Lang.resx 26 KB

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  2. <root>
  3. <!--
  4. Microsoft ResX Schema
  5. Version 2.0
  6. The primary goals of this format is to allow a simple XML format
  7. that is mostly human readable. The generation and parsing of the
  8. various data types are done through the TypeConverter classes
  9. associated with the data types.
  10. Example:
  11. ... ado.net/XML headers & schema ...
  12. <resheader name="resmimetype">text/microsoft-resx</resheader>
  13. <resheader name="version">2.0</resheader>
  14. <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
  15. <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
  16. <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
  17. <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
  18. <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
  19. <value>[base64 mime encoded serialized .NET Framework object]</value>
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  21. <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
  22. <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
  23. <comment>This is a comment</comment>
  24. </data>
  25. There are any number of "resheader" rows that contain simple
  26. name/value pairs.
  27. Each data row contains a name, and value. The row also contains a
  28. type or mimetype. Type corresponds to a .NET class that support
  29. text/value conversion through the TypeConverter architecture.
  30. Classes that don't support this are serialized and stored with the
  31. mimetype set.
  32. The mimetype is used for serialized objects, and tells the
  33. ResXResourceReader how to depersist the object. This is currently not
  34. extensible. For a given mimetype the value must be set accordingly:
  35. Note - application/x-microsoft.net.object.binary.base64 is the format
  36. that the ResXResourceWriter will generate, however the reader can
  37. read any of the formats listed below.
  38. mimetype: application/x-microsoft.net.object.binary.base64
  39. value : The object must be serialized with
  40. : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
  41. : and then encoded with base64 encoding.
  42. mimetype: application/x-microsoft.net.object.soap.base64
  43. value : The object must be serialized with
  44. : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
  45. : and then encoded with base64 encoding.
  46. mimetype: application/x-microsoft.net.object.bytearray.base64
  47. value : The object must be serialized into a byte array
  48. : using a System.ComponentModel.TypeConverter
  49. : and then encoded with base64 encoding.
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  63. <xsd:attribute name="mimetype" type="xsd:string" />
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  109. <data name="Home" xml:space="preserve">
  110. <value>Home</value>
  111. </data>
  112. <data name="History" xml:space="preserve">
  113. <value>History</value>
  114. </data>
  115. <data name="WinnerList" xml:space="preserve">
  116. <value>Winner List</value>
  117. </data>
  118. <data name="Leaderboard" xml:space="preserve">
  119. <value>Leaderboard</value>
  120. </data>
  121. <data name="Guide" xml:space="preserve">
  122. <value>Guide</value>
  123. </data>
  124. <data name="Points" xml:space="preserve">
  125. <value>Points</value>
  126. </data>
  127. <data name="PlayTurns" xml:space="preserve">
  128. <value>Play Turns</value>
  129. </data>
  130. <data name="DailyPackage" xml:space="preserve">
  131. <value>Daily Package</value>
  132. </data>
  133. <data name="GetFiveTurnsEveryDay" xml:space="preserve">
  134. <value>Get 5 Turns every day!</value>
  135. </data>
  136. <data name="SubscriptionAutoRenewDaily" xml:space="preserve">
  137. <value>Subscription auto renew daily</value>
  138. </data>
  139. <data name="SubscribeNow" xml:space="preserve">
  140. <value>Subscribe now</value>
  141. </data>
  142. <data name="BuyTurn" xml:space="preserve">
  143. <value>Buy Turn</value>
  144. </data>
  145. <data name="SelectTurnPackage" xml:space="preserve">
  146. <value>Select a turn package</value>
  147. </data>
  148. <data name="ConfirmBuyTurn" xml:space="preserve">
  149. <value>Confirm Buy Turn</value>
