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- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace Kitty_Fall.Website.Language {
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- public class Lang {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Lang() {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Kitty_Fall.Website.Language.Lang", typeof(Lang).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to ACTIVE SUBSCRIPTION.
- /// </summary>
- public static string AccountActiveSubscription {
- get {
- return ResourceManager.GetString("AccountActiveSubscription", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Auto renew.
- /// </summary>
- public static string AccountAutoRenew {
- get {
- return ResourceManager.GetString("AccountAutoRenew", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Account avatar.
- /// </summary>
- public static string AccountAvatarAlt {
- get {
- return ResourceManager.GetString("AccountAvatarAlt", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Kitty Fall cat.
- /// </summary>
- public static string AccountCancelCatAlt {
- get {
- return ResourceManager.GetString("AccountCancelCatAlt", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to {0} to {1}.
- /// </summary>
- public static string AccountCancelCommand {
- get {
- return ResourceManager.GetString("AccountCancelCommand", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to If you want to cancel the service, please send.
- /// </summary>
- public static string AccountCancelInstruction {
- get {
- return ResourceManager.GetString("AccountCancelInstruction", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Cancel package.
- /// </summary>
- public static string AccountCancelPackage {
- get {
- return ResourceManager.GetString("AccountCancelPackage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Close account menu.
- /// </summary>
- public static string AccountCloseMenu {
- get {
- return ResourceManager.GetString("AccountCloseMenu", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to CURRENT PACKAGE.
- /// </summary>
- public static string AccountCurrentPackage {
- get {
- return ResourceManager.GetString("AccountCurrentPackage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Daily Package.
- /// </summary>
- public static string AccountDailyPackage {
- get {
- return ResourceManager.GetString("AccountDailyPackage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to DATA (MB).
- /// </summary>
- public static string AccountDataMb {
- get {
- return ResourceManager.GetString("AccountDataMb", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to This is your default account..
- /// </summary>
- public static string AccountDefaultDescription {
- get {
- return ResourceManager.GetString("AccountDefaultDescription", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to ENGLISH.
- /// </summary>
- public static string AccountEnglish {
- get {
- return ResourceManager.GetString("AccountEnglish", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Expires {0}.
- /// </summary>
- public static string AccountExpires {
- get {
- return ResourceManager.GetString("AccountExpires", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to and follow the instructions..
- /// </summary>
- public static string AccountFollowInstructions {
- get {
- return ResourceManager.GetString("AccountFollowInstructions", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to HOW TO CANCEL.
- /// </summary>
- public static string AccountHowToCancel {
- get {
- return ResourceManager.GetString("AccountHowToCancel", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to LANGUAGE.
- /// </summary>
- public static string AccountLanguage {
- get {
- return ResourceManager.GetString("AccountLanguage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to LOYALTY POINTS.
- /// </summary>
- public static string AccountLoyaltyPoints {
- get {
- return ResourceManager.GetString("AccountLoyaltyPoints", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Points, data and rewards are accumulated from {0} - {1} and reset monthly..
- /// </summary>
- public static string AccountMonthlySummary {
- get {
- return ResourceManager.GetString("AccountMonthlySummary", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to MYANMAR.
- /// </summary>
- public static string AccountMyanmar {
- get {
- return ResourceManager.GetString("AccountMyanmar", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to No active package.
- /// </summary>
- public static string AccountNoActivePackage {
- get {
- return ResourceManager.GetString("AccountNoActivePackage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to ACCOUNT (PHONE NUMBER).
- /// </summary>
- public static string AccountPhoneNumber {
- get {
- return ResourceManager.GetString("AccountPhoneNumber", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to {0} plays per day.
- /// </summary>
- public static string AccountPlaysPerDay {
- get {
- return ResourceManager.GetString("AccountPlaysPerDay", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to POINTS.
- /// </summary>
- public static string AccountPoints {
- get {
- return ResourceManager.GetString("AccountPoints", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Save profile.
- /// </summary>
- public static string AccountSaveProfile {
- get {
- return ResourceManager.GetString("AccountSaveProfile", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Your game experience and rewards are saved to this account securely..
- /// </summary>
- public static string AccountSecurityNote {
- get {
- return ResourceManager.GetString("AccountSecurityNote", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Subscribed since {0}.
- /// </summary>
- public static string AccountSubscribedSince {
- get {
- return ResourceManager.GetString("AccountSubscribedSince", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Subscription information is not available..
- /// </summary>
- public static string AccountSubscriptionUnavailable {
- get {
- return ResourceManager.GetString("AccountSubscriptionUnavailable", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to ACCOUNT.
- /// </summary>
- public static string AccountTitle {
- get {
- return ResourceManager.GetString("AccountTitle", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Total data won.
- /// </summary>
- public static string AccountTotalDataWon {
- get {
- return ResourceManager.GetString("AccountTotalDataWon", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Total loyalty points.
