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+//------------------------------------------------------------------------------
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+// <auto-generated>
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+// This code was generated by a tool.
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+// Runtime Version:4.0.30319.42000
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+//
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+// Changes to this file may cause incorrect behavior and will be lost if
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+// the code is regenerated.
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+// </auto-generated>
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+//------------------------------------------------------------------------------
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+
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+namespace WebChallenge.Texts {
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+ using System;
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+
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+
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+ /// <summary>
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+ /// A strongly-typed resource class, for looking up localized strings, etc.
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+ /// </summary>
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+ // This class was auto-generated by the StronglyTypedResourceBuilder
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+ // class via a tool like ResGen or Visual Studio.
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+ // To add or remove a member, edit your .ResX file then rerun ResGen
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+ // with the /str option, or rebuild your VS project.
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+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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+ public class Lang {
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+
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+ private static global::System.Resources.ResourceManager resourceMan;
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+
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+ private static global::System.Globalization.CultureInfo resourceCulture;
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+
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+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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+ internal Lang() {
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+ }
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+
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+ /// <summary>
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+ /// Returns the cached ResourceManager instance used by this class.
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+ /// </summary>
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+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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+ public static global::System.Resources.ResourceManager ResourceManager {
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+ get {
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+ if (object.ReferenceEquals(resourceMan, null)) {
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+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WebChallenge.Texts.Lang", typeof(Lang).Assembly);
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+ resourceMan = temp;
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+ }
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+ return resourceMan;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Overrides the current thread's CurrentUICulture property for all
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+ /// resource lookups using this strongly typed resource class.
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+ /// </summary>
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+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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+ public static global::System.Globalization.CultureInfo Culture {
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+ get {
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+ return resourceCulture;
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+ }
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+ set {
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+ resourceCulture = value;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Already have account?.
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+ /// </summary>
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+ public static string AlreadyHaveAccount {
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+ get {
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+ return ResourceManager.GetString("AlreadyHaveAccount", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Buy Turn.
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+ /// </summary>
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+ public static string BuyTurn {
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+ get {
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+ return ResourceManager.GetString("BuyTurn", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Cancel.
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+ /// </summary>
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+ public static string Cancel {
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+ get {
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+ return ResourceManager.GetString("Cancel", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Don't want to Register anymore?.
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+ /// </summary>
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+ public static string CancelConfirm {
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+ get {
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+ return ResourceManager.GetString("CancelConfirm", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to To cancel the service, please do one of the following two ways:
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+ ///
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+ ///<br>1. Compose SMS: OFF send to 1541
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+ ///
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+ ///<br>2. USSD operation: Press *1541#, press 1 then press "Confirm" to cancel the daily package or Press *1541#, press 2 then press "Confirm" to cancel the weekly package..
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+ /// </summary>
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+ public static string CancelDetailInfo {
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+ get {
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+ return ResourceManager.GetString("CancelDetailInfo", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Challenge.
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+ /// </summary>
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+ public static string Challenge {
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+ get {
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+ return ResourceManager.GetString("Challenge", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Close.
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+ /// </summary>
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+ public static string Close {
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+ get {
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+ return ResourceManager.GetString("Close", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Coin.
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+ /// </summary>
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+ public static string Coin {
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+ get {
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+ return ResourceManager.GetString("Coin", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Confirm.
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+ /// </summary>
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+ public static string Confirm {
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+ get {
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+ return ResourceManager.GetString("Confirm", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Are you sure you want to exit the game?.
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+ /// </summary>
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+ public static string ConfirmExit {
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+ get {
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+ return ResourceManager.GetString("ConfirmExit", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Congratulation.
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+ /// </summary>
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+ public static string Congratulation {
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+ get {
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+ return ResourceManager.GetString("Congratulation", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Congratulations.
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+ /// </summary>
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+ public static string Congratulations {
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+ get {
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+ return ResourceManager.GetString("Congratulations", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Create an account.
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+ /// </summary>
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+ public static string CreateAccount {
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+ get {
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+ return ResourceManager.GetString("CreateAccount", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to MT.
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+ /// </summary>
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+ public static string Curency {
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+ get {
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+ return ResourceManager.GetString("Curency", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Daily.
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+ /// </summary>
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+ public static string Daily {
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+ get {
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+ return ResourceManager.GetString("Daily", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Daily Package.
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+ /// </summary>
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+ public static string DailyPackage {
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+ get {
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+ return ResourceManager.GetString("DailyPackage", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Daily Prize.
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+ /// </summary>
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+ public static string DailyPrize {
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+ get {
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+ return ResourceManager.GetString("DailyPrize", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Enter Otp.
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+ /// </summary>
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+ public static string EnterOtp {
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+ get {
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+ return ResourceManager.GetString("EnterOtp", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Enter number and password!.
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+ /// </summary>
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+ public static string EnterPhonePassword {
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+ get {
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+ return ResourceManager.GetString("EnterPhonePassword", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Error.
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+ /// </summary>
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+ public static string Error {
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+ get {
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+ return ResourceManager.GetString("Error", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Exit.
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+ /// </summary>
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+ public static string Exit {
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+ get {
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+ return ResourceManager.GetString("Exit", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Game over.
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+ /// </summary>
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+ public static string GameOver {
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+ get {
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+ return ResourceManager.GetString("GameOver", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Game Rules.
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+ /// </summary>
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+ public static string GameRules {
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+ get {
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+ return ResourceManager.GetString("GameRules", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Guide.
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+ /// </summary>
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+ public static string Guide {
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+ get {
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+ return ResourceManager.GetString("