Kont ou pa egziste..
  72. /// </summary>
  73. public static string accountNotExisted {
  74. get {
  75. return ResourceManager.GetString("accountNotExisted", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to Already applied to this job.
  80. /// </summary>
  81. public static string alreadyApplied {
  82. get {
  83. return ResourceManager.GetString("alreadyApplied", resourceCulture);
  84. }
  85. }
  86. /// <summary>
  87. /// Looks up a localized string similar to Bad request.
  88. /// </summary>
  89. public static string badRequest {
  90. get {
  91. return ResourceManager.GetString("badRequest", resourceCulture);
  92. }
  93. }
  94. /// <summary>
  95. /// Looks up a localized string similar to Buy successfully.
  96. /// </summary>
  97. public static string buyTurnSuccess {
  98. get {
  99. return ResourceManager.GetString("buyTurnSuccess", resourceCulture);
  100. }
  101. }
  102. /// <summary>
  103. /// Looks up a localized string similar to Please enter otp from sms.
  104. /// </summary>
  105. public static string buyTurnSuccessWaiting {
  106. get {
  107. return ResourceManager.GetString("buyTurnSuccessWaiting", resourceCulture);
  108. }
  109. }
  110. /// <summary>
  111. /// Looks up a localized string similar to Deleted.
  112. /// </summary>
  113. public static string deleted {
  114. get {
  115. return ResourceManager.GetString("deleted", resourceCulture);
  116. }
  117. }
  118. /// <summary>
  119. /// Looks up a localized string similar to You have accumulated enough points for today..
  120. /// </summary>
  121. public static string enoughPoints {
  122. get {
  123. return ResourceManager.GetString("enoughPoints", resourceCulture);
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized string similar to An error occurred.
  128. /// </summary>
  129. public static string errorOccurred {
  130. get {
  131. return ResourceManager.GetString("errorOccurred", resourceCulture);
  132. }
  133. }
  134. /// <summary>
  135. /// Looks up a localized string similar to You have sent the otp beyond the specified time, please wait 5 minutes and try again.
  136. /// </summary>
  137. public static string ErrorOutTime {
  138. get {
  139. return ResourceManager.GetString("ErrorOutTime", resourceCulture);
  140. }
  141. }
  142. /// <summary>
  143. /// Looks up a localized string similar to OTP expired.
  144. /// </summary>
  145. public static string ErrorOutTimeReal {
  146. get {
  147. return ResourceManager.GetString("ErrorOutTimeReal", resourceCulture);
  148. }
  149. }
  150. /// <summary>
  151. /// Looks up a localized string similar to Game level is not configured.
  152. /// </summary>
  153. public static string gameLevelNotConfigured {
  154. get {
  155. return ResourceManager.GetString("gameLevelNotConfigured", resourceCulture);
  156. }
  157. }
  158. /// <summary>
  159. /// Looks up a localized string similar to Game mode is not configured.
  160. /// </summary>
  161. public static string gameModeNotConfigured {
  162. get {
  163. return ResourceManager.GetString("gameModeNotConfigured", resourceCulture);
  164. }
  165. }
  166. /// <summary>
  167. /// Looks up a localized string similar to Your login code is: %OTP%.
  168. /// </summary>
  169. public static string messOtp {
  170. get {
  171. return ResourceManager.GetString("messOtp", resourceCulture);
  172. }
  173. }
  174. /// <summary>
  175. /// Looks up a localized string similar to MyID access token is required.
  176. /// </summary>
  177. public static string missingMyIdAccessToken {
  178. get {
  179. return ResourceManager.GetString("missingMyIdAccessToken", resourceCulture);
  180. }
  181. }
  182. /// <summary>
  183. /// Looks up a localized string similar to Transaction ID is required.
  184. /// </summary>
  185. public static string missingTransactionId {
  186. get {
  187. return ResourceManager.GetString("missingTransactionId", resourceCulture);
  188. }
  189. }
  190. /// <summary>
  191. /// Looks up a localized string similar to Istwa misyon an pa egziste oswa li deja reklame..
  192. /// </summary>
  193. public static string missionHistoryInvalid {
  194. get {
  195. return ResourceManager.GetString("missionHistoryInvalid", resourceCulture);
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized string similar to Phone number is required.
  200. /// </summary>
  201. public static string missionInvalid {
  202. get {
  203. return ResourceManager.GetString("missionInvalid", resourceCulture);
  204. }
  205. }
  206. /// <summary>
  207. /// Looks up a localized string similar to msgTemplateNotFound.
  208. /// </summary>
  209. public static string msgTemplateNotFound {
  210. get {
  211. return ResourceManager.GetString("msgTemplateNotFound", resourceCulture);
  212. }
  213. }
  214. /// <summary>
  215. /// Looks up a localized string similar to Phone number is required.
  216. /// </summary>
  217. public static string msisdnInvalid {
  218. get {
  219. return ResourceManager.GetString("msisdnInvalid", resourceCulture);
  220. }
  221. }
  222. /// <summary>
  223. /// Looks up a localized string similar to MyID authentication failed.
  224. /// </summary>
  225. public static string myIdAuthenticationFailed {
  226. get {
  227. return ResourceManager.GetString("myIdAuthenticationFailed", resourceCulture);
  228. }
  229. }
  230. /// <summary>
  231. /// Looks up a localized string similar to Not found.
  232. /// </summary>
  233. public static string notFound {
  234. get {
  235. return ResourceManager.GetString("notFound", resourceCulture);
  236. }
  237. }
  238. /// <summary>
  239. /// Looks up a localized string similar to OTP is invalid.
  240. /// </summary>
  241. public static string otpInvalid {
  242. get {
  243. return ResourceManager.GetString("otpInvalid", resourceCulture);
  244. }
  245. }
  246. /// <summary>
  247. /// Looks up a localized string similar to please enter otp.