- /// </summary>
- public static string AccountTotalLoyaltyPoints {
- get {
- return ResourceManager.GetString("AccountTotalLoyaltyPoints", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Total points.
- /// </summary>
- public static string AccountTotalPoints {
- get {
- return ResourceManager.GetString("AccountTotalPoints", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to TOTAL THIS MONTH.
- /// </summary>
- public static string AccountTotalThisMonth {
- get {
- return ResourceManager.GetString("AccountTotalThisMonth", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Activity.
- /// </summary>
- public static string Activity {
- get {
- return ResourceManager.GetString("Activity", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to auto-renewed daily..
- /// </summary>
- public static string AutoRenewedDaily {
- get {
- return ResourceManager.GetString("AutoRenewedDaily", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Back.
- /// </summary>
- public static string Back {
- get {
- return ResourceManager.GetString("Back", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Balanced challenge.
- /// </summary>
- public static string BalancedChallenge {
- get {
- return ResourceManager.GetString("BalancedChallenge", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to BUY MORE TURNS.
- /// </summary>
- public static string BuyMoreTurns {
- get {
- return ResourceManager.GetString("BuyMoreTurns", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Buy Turn.
- /// </summary>
- public static string BuyTurn {
- get {
- return ResourceManager.GetString("BuyTurn", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to You have successfully purchased {0} turns!.
- /// </summary>
- public static string BuyTurnSuccessMessage {
- get {
- return ResourceManager.GetString("BuyTurnSuccessMessage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Climb to the Leaderboard.
- /// </summary>
- public static string ClimbToLeaderboard {
- get {
- return ResourceManager.GetString("ClimbToLeaderboard", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Close.
- /// </summary>
- public static string Close {
- get {
- return ResourceManager.GetString("Close", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Confirm.
- /// </summary>
- public static string Confirm {
- get {
- return ResourceManager.GetString("Confirm", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Confirm Buy Turn.
- /// </summary>
- public static string ConfirmBuyTurn {
- get {
- return ResourceManager.GetString("ConfirmBuyTurn", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Do you want to buy this turn package?.
- /// </summary>
- public static string ConfirmBuyTurnQuestion {
- get {
- return ResourceManager.GetString("ConfirmBuyTurnQuestion", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Confirm Subscription.
- /// </summary>
- public static string ConfirmSubscription {
- get {
- return ResourceManager.GetString("ConfirmSubscription", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Daily Package.
- /// </summary>
- public static string DailyPackage {
- get {
- return ResourceManager.GetString("DailyPackage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Daily Winner List.
- /// </summary>
- public static string DailyWinnerList {
- get {
- return ResourceManager.GetString("DailyWinnerList", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Daily Winners.
- /// </summary>
- public static string DailyWinners {
- get {
- return ResourceManager.GetString("DailyWinners", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to View lucky winners and rewards received every day..
- /// </summary>
- public static string DailyWinnersDescription {
- get {
- return ResourceManager.GetString("DailyWinnersDescription", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Date & Time.
- /// </summary>
- public static string Date {
- get {
- return ResourceManager.GetString("Date", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Detail.
- /// </summary>
- public static string Detail {
- get {
- return ResourceManager.GetString("Detail", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Easier to complete levels.
- /// </summary>
- public static string EasierToCompleteLevels {
- get {
- return ResourceManager.GetString("EasierToCompleteLevels", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Easy.
- /// </summary>
- public static string Easy {
- get {
- return ResourceManager.GetString("Easy", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Enjoy more rewards and exciting gameplay!.
- /// </summary>
- public static string EnjoyMoreRewards {
- get {
- return ResourceManager.GetString("EnjoyMoreRewards", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Fewer obstacles.
- /// </summary>
- public static string FewerObstacles {
- get {
- return ResourceManager.GetString("FewerObstacles", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to First Prize.
- /// </summary>
- public static string FirstPrize {
- get {
- return ResourceManager.GetString("FirstPrize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to For experienced players.
- /// </summary>
- public static string ForExperiencedPlayers {
- get {
- return ResourceManager.GetString("ForExperiencedPlayers", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Players can choose the game difficulty level: Easy - Normal - Hard..
- /// </summary>
- public static string GameDifficultyLevelGuide {
- get {
- return ResourceManager.GetString("GameDifficultyLevelGuide", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Game Over.
- /// </summary>
- public static string GameOver {
- get {
- return ResourceManager.GetString("GameOver", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Get 5 Turns every day!.
- /// </summary>
- public static string GetFiveTurnsEveryDay {
- get {
- return ResourceManager.GetString("GetFiveTurnsEveryDay", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Guide.
- /// </summary>
- public static string Guide {
- get {
- return ResourceManager.GetString("Guide", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Kitty Fall service guide.
- /// </summary>
- public static string GuideAriaLabel {
- get {
- return ResourceManager.GetString("GuideAriaLabel", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to a. Auto-Renewing Subscription Packages.