  150. </data>
  151. <data name="ConfirmBuyTurnQuestion" xml:space="preserve">
  152. <value>Do you want to buy this turn package?</value>
  153. </data>
  154. <data name="PlayNow" xml:space="preserve">
  155. <value>Play now</value>
  156. </data>
  157. <data name="SelectDifficultyLevelAndStartAdventure" xml:space="preserve">
  158. <value>Select a difficulty level and start your adventure!</value>
  159. </data>
  160. <data name="Easy" xml:space="preserve">
  161. <value>Easy</value>
  162. </data>
  163. <data name="Medium" xml:space="preserve">
  164. <value>Medium</value>
  165. </data>
  166. <data name="Hard" xml:space="preserve">
  167. <value>Hard</value>
  168. </data>
  169. <data name="SuitableForBeginners" xml:space="preserve">
  170. <value>Suitable for beginners</value>
  171. </data>
  172. <data name="FewerObstacles" xml:space="preserve">
  173. <value>Fewer obstacles</value>
  174. </data>
  175. <data name="EasierToCompleteLevels" xml:space="preserve">
  176. <value>Easier to complete levels</value>
  177. </data>
  178. <data name="StandardScoreRewards" xml:space="preserve">
  179. <value>Standard score rewards</value>
  180. </data>
  181. <data name="BalancedChallenge" xml:space="preserve">
  182. <value>Balanced challenge</value>
  183. </data>
  184. <data name="MoreObstacles" xml:space="preserve">
  185. <value>More obstacles</value>
  186. </data>
  187. <data name="RequiresBetterSkills" xml:space="preserve">
  188. <value>Requires better skills</value>
  189. </data>
  190. <data name="HigherScoreRewards" xml:space="preserve">
  191. <value>Higher score rewards</value>
  192. </data>
  193. <data name="ForExperiencedPlayers" xml:space="preserve">
  194. <value>For experienced players</value>
  195. </data>
  196. <data name="MostChallengingLevels" xml:space="preserve">
  197. <value>Most challenging levels</value>
  198. </data>
  199. <data name="MaximumToCompleteLevels" xml:space="preserve">
  200. <value>Maximum to complete levels</value>
  201. </data>
  202. <data name="ClimbToLeaderboard" xml:space="preserve">
  203. <value>Climb to the Leaderboard</value>
  204. </data>
  205. <data name="Rewards" xml:space="preserve">
  206. <value>Rewards</value>
  207. </data>
  208. <data name="Back" xml:space="preserve">
  209. <value>Back</value>
  210. </data>
  211. <data name="PlayGame" xml:space="preserve">
  212. <value>Play game</value>
  213. </data>
  214. <data name="GameDifficultyLevelGuide" xml:space="preserve">
  215. <value>Players can choose the game difficulty level: Easy - Normal - Hard.</value>
  216. </data>
  217. <data name="Mode" xml:space="preserve">
  218. <value>mode</value>
  219. </data>
  220. <data name="ConfirmSubscription" xml:space="preserve">
  221. <value>Confirm Subscription</value>
  222. </data>
  223. <data name="SubscriptionIntro" xml:space="preserve">
  224. <value>Subscribe to the package below and enjoy more turns and rewards!</value>
  225. </data>
  226. <data name="MoreTurnsAndMoreFun" xml:space="preserve">
  227. <value>More turns and more fun!</value>
  228. </data>
  229. <data name="ThisPackageWillBe" xml:space="preserve">
  230. <value>This package will be</value>
  231. </data>
  232. <data name="AutoRenewedDaily" xml:space="preserve">
  233. <value>auto-renewed daily.</value>
  234. </data>
  235. <data name="Confirm" xml:space="preserve">
  236. <value>Confirm</value>
  237. </data>
  238. <data name="Successful" xml:space="preserve">
  239. <value>Successful!</value>
  240. </data>
  241. <data name="SubscriptionSuccessMessage" xml:space="preserve">
  242. <value>You have successfully subscribed to the package!</value>
  243. </data>
  244. <data name="TurnsHaveBeenAdded" xml:space="preserve">
  245. <value>turns have been added!</value>
  246. </data>
  247. <data name="EnjoyMoreRewards" xml:space="preserve">
  248. <value>Enjoy more rewards and exciting gameplay!</value>
  249. </data>
  250. <data name="SubscriptionFailed" xml:space="preserve">
  251. <value>Subscription Failed</value>
  252. </data>
  253. <data name="SubscriptionFailedTitle" xml:space="preserve">
  254. <value>Opps! Something went wrong</value>
  255. </data>
  256. <data name="SubscriptionFailedCopy" xml:space="preserve">