  248. /// </summary>
  249. public static string otpnotfound {
  250. get {
  251. return ResourceManager.GetString("otpnotfound", resourceCulture);
  252. }
  253. }
  254. /// <summary>
  255. /// Looks up a localized string similar to Otp Wrong.
  256. /// </summary>
  257. public static string otpwrong {
  258. get {
  259. return ResourceManager.GetString("otpwrong", resourceCulture);
  260. }
  261. }
  262. /// <summary>
  263. /// Looks up a localized string similar to out Of Money.
  264. /// </summary>
  265. public static string outOfMoney {
  266. get {
  267. return ResourceManager.GetString("outOfMoney", resourceCulture);
  268. }
  269. }
  270. /// <summary>
  271. /// Looks up a localized string similar to Turn over.
  272. /// </summary>
  273. public static string overTurn {
  274. get {
  275. return ResourceManager.GetString("overTurn", resourceCulture);
  276. }
  277. }
  278. /// <summary>
  279. /// Looks up a localized string similar to You have subscribed to the package.
  280. /// </summary>
  281. public static string packageAlready {
  282. get {
  283. return ResourceManager.GetString("packageAlready", resourceCulture);
  284. }
  285. }
  286. /// <summary>
  287. /// Looks up a localized string similar to package is required.
  288. /// </summary>
  289. public static string packageInvalid {
  290. get {
  291. return ResourceManager.GetString("packageInvalid", resourceCulture);
  292. }
  293. }
  294. /// <summary>
  295. /// Looks up a localized string similar to Package not found.
  296. /// </summary>
  297. public static string packgsnotpound {
  298. get {
  299. return ResourceManager.GetString("packgsnotpound", resourceCulture);
  300. }
  301. }
  302. /// <summary>
  303. /// Looks up a localized string similar to HobbyHub Modpas ou se :.
  304. /// </summary>
  305. public static string passwordIs {
  306. get {
  307. return ResourceManager.GetString("passwordIs", resourceCulture);
  308. }
  309. }
  310. /// <summary>
  311. /// Looks up a localized string similar to Register success!.
  312. /// </summary>
  313. public static string registerSuccess {
  314. get {
  315. return ResourceManager.GetString("registerSuccess", resourceCulture);
  316. }
  317. }
  318. /// <summary>
  319. /// Looks up a localized string similar to Please enter otp from message to confirm registration.
  320. /// </summary>
  321. public static string registerSuccessWaiting {
  322. get {
  323. return ResourceManager.GetString("registerSuccessWaiting", resourceCulture);
  324. }
  325. }
  326. /// <summary>
  327. /// Looks up a localized string similar to Enter Otp from message.
  328. /// </summary>
  329. public static string senderOtpSucces {
  330. get {
  331. return ResourceManager.GetString("senderOtpSucces", resourceCulture);
  332. }
  333. }
  334. /// <summary>
  335. /// Looks up a localized string similar to You have registered this service.
  336. /// </summary>
  337. public static string serviceAlreadyRegistered {
  338. get {
  339. return ResourceManager.GetString("serviceAlreadyRegistered", resourceCulture);
  340. }
  341. }
  342. /// <summary>
  343. /// Looks up a localized string similar to Congratulations! %prizename% has been added to your main account balance. Continue playing to get gifts!.
  344. /// </summary>
  345. public static string spinSuccess {
  346. get {
  347. return ResourceManager.GetString("spinSuccess", resourceCulture);
  348. }
  349. }
  350. /// <summary>
  351. /// Looks up a localized string similar to success.
  352. /// </summary>
  353. public static string success {
  354. get {
  355. return ResourceManager.GetString("success", resourceCulture);
  356. }
  357. }
  358. /// <summary>
  359. /// Looks up a localized string similar to Tan an ekspire pou konfigirasyon OTP..
  360. /// </summary>
  361. public static string timeoutConfirgOtp {
  362. get {
  363. return ResourceManager.GetString("timeoutConfirgOtp", resourceCulture);
  364. }
  365. }
  366. /// <summary>
  367. /// Looks up a localized string similar to Unauthorized.
  368. /// </summary>
  369. public static string unauthorized {
  370. get {
  371. return ResourceManager.GetString("unauthorized", resourceCulture);
  372. }
  373. }
  374. /// <summary>
  375. /// Looks up a localized string similar to Unauthorized or not an employer.
  376. /// </summary>
  377. public static string unauthorizedOrNotEmployer {
  378. get {
  379. return ResourceManager.GetString("unauthorizedOrNotEmployer", resourceCulture);
  380. }
  381. }
  382. /// <summary>
  383. /// Looks up a localized string similar to Updated.
  384. /// </summary>
  385. public static string updated {
  386. get {
  387. return ResourceManager.GetString("updated", resourceCulture);
  388. }
  389. }
  390. /// <summary>
  391. /// Looks up a localized string similar to Non itilizatè ou oswa modpas ou pa kòrèk..
  392. /// </summary>
  393. public static string userOrPassWrong {
  394. get {
  395. return ResourceManager.GetString("userOrPassWrong", resourceCulture);
  396. }
  397. }
  398. /// <summary>
  399. /// Looks up a localized string similar to USSD request timed out.
  400. /// </summary>
  401. public static string ussdTimeout {
  402. get {
  403. return ResourceManager.GetString("ussdTimeout", resourceCulture);
  404. }
  405. }
  406. /// <summary>
  407. /// Looks up a localized string similar to Waiting for OTP.
  408. /// </summary>
  409. public static string waitingOtp {
  410. get {
  411. return ResourceManager.GetString("waitingOtp", resourceCulture);
  412. }
  413. }
  414. }
  415. }