- /// </summary>
- public static string GuideAutoRenewingPackages {
- get {
- return ResourceManager.GetString("GuideAutoRenewingPackages", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Users may cancel their subscription at any time..
- /// </summary>
- public static string GuideCancelAnyTime {
- get {
- return ResourceManager.GetString("GuideCancelAnyTime", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to App: Use the unsubscribe button within the Kitty Fall interface..
- /// </summary>
- public static string GuideCancelApp {
- get {
- return ResourceManager.GetString("GuideCancelApp", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to SMS: Send OFF to 562..
- /// </summary>
- public static string GuideCancelSms {
- get {
- return ResourceManager.GetString("GuideCancelSms", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Cash Rewards.
- /// </summary>
- public static string GuideCashRewards {
- get {
- return ResourceManager.GetString("GuideCashRewards", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Monthly cash winners will receive their prizes within 30 days after receiving a happy call from Customer Care..
- /// </summary>
- public static string GuideCashRewardTiming {
- get {
- return ResourceManager.GetString("GuideCashRewardTiming", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Collect all eligible users.
- /// </summary>
- public static string GuideCollectEligibleUsers {
- get {
- return ResourceManager.GetString("GuideCollectEligibleUsers", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Conditions.
- /// </summary>
- public static string GuideConditions {
- get {
- return ResourceManager.GetString("GuideConditions", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Credited directly to the user's account..
- /// </summary>
- public static string GuideCreditedDirectly {
- get {
- return ResourceManager.GetString("GuideCreditedDirectly", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Customers can play the game via WEB/APP channels..
- /// </summary>
- public static string GuideCustomersCanPlay {
- get {
- return ResourceManager.GetString("GuideCustomersCanPlay", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Draw Tickets based on points.
- /// </summary>
- public static string GuideDrawTicketsBasedOnPoints {
- get {
- return ResourceManager.GetString("GuideDrawTicketsBasedOnPoints", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 10MB Data / 5 loyalty / 40 score.
- /// </summary>
- public static string GuideEasyReward10 {
- get {
- return ResourceManager.GetString("GuideEasyReward10", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 20MB Data / 10 loyalty / 70 score.
- /// </summary>
- public static string GuideEasyReward15 {
- get {
- return ResourceManager.GetString("GuideEasyReward15", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 40MB Data / 100 score.
- /// </summary>
- public static string GuideEasyReward20 {
- get {
- return ResourceManager.GetString("GuideEasyReward20", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 70MB Data / 20 loyalty / 140 score.
- /// </summary>
- public static string GuideEasyReward25 {
- get {
- return ResourceManager.GetString("GuideEasyReward25", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 100MB Data / 30 loyalty / 180 score.
- /// </summary>
- public static string GuideEasyReward30 {
- get {
- return ResourceManager.GetString("GuideEasyReward30", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 120MB Data / 40 loyalty / 230 score.
- /// </summary>
- public static string GuideEasyReward35 {
- get {
- return ResourceManager.GetString("GuideEasyReward35", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 150MB Data / 50 loyalty / 300 score.
- /// </summary>
- public static string GuideEasyReward40 {
- get {
- return ResourceManager.GetString("GuideEasyReward40", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 180MB Data / 60 loyalty / 380 score.
- /// </summary>
- public static string GuideEasyReward45 {
- get {
- return ResourceManager.GetString("GuideEasyReward45", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 5MB Data / 3 loyalty / 20 score.
- /// </summary>
- public static string GuideEasyReward5 {
- get {
- return ResourceManager.GetString("GuideEasyReward5", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 250MB Data / 80 loyalty / 500 score.
- /// </summary>
- public static string GuideEasyReward50 {
- get {
- return ResourceManager.GetString("GuideEasyReward50", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Effective Date: All prizes will start being awarded from October 2026..
- /// </summary>
- public static string GuideEffectiveDate {
- get {
- return ResourceManager.GetString("GuideEffectiveDate", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to At the end of the month.
- /// </summary>
- public static string GuideEndOfMonth {
- get {
- return ResourceManager.GetString("GuideEndOfMonth", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to If a player fails to complete a level within the required time, they will lose a turn, the game will stop, and they must restart from the beginning..
- /// </summary>
- public static string GuideFailLevel {
- get {
- return ResourceManager.GetString("GuideFailLevel", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to First Prize.
- /// </summary>
- public static string GuideFirstPrize {
- get {
- return ResourceManager.GetString("GuideFirstPrize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 2,000,000 MMK.
- /// </summary>
- public static string GuideFirstPrizeReward {
- get {
- return ResourceManager.GetString("GuideFirstPrizeReward", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 5 tickets.
- /// </summary>
- public static string GuideFiveTickets {
- get {
- return ResourceManager.GetString("GuideFiveTickets", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Any fraudulent activity or use of abnormal methods to gain points will result in account locking and disqualification from the leaderboard and rewards..