  257. <value>We couldn't complete your subscription.</value>
  258. </data>
  259. <data name="PleaseTryAgain" xml:space="preserve">
  260. <value>Please try again.</value>
  261. </data>
  262. <data name="YourGameActivity" xml:space="preserve">
  263. <value>Your game activity</value>
  264. </data>
  265. <data name="Date" xml:space="preserve">
  266. <value>Date &amp; Time</value>
  267. </data>
  268. <data name="Activity" xml:space="preserve">
  269. <value>Activity</value>
  270. </data>
  271. <data name="Detail" xml:space="preserve">
  272. <value>Detail</value>
  273. </data>
  274. <data name="Prize" xml:space="preserve">
  275. <value>Prize</value>
  276. </data>
  277. <data name="HistoryStoredLast30Days" xml:space="preserve">
  278. <value>History is stored for last 30 days</value>
  279. </data>
  280. <data name="Rank" xml:space="preserve">
  281. <value>Rank</value>
  282. </data>
  283. <data name="PhoneNumber" xml:space="preserve">
  284. <value>Phone number</value>
  285. </data>
  286. <data name="Score" xml:space="preserve">
  287. <value>Score</value>
  288. </data>
  289. <data name="MyRank" xml:space="preserve">
  290. <value>My Rank</value>
  291. </data>
  292. <data name="NoLeaderboardFound" xml:space="preserve">
  293. <value>No leaderboard found</value>
  294. </data>
  295. <data name="DailyWinnerList" xml:space="preserve">
  296. <value>Daily Winner List</value>
  297. </data>
  298. <data name="DailyWinners" xml:space="preserve">
  299. <value>Daily Winners</value>
  300. </data>
  301. <data name="MonthlyWinners" xml:space="preserve">
  302. <value>Monthly Winners</value>
  303. </data>
  304. <data name="MonthlyWinnerList" xml:space="preserve">
  305. <value>Monthly Winner List</value>
  306. </data>
  307. <data name="ViewDailyWinners" xml:space="preserve">
  308. <value>View daily winners</value>
  309. </data>
  310. <data name="ViewMonthlyWinners" xml:space="preserve">
  311. <value>View monthly winners</value>
  312. </data>
  313. <data name="DailyWinnersDescription" xml:space="preserve">
  314. <value>View lucky winners and rewards received every day.</value>
  315. </data>
  316. <data name="MonthlyWinnersDescription" xml:space="preserve">
  317. <value>View monthly prize winners and special rewards.</value>
  318. </data>
  319. <data name="FirstPrize" xml:space="preserve">
  320. <value>First Prize</value>
  321. </data>
  322. <data name="SecondPrize" xml:space="preserve">
  323. <value>Second Prize</value>
  324. </data>
  325. <data name="ThirdPrize" xml:space="preserve">
  326. <value>Third Prize</value>
  327. </data>
  328. <data name="Hello" xml:space="preserve">
  329. <value>Hello!</value>
  330. </data>
  331. <data name="PlayerAvatar" xml:space="preserve">
  332. <value>Player avatar</value>
  333. </data>
  334. <data name="OpenMenu" xml:space="preserve">
  335. <value>Open menu</value>
  336. </data>
  337. <data name="SelectDate" xml:space="preserve">
  338. <value>Select date</value>
  339. </data>
  340. <data name="SelectMonth" xml:space="preserve">
  341. <value>Select month</value>
  342. </data>
  343. <data name="No" xml:space="preserve">
  344. <value>No</value>
  345. </data>
  346. <data name="Time" xml:space="preserve">
  347. <value>Time</value>
  348. </data>
  349. <data name="NoDailyWinnersFound" xml:space="preserve">
  350. <value>No daily winners found</value>
  351. </data>
  352. <data name="NoMonthlyWinnersFound" xml:space="preserve">
  353. <value>No monthly winners found</value>
  354. </data>
  355. <data name="Level" xml:space="preserve">
  356. <value>Level</value>
  357. </data>
  358. <data name="GuideAriaLabel" xml:space="preserve">
  359. <value>Kitty Fall service guide</value>
  360. </data>
  361. <data name="GuideTitle" xml:space="preserve">
  362. <value>Proposed Scenario for&lt;br&gt;Kitty Fall Service</value>
  363. </data>
  364. <data name="GuideServiceIntroduction" xml:space="preserve">
  365. <value>Service Introduction</value>
  366. </data>
  367. <data name="GuideIntroP1" xml:space="preserve">
  368. <value>Kitty Fall is a casual puzzle game designed with simple, easy-to-access gameplay yet offering a high level of challenge. It provides light entertainment while giving players opportunities to earn attractive rewards through a play-earn-redeem mechanism.</value>