- /// </summary>
- public static string GuideFraudWarning {
- get {
- return ResourceManager.GetString("GuideFraudWarning", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Game Overview.
- /// </summary>
- public static string GuideGameOverview {
- get {
- return ResourceManager.GetString("GuideGameOverview", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Game Rules.
- /// </summary>
- public static string GuideGameRules {
- get {
- return ResourceManager.GetString("GuideGameRules", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 80MB Data / 20 loyalty / 200 score.
- /// </summary>
- public static string GuideHardReward10 {
- get {
- return ResourceManager.GetString("GuideHardReward10", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 140MB Data / 30 loyalty / 300 score.
- /// </summary>
- public static string GuideHardReward15 {
- get {
- return ResourceManager.GetString("GuideHardReward15", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 220MB Data / 400 score.
- /// </summary>
- public static string GuideHardReward20 {
- get {
- return ResourceManager.GetString("GuideHardReward20", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 300MB Data / 50 loyalty / 500 score.
- /// </summary>
- public static string GuideHardReward25 {
- get {
- return ResourceManager.GetString("GuideHardReward25", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 380MB Data / 70 loyalty / 600 score.
- /// </summary>
- public static string GuideHardReward30 {
- get {
- return ResourceManager.GetString("GuideHardReward30", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 450MB Data / 90 loyalty / 700 score.
- /// </summary>
- public static string GuideHardReward35 {
- get {
- return ResourceManager.GetString("GuideHardReward35", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 520MB Data / 110 loyalty / 800 score.
- /// </summary>
- public static string GuideHardReward40 {
- get {
- return ResourceManager.GetString("GuideHardReward40", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 600MB Data / 130 loyalty / 900 score.
- /// </summary>
- public static string GuideHardReward45 {
- get {
- return ResourceManager.GetString("GuideHardReward45", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 40MB Data / 10 loyalty / 100 score.
- /// </summary>
- public static string GuideHardReward5 {
- get {
- return ResourceManager.GetString("GuideHardReward5", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 750MB Data / 150 loyalty / 1000 score.
- /// </summary>
- public static string GuideHardReward50 {
- get {
- return ResourceManager.GetString("GuideHardReward50", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to How to Play.
- /// </summary>
- public static string GuideHowToParticipate {
- get {
- return ResourceManager.GetString("GuideHowToParticipate", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to How to Play: Follow the steps below to access the game and start playing..
- /// </summary>
- public static string GuideHowToPlayIntro {
- get {
- return ResourceManager.GetString("GuideHowToPlayIntro", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Kitty Fall is a casual puzzle game designed with simple, easy-to-access gameplay yet offering a high level of challenge. It provides light entertainment while giving players opportunities to earn attractive rewards through a play–earn–redeem mechanism. .
- /// </summary>
- public static string GuideIntroP1 {
- get {
- return ResourceManager.GetString("GuideIntroP1", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Players join a journey to restore the “connected city” by controlling number blocks to collect the correct number of cats of the same color. After completing each level, players receive reward points, extra turns, or support items (Rescue), along with chances to unlock valuable rewards such as data packages, call minutes, and Loyalty points..
- /// </summary>
- public static string GuideIntroP2 {
- get {
- return ResourceManager.GetString("GuideIntroP2", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to With a system of 50 levels of increasing difficulty, Kitty Fall creates a clear progression journey, motivating players to continue conquering higher levels for greater rewards, thereby increasing retention and usage time. .
- /// </summary>
- public static string GuideIntroP3 {
- get {
- return ResourceManager.GetString("GuideIntroP3", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to With a system of levels of increasing difficulty, Kitty Fall creates a clear progression journey, motivating players to continue conquering higher levels for greater rewards, thereby increasing retention and usage time..
- /// </summary>
- public static string GuideIntroP4 {
- get {
- return ResourceManager.GetString("GuideIntroP4", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to The service integrates effective retention and monetization mechanisms such as daily play limits, purchasing additional turns, using Rescue when close to completing a level, and a point-based reward redemption system, ensuring a balance between user experience and business objectives..
- /// </summary>
- public static string GuideIntroP5 {
- get {
- return ResourceManager.GetString("GuideIntroP5", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Kitty Fall is not just an entertainment game but also a gamification tool that helps Mytel enhance customer engagement, drive data usage, and increase revenue from value-added services..
- /// </summary>
- public static string GuideIntroP6 {
- get {
- return ResourceManager.GetString("GuideIntroP6", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Level - Score - Time - Reward Table.
- /// </summary>
- public static string GuideLevelScoreTimeRewardTable {
- get {
- return ResourceManager.GetString("GuideLevelScoreTimeRewardTable", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Loyalty Points & Data.
- /// </summary>
- public static string GuideLoyaltyAndData {
- get {
- return ResourceManager.GetString("GuideLoyaltyAndData", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 40MB Data / 12 loyalty / 130 score.
- /// </summary>
- public static string GuideMediumReward10 {
- get {
- return ResourceManager.GetString("GuideMediumReward10", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 80MB Data / 18 loyalty / 190 score.
- /// </summary>
- public static string GuideMediumReward15 {
- get {
- return ResourceManager.GetString("GuideMediumReward15", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 140MB Data / 260 score.
- /// </summary>
- public static string GuideMediumReward20 {
- get {
- return ResourceManager.GetString("GuideMediumReward20", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 180MB Data / 30 loyalty / 320 score.
- /// </summary>
- public static string GuideMediumReward25 {
- get {
- return ResourceManager.GetString("GuideMediumReward25", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 220MB Data / 40 loyalty / 380 score.
- /// </summary>
- public static string GuideMediumReward30 {
- get {
- return ResourceManager.GetString("GuideMediumReward30", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 260MB Data / 60 loyalty / 450 score.
- /// </summary>
- public static string GuideMediumReward35 {
- get {
- return ResourceManager.GetString("GuideMediumReward35", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 300MB Data / 70 loyalty / 520 score.
- /// </summary>
- public static string GuideMediumReward40 {
- get {
- return ResourceManager.GetString("GuideMediumReward40", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 350MB Data / 80 loyalty / 600 score.
- /// </summary>
- public static string GuideMediumReward45 {
- get {
- return ResourceManager.GetString("GuideMediumReward45", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 20MB Data / 6 loyalty / 70 score.
- /// </summary>
- public static string GuideMediumReward5 {
- get {
- return ResourceManager.GetString("GuideMediumReward5", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 450MB Data / 100 loyalty / 700 score.
- /// </summary>
- public static string GuideMediumReward50 {
- get {
- return ResourceManager.GetString("GuideMediumReward50", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Each mode consists of 50 levels, with differences in gameplay time, scoring, and rewards at each level..
- /// </summary>
- public static string GuideModeLevels {
- get {
- return ResourceManager.GetString("GuideModeLevels", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to On the 1st of each month at 7:00 AM, the system will announce the lucky customers who win the prizes..
- /// </summary>
- public static string GuideMonthlyAnnouncement {
- get {
- return ResourceManager.GetString("GuideMonthlyAnnouncement", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Each subscriber is eligible to receive a monthly prize only once within the most recent 3-month period..
- /// </summary>
- public static string GuideMonthlyPrizeLimit {
- get {
- return ResourceManager.GetString("GuideMonthlyPrizeLimit", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to All users who meet the requirements have the chance to participate in the monthly reward..
- /// </summary>
- public static string GuideMonthlyRewardChance {
- get {
- return ResourceManager.GetString("GuideMonthlyRewardChance", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Monthly Reward Eligibility Conditions.
- /// </summary>
- public static string GuideMonthlyRewardEligibility {
- get {
- return ResourceManager.GetString("GuideMonthlyRewardEligibility", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Monthly Reward Table.
- /// </summary>
- public static string GuideMonthlyRewardTable {
- get {
- return ResourceManager.GetString("GuideMonthlyRewardTable", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Number of ticket.
- /// </summary>
- public static string GuideNumberOfTicket {
- get {
- return ResourceManager.GetString("GuideNumberOfTicket", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 1 ticket.
- /// </summary>
- public static string GuideOneTicket {
- get {
- return ResourceManager.GetString("GuideOneTicket", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to b. One-Time Packages.
- /// </summary>
- public static string GuideOneTimePackages {
- get {
- return ResourceManager.GetString("GuideOneTimePackages", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Buy_1 Package: 89 MMK - 1 turn.
- /// </summary>
- public static string GuideOneTimePurchase1 {
- get {
- return ResourceManager.GetString("GuideOneTimePurchase1", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Buy_2 Package: 189 MMK - 5 turns.
- /// </summary>
- public static string GuideOneTimePurchase5 {
- get {
- return ResourceManager.GetString("GuideOneTimePurchase5", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Players are required to achieve:.
- /// </summary>
- public static string GuidePlayersRequired {
- get {
- return ResourceManager.GetString("GuidePlayersRequired", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Prize.
- /// </summary>
- public static string GuidePrize {
- get {
- return ResourceManager.GetString("GuidePrize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Prize Structure.
- /// </summary>
- public static string GuidePrizeStructure {
- get {
- return ResourceManager.GetString("GuidePrizeStructure", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to As players progress and complete each level, they can earn reward points, and at key milestones, they will receive direct rewards from the service..
- /// </summary>
- public static string GuideProgressRewards {
- get {
- return ResourceManager.GetString("GuideProgressRewards", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Service Package Categories.
- /// </summary>
- public static string GuidePurchaseOrSubscribe {
- get {
- return ResourceManager.GetString("GuidePurchaseOrSubscribe", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Quantity.
- /// </summary>
- public static string GuideQuantity {
- get {
- return ResourceManager.GetString("GuideQuantity", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Conduct a random draw.