  369. </data>
  370. <data name="GuideIntroP2" xml:space="preserve">
  371. <value>Players join a journey by controlling number blocks to collect the correct number of cats of the same color. After completing each level, players receive reward points, extra turns, or support items, along with chances to unlock valuable rewards such as data packages, call minutes, and Loyalty points.</value>
  372. </data>
  373. <data name="GuideIntroP3" xml:space="preserve">
  374. <value>The game is designed for mass mobile users, especially in developing markets where users prefer lightweight, easy-to-play, highly interactive games that deliver real value.</value>
  375. </data>
  376. <data name="GuideIntroP4" xml:space="preserve">
  377. <value>With a system of levels of increasing difficulty, Kitty Fall creates a clear progression journey, motivating players to continue conquering higher levels for greater rewards, thereby increasing retention and usage time.</value>
  378. </data>
  379. <data name="GuideIntroP5" xml:space="preserve">
  380. <value>The service integrates effective retention and monetization mechanisms such as daily play limits, purchasing additional turns, using Rescue when close to completing a level, and a point-based reward redemption system, ensuring a balance between user experience and business objectives.</value>
  381. </data>
  382. <data name="GuideIntroP6" xml:space="preserve">
  383. <value>Kitty Fall is not just an entertainment game but also a gamification tool that helps Mytel enhance customer engagement, drive data usage, and increase revenue from value-added services.</value>
  384. </data>
  385. <data name="GuideHowToParticipate" xml:space="preserve">
  386. <value>How to Participate</value>
  387. </data>
  388. <data name="GuideCustomersCanPlay" xml:space="preserve">
  389. <value>Customers can play the game via WEB/APP channels.</value>
  390. </data>
  391. <data name="GuideRegistrationChannels" xml:space="preserve">
  392. <value>Service registration is available through multiple channels: SMS / USSD / WEB / APP.</value>
  393. </data>
  394. <data name="GuidePurchaseOrSubscribe" xml:space="preserve">
  395. <value>Purchase or subscribe to play turns</value>
  396. </data>
  397. <data name="GuideStartPlayingOptions" xml:space="preserve">
  398. <value>To start playing, users need available turns and can choose one of the following options:</value>
  399. </data>
  400. <data name="GuideSubscribeTurnPackages" xml:space="preserve">
  401. <value>Subscribe to turn packages: 179 MMK / 5 turn</value>
  402. </data>
  403. <data name="GuideOneTimePurchase1" xml:space="preserve">
  404. <value>One-time purchase: 89 MMK / 1 turn</value>
  405. </data>
  406. <data name="GuideOneTimePurchase5" xml:space="preserve">
  407. <value>189 MMK / 5 turn</value>
  408. </data>
  409. <data name="GuideGameOverview" xml:space="preserve">
  410. <value>Game Overview</value>
  411. </data>
  412. <data name="GuideModeLevels" xml:space="preserve">
  413. <value>Each mode consists of 50 levels, with differences in gameplay time, scoring, and rewards at each level.</value>
  414. </data>
  415. <data name="GuideTotalLevels" xml:space="preserve">
  416. <value>The game includes a total of 50 levels with increasing difficulty, allowing players to progressively experience and challenge themselves.</value>
  417. </data>
  418. <data name="GuideProgressRewards" xml:space="preserve">
  419. <value>As players progress and complete each level, they can earn reward points, and at key milestones, they will receive direct rewards from the service.</value>
  420. </data>
  421. <data name="GuideFailLevel" xml:space="preserve">
  422. <value>If a player fails to complete a level within the required time, they will lose a turn, the game will stop, and they must restart from the beginning.</value>
  423. </data>
  424. <data name="GuideRescueOption" xml:space="preserve">
  425. <value>If a player is unable to complete a level, they can purchase a Rescue option (maximum 1 time per turn) at a cost of 79 MMK.</value>
  426. </data>
  427. <data name="GuideLevelScoreTimeRewardTable" xml:space="preserve">