- /// </summary>
- public static string GuideRandomDraw {
- get {
- return ResourceManager.GetString("GuideRandomDraw", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Service registration is available through multiple channels: SMS / USSD / WEB / APP..
- /// </summary>
- public static string GuideRegistrationChannels {
- get {
- return ResourceManager.GetString("GuideRegistrationChannels", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Level Progress: Player progress is saved throughout the day. Players can continue from their latest completed level when returning to the game on the same day. At the start of a new day, all progress will be reset and players will start again from Level 1..
- /// </summary>
- public static string GuideRescueOption {
- get {
- return ResourceManager.GetString("GuideRescueOption", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Score will be reset at the end of the month..
- /// </summary>
- public static string GuideRescueOption1 {
- get {
- return ResourceManager.GetString("GuideRescueOption1", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Reward.
- /// </summary>
- public static string GuideReward {
- get {
- return ResourceManager.GetString("GuideReward", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Reward Distribution.
- /// </summary>
- public static string GuideRewardDistribution {
- get {
- return ResourceManager.GetString("GuideRewardDistribution", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Rewards are processed through Mytel's official reward distribution system after the leaderboard results have been verified..
- /// </summary>
- public static string GuideRewardDistributionIntro {
- get {
- return ResourceManager.GetString("GuideRewardDistributionIntro", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Reward Distribution Mechanism.
- /// </summary>
- public static string GuideRewardDistributionMechanism {
- get {
- return ResourceManager.GetString("GuideRewardDistributionMechanism", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Reward Eligibility Conditions.
- /// </summary>
- public static string GuideRewardEligibilityConditions {
- get {
- return ResourceManager.GetString("GuideRewardEligibilityConditions", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Second Prize.
- /// </summary>
- public static string GuideSecondPrize {
- get {
- return ResourceManager.GetString("GuideSecondPrize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 500,000 MMK.
- /// </summary>
- public static string GuideSecondPrizeReward {
- get {
- return ResourceManager.GetString("GuideSecondPrizeReward", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Service Introduction.
- /// </summary>
- public static string GuideServiceIntroduction {
- get {
- return ResourceManager.GetString("GuideServiceIntroduction", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 7 tickets.
- /// </summary>
- public static string GuideSevenTickets {
- get {
- return ResourceManager.GetString("GuideSevenTickets", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Auto-Renewing Subscription Packages and One-Time Packages:.
- /// </summary>
- public static string GuideStartPlayingOptions {
- get {
- return ResourceManager.GetString("GuideStartPlayingOptions", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Daily Package: 179 MMK.
- /// </summary>
- public static string GuideSubscribeTurnPackages {
- get {
- return ResourceManager.GetString("GuideSubscribeTurnPackages", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 10 tickets.
- /// </summary>
- public static string GuideTenTickets {
- get {
- return ResourceManager.GetString("GuideTenTickets", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Third Prize.
- /// </summary>
- public static string GuideThirdPrize {
- get {
- return ResourceManager.GetString("GuideThirdPrize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 200,000 MMK.
- /// </summary>
- public static string GuideThirdPrizeReward {
- get {
- return ResourceManager.GetString("GuideThirdPrizeReward", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 3 tickets.
- /// </summary>
- public static string GuideThreeTickets {
- get {
- return ResourceManager.GetString("GuideThreeTickets", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Three winners will be randomly selected from the players who have tickets during that month..
- /// </summary>
- public static string GuideThreeWinnersRandomlySelected {
- get {
- return ResourceManager.GetString("GuideThreeWinnersRandomlySelected", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Each user receives a number of tickets corresponding to their point level.
- /// </summary>
- public static string GuideTicketsByPoint {
- get {
- return ResourceManager.GetString("GuideTicketsByPoint", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Kitty Fall.
- /// </summary>
- public static string GuideTitle {
- get {
- return ResourceManager.GetString("GuideTitle", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to The game includes a total of 50 levels with increasing difficulty, allowing players to progressively experience and challenge themselves..
- /// </summary>
- public static string GuideTotalLevels {
- get {
- return ResourceManager.GetString("GuideTotalLevels", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Total score.
- /// </summary>
- public static string GuideTotalScore {
- get {
- return ResourceManager.GetString("GuideTotalScore", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to &ge; 5,000 score / month.
- /// </summary>
- public static string GuideTotalScoreCondition {
- get {
- return ResourceManager.GetString("GuideTotalScoreCondition", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Total score month.
- /// </summary>
- public static string GuideTotalScoreMonth {
- get {
- return ResourceManager.GetString("GuideTotalScoreMonth", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to 2 tickets.
- /// </summary>
- public static string GuideTwoTickets {
- get {
- return ResourceManager.GetString("GuideTwoTickets", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Unsubscribe.
- /// </summary>
- public static string GuideUnsubscribe {
- get {
- return ResourceManager.GetString("GuideUnsubscribe", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Value.
- /// </summary>
- public static string GuideValue {
- get {
- return ResourceManager.GetString("GuideValue", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Rewards are granted only after the system verifies the final results and confirms that the player fully satisfies the reward eligibility conditions..
- /// </summary>
- public static string GuideVerificationCondition {
- get {
- return ResourceManager.GetString("GuideVerificationCondition", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Warnings & Fraud.
- /// </summary>
- public static string GuideWarningsFraud {
- get {
- return ResourceManager.GetString("GuideWarningsFraud", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to The winner will be contacted by the Mytel Customer Care team within two weeks of the winning date. Winners must provide accurate and complete information within the period notified by Mytel. The prize is valid for 60 days from the winning date. If the winner cannot be contacted or fails to claim the prize within 60 days, Mytel reserves the right to cancel the winner's eligibility. In case of any dispute, Mytel's decision shall be final..
- /// </summary>
- public static string GuideWinnerContactCondition {
- get {
- return ResourceManager.GetString("GuideWinnerContactCondition", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Hard.
- /// </summary>
- public static string Hard {
- get {
- return ResourceManager.GetString("Hard", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Hello!.
- /// </summary>
- public static string Hello {
- get {
- return ResourceManager.GetString("Hello", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Higher score rewards.
- /// </summary>
- public static string HigherScoreRewards {
- get {
- return ResourceManager.GetString("HigherScoreRewards", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to History.
- /// </summary>
- public static string History {
- get {
- return ResourceManager.GetString("History", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to History is stored for last 30 days.
- /// </summary>
- public static string HistoryStoredLast30Days {
- get {
- return ResourceManager.GetString("HistoryStoredLast30Days", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Home.
- /// </summary>
- public static string Home {
- get {
- return ResourceManager.GetString("Home", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Leaderboard.
- /// </summary>
- public static string Leaderboard {
- get {
- return ResourceManager.GetString("Leaderboard", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Level.
- /// </summary>
- public static string Level {
- get {
- return ResourceManager.GetString("Level", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to LOYALTY.
- /// </summary>
- public static string LOYALTY {
- get {
- return ResourceManager.GetString("LOYALTY", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Maximum to complete levels.
- /// </summary>
- public static string MaximumToCompleteLevels {
- get {
- return ResourceManager.GetString("MaximumToCompleteLevels", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to MB.
- /// </summary>
- public static string MB {
- get {
- return ResourceManager.GetString("MB", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Medium.
- /// </summary>
- public static string Medium {
- get {
- return ResourceManager.GetString("Medium", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to mode.
- /// </summary>
- public static string Mode {
- get {
- return ResourceManager.GetString("Mode", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Monthly Winner List.
- /// </summary>
- public static string MonthlyWinnerList {
- get {
- return ResourceManager.GetString("MonthlyWinnerList", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Monthly Winners.
- /// </summary>
- public static string MonthlyWinners {
- get {
- return ResourceManager.GetString("MonthlyWinners", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to View monthly prize winners and special rewards..
- /// </summary>
- public static string MonthlyWinnersDescription {
- get {
- return ResourceManager.GetString("MonthlyWinnersDescription", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to More obstacles.
- /// </summary>
- public static string MoreObstacles {
- get {
- return ResourceManager.GetString("MoreObstacles", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to More turns and more fun!.
- /// </summary>
- public static string MoreTurnsAndMoreFun {
- get {
- return ResourceManager.GetString("MoreTurnsAndMoreFun", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Most challenging levels.
- /// </summary>
- public static string MostChallengingLevels {
- get {
- return ResourceManager.GetString("MostChallengingLevels", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to My Rank.
- /// </summary>
- public static string MyRank {
- get {
- return ResourceManager.GetString("MyRank", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to No.
- /// </summary>
- public static string No {
- get {
- return ResourceManager.GetString("No", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to No daily winners found.
- /// </summary>
- public static string NoDailyWinnersFound {
- get {
- return ResourceManager.GetString("NoDailyWinnersFound", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to No leaderboard found.
- /// </summary>
- public static string NoLeaderboardFound {
- get {
- return ResourceManager.GetString("NoLeaderboardFound", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to No monthly winners found.
- /// </summary>
- public static string NoMonthlyWinnersFound {
- get {
- return ResourceManager.GetString("NoMonthlyWinnersFound", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Open menu.
- /// </summary>
- public static string OpenMenu {
- get {
- return ResourceManager.GetString("OpenMenu", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Phone number.
- /// </summary>
- public static string PhoneNumber {
- get {
- return ResourceManager.GetString("PhoneNumber", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Player avatar.
- /// </summary>
- public static string PlayerAvatar {
- get {
- return ResourceManager.GetString("PlayerAvatar", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Play game.
- /// </summary>
- public static string PlayGame {
- get {
- return ResourceManager.GetString("PlayGame", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Play now.
- /// </summary>
- public static string PlayNow {
- get {
- return ResourceManager.GetString("PlayNow", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Play Turns.
- /// </summary>
- public static string PlayTurns {
- get {
- return ResourceManager.GetString("PlayTurns", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Please try again..
- /// </summary>
- public static string PleaseTryAgain {
- get {
- return ResourceManager.GetString("PleaseTryAgain", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Points.
- /// </summary>
- public static string Points {
- get {
- return ResourceManager.GetString("Points", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Prize.
- /// </summary>
- public static string Prize {
- get {
- return ResourceManager.GetString("Prize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Rank.
- /// </summary>
- public static string Rank {
- get {
- return ResourceManager.GetString("Rank", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Requires better skills.
- /// </summary>
- public static string RequiresBetterSkills {
- get {
- return ResourceManager.GetString("RequiresBetterSkills", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Rewards.
- /// </summary>
- public static string Rewards {
- get {
- return ResourceManager.GetString("Rewards", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Score.
- /// </summary>
- public static string Score {
- get {
- return ResourceManager.GetString("Score", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Second Prize.
- /// </summary>
- public static string SecondPrize {
- get {
- return ResourceManager.GetString("SecondPrize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Select date.
- /// </summary>
- public static string SelectDate {
- get {
- return ResourceManager.GetString("SelectDate", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Select a difficulty level and start your adventure!.
- /// </summary>
- public static string SelectDifficultyLevelAndStartAdventure {
- get {
- return ResourceManager.GetString("SelectDifficultyLevelAndStartAdventure", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Select month.
- /// </summary>
- public static string SelectMonth {
- get {
- return ResourceManager.GetString("SelectMonth", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Select a turn package.
- /// </summary>
- public static string SelectTurnPackage {
- get {
- return ResourceManager.GetString("SelectTurnPackage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Standard score rewards.
- /// </summary>
- public static string StandardScoreRewards {
- get {
- return ResourceManager.GetString("StandardScoreRewards", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Subscribe now.
- /// </summary>
- public static string SubscribeNow {
- get {
- return ResourceManager.GetString("SubscribeNow", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Subscription auto renew daily.
- /// </summary>
- public static string SubscriptionAutoRenewDaily {
- get {
- return ResourceManager.GetString("SubscriptionAutoRenewDaily", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Subscription Failed.
- /// </summary>
- public static string SubscriptionFailed {
- get {
- return ResourceManager.GetString("SubscriptionFailed", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to We couldn't complete your subscription..
- /// </summary>
- public static string SubscriptionFailedCopy {
- get {
- return ResourceManager.GetString("SubscriptionFailedCopy", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Opps! Something went wrong.
- /// </summary>
- public static string SubscriptionFailedTitle {
- get {
- return ResourceManager.GetString("SubscriptionFailedTitle", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Subscribe to the package below and enjoy more turns and rewards!.
- /// </summary>
- public static string SubscriptionIntro {
- get {
- return ResourceManager.GetString("SubscriptionIntro", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to You have successfully subscribed to the package!.
- /// </summary>
- public static string SubscriptionSuccessMessage {
- get {
- return ResourceManager.GetString("SubscriptionSuccessMessage", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Successful!.
- /// </summary>
- public static string Successful {
- get {
- return ResourceManager.GetString("Successful", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Suitable for beginners.
- /// </summary>
- public static string SuitableForBeginners {
- get {
- return ResourceManager.GetString("SuitableForBeginners", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Third Prize.
- /// </summary>
- public static string ThirdPrize {
- get {
- return ResourceManager.GetString("ThirdPrize", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to This package will be.
- /// </summary>
- public static string ThisPackageWillBe {
- get {
- return ResourceManager.GetString("ThisPackageWillBe", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Time.
- /// </summary>
- public static string Time {
- get {
- return ResourceManager.GetString("Time", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to You don't have any play turns left..
- /// </summary>
- public static string TurnOverPrimary {
- get {
- return ResourceManager.GetString("TurnOverPrimary", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Get more turns and continue your adventure!.
- /// </summary>
- public static string TurnOverSecondary {
- get {
- return ResourceManager.GetString("TurnOverSecondary", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to NO TURNS LEFT!.
- /// </summary>
- public static string TurnOverTitle {
- get {
- return ResourceManager.GetString("TurnOverTitle", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to turns have been added!.
- /// </summary>
- public static string TurnsHaveBeenAdded {
- get {
- return ResourceManager.GetString("TurnsHaveBeenAdded", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to View daily winners.
- /// </summary>
- public static string ViewDailyWinners {
- get {
- return ResourceManager.GetString("ViewDailyWinners", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to View monthly winners.
- /// </summary>
- public static string ViewMonthlyWinners {
- get {
- return ResourceManager.GetString("ViewMonthlyWinners", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Winner List.
- /// </summary>
- public static string WinnerList {
- get {
- return ResourceManager.GetString("WinnerList", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Your game activity.
- /// </summary>
- public static string YourGameActivity {
- get {
- return ResourceManager.GetString("YourGameActivity", resourceCulture);
- }
- }
- }
- }
|