  428. <value>Level - Score - Time - Reward Table</value>
  429. </data>
  430. <data name="GuideEasyReward5" xml:space="preserve">
  431. <value>5MB Data / 3 loyalty / 20 score</value>
  432. </data>
  433. <data name="GuideEasyReward10" xml:space="preserve">
  434. <value>10MB Data / 5 loyalty / 40 score</value>
  435. </data>
  436. <data name="GuideEasyReward15" xml:space="preserve">
  437. <value>20MB Data / 10 loyalty / 70 score</value>
  438. </data>
  439. <data name="GuideEasyReward20" xml:space="preserve">
  440. <value>40MB Data / 10 Call minutes / 100 score</value>
  441. </data>
  442. <data name="GuideEasyReward25" xml:space="preserve">
  443. <value>70MB Data / 20 loyalty / 140 score</value>
  444. </data>
  445. <data name="GuideEasyReward30" xml:space="preserve">
  446. <value>100MB Data / 30 loyalty / 180 score</value>
  447. </data>
  448. <data name="GuideEasyReward35" xml:space="preserve">
  449. <value>120MB Data / 40 loyalty / 230 score</value>
  450. </data>
  451. <data name="GuideEasyReward40" xml:space="preserve">
  452. <value>150MB Data / 50 loyalty / 300 score</value>
  453. </data>
  454. <data name="GuideEasyReward45" xml:space="preserve">
  455. <value>180MB Data / 60 loyalty / 350 score</value>
  456. </data>
  457. <data name="GuideEasyReward50" xml:space="preserve">
  458. <value>200MB Data / 80 loyalty / 500 score</value>
  459. </data>
  460. <data name="GuideMediumReward5" xml:space="preserve">
  461. <value>10MB Data / 5 loyalty / 25 score</value>
  462. </data>
  463. <data name="GuideHardReward5" xml:space="preserve">
  464. <value>15MB Data / 7 loyalty / 25 score</value>
  465. </data>
  466. <data name="GuideMonthlyRewardEligibility" xml:space="preserve">
  467. <value>Monthly Reward Eligibility Conditions</value>
  468. </data>
  469. <data name="GuidePlayersRequired" xml:space="preserve">
  470. <value>Players are required to achieve:</value>
  471. </data>
  472. <data name="GuideConditions" xml:space="preserve">
  473. <value>Conditions</value>
  474. </data>
  475. <data name="GuideValue" xml:space="preserve">
  476. <value>Value</value>
  477. </data>
  478. <data name="GuideTotalScore" xml:space="preserve">
  479. <value>Total score</value>
  480. </data>
  481. <data name="GuideTotalScoreCondition" xml:space="preserve">
  482. <value>&amp;ge; 5,000 score / month</value>
  483. </data>
  484. <data name="GuideMonthlyRewardChance" xml:space="preserve">
  485. <value>All users who meet the requirements have the chance to participate in the monthly reward.</value>
  486. </data>
  487. <data name="GuideRewardDistributionMechanism" xml:space="preserve">
  488. <value>Reward Distribution Mechanism</value>
  489. </data>
  490. <data name="GuideEndOfMonth" xml:space="preserve">
  491. <value>At the end of the month</value>
  492. </data>
  493. <data name="GuideCollectEligibleUsers" xml:space="preserve">
  494. <value>Collect all eligible users</value>
  495. </data>
  496. <data name="GuideRandomDraw" xml:space="preserve">
  497. <value>Conduct a random draw</value>
  498. </data>
  499. <data name="GuideTicketsByPoint" xml:space="preserve">
  500. <value>Each user receives a number of tickets corresponding to their point level</value>
  501. </data>
  502. <data name="GuideDrawTicketsBasedOnPoints" xml:space="preserve">
  503. <value>Draw Tickets based on points</value>
  504. </data>
  505. <data name="GuideTotalScoreMonth" xml:space="preserve">
  506. <value>Total score month</value>
  507. </data>
  508. <data name="GuideNumberOfTicket" xml:space="preserve">
  509. <value>Number of ticket</value>
  510. </data>
  511. <data name="GuideOneTicket" xml:space="preserve">
  512. <value>1 ticket</value>
  513. </data>
  514. <data name="GuideTwoTickets" xml:space="preserve">
  515. <value>2 tickets</value>
  516. </data>
  517. <data name="GuideThreeTickets" xml:space="preserve">
  518. <value>3 tickets</value>
  519. </data>
  520. <data name="GuideFiveTickets" xml:space="preserve">
  521. <value>5 tickets</value>
  522. </data>
  523. <data name="GuideSevenTickets" xml:space="preserve">
  524. <value>7 tickets</value>
  525. </data>
  526. <data name="GuideTenTickets" xml:space="preserve">
  527. <value>10 tickets</value>
  528. </data>
  529. <data name="GuideMonthlyAnnouncement" xml:space="preserve">
  530. <value>On the 1st of each month at 5:00 AM, the system will announce the lucky customers who win the prizes.</value>
  531. </data>
  532. <data name="GuideMonthlyPrizeLimit" xml:space="preserve">
  533. <value>Each subscriber is eligible to receive a monthly prize only once within the most recent 3-month period.</value>
  534. </data>
  535. <data name="AccountLoyaltyPoints" xml:space="preserve">
  536. <value>LOYALTY POINTS</value>
  537. </data>
  538. <data name="AccountTotalLoyaltyPoints" xml:space="preserve">
  539. <value>Total loyalty points</value>
  540. </data>
  541. <data name="AccountTitle" xml:space="preserve">
  542. <value>ACCOUNT</value>
  543. </data>
  544. <data name="AccountCloseMenu" xml:space="preserve">
  545. <value>Close account menu</value>
  546. </data>
  547. <data name="AccountPhoneNumber" xml:space="preserve">
  548. <value>ACCOUNT (PHONE NUMBER)</value>
  549. </data>
  550. <data name="AccountDefaultDescription" xml:space="preserve">
  551. <value>This is your default account.</value>
  552. </data>
  553. <data name="AccountTotalThisMonth" xml:space="preserve">
  554. <value>TOTAL THIS MONTH</value>
  555. </data>
  556. <data name="AccountPoints" xml:space="preserve">
  557. <value>POINTS</value>
  558. </data>
  559. <data name="AccountTotalPoints" xml:space="preserve">
  560. <value>Total points</value>
  561. </data>
  562. <data name="AccountDataMb" xml:space="preserve">
  563. <value>DATA (MB)</value>
  564. </data>
  565. <data name="AccountTotalDataWon" xml:space="preserve">
  566. <value>Total data won</value>
  567. </data>
  568. <data name="AccountMonthlySummary" xml:space="preserve">
  569. <value>Points, data and rewards are accumulated from {0} - {1} and reset monthly.</value>
  570. </data>
  571. <data name="AccountCurrentPackage" xml:space="preserve">
  572. <value>CURRENT PACKAGE</value>
  573. </data>
  574. <data name="AccountActiveSubscription" xml:space="preserve">
  575. <value>ACTIVE SUBSCRIPTION</value>
  576. </data>
  577. <data name="AccountNoActivePackage" xml:space="preserve">
  578. <value>No active package</value>
  579. </data>
  580. <data name="AccountDailyPackage" xml:space="preserve">
  581. <value>Daily Package</value>
  582. </data>
  583. <data name="AccountPlaysPerDay" xml:space="preserve">
  584. <value>{0} plays per day</value>
  585. </data>
  586. <data name="AccountExpires" xml:space="preserve">
  587. <value>Expires {0}</value>
  588. </data>
  589. <data name="AccountAutoRenew" xml:space="preserve">
  590. <value>Auto renew</value>
  591. </data>
  592. <data name="AccountSubscribedSince" xml:space="preserve">
  593. <value>Subscribed since {0}</value>
  594. </data>
  595. <data name="AccountSubscriptionUnavailable" xml:space="preserve">
  596. <value>Subscription information is not available.</value>
  597. </data>
  598. <data name="AccountHowToCancel" xml:space="preserve">
  599. <value>HOW TO CANCEL</value>
  600. </data>
  601. <data name="AccountCancelInstruction" xml:space="preserve">
  602. <value>If you want to cancel the service, please send</value>
  603. </data>
  604. <data name="AccountCancelCommand" xml:space="preserve">
  605. <value>{0} to {1}</value>
  606. </data>
  607. <data name="AccountFollowInstructions" xml:space="preserve">
  608. <value>and follow the instructions.</value>
  609. </data>
  610. <data name="AccountLanguage" xml:space="preserve">
  611. <value>LANGUAGE</value>
  612. </data>
  613. <data name="AccountEnglish" xml:space="preserve">
  614. <value>ENGLISH</value>
  615. </data>
  616. <data name="AccountMyanmar" xml:space="preserve">
  617. <value>MYANMAR</value>
  618. </data>
  619. <data name="AccountSecurityNote" xml:space="preserve">
  620. <value>Your game experience and rewards are saved to this account securely.</value>
  621. </data>
  622. <data name="AccountAvatarAlt" xml:space="preserve">
  623. <value>Account avatar</value>
  624. </data>
  625. <data name="AccountCancelCatAlt" xml:space="preserve">
  626. <value>Kitty Fall cat</value>
  627. </data>
  628. <data name="BuyTurnSuccessMessage" xml:space="preserve">
  629. <value>You have successfully purchased {0} turns!</value>
  630. </data>
  631. </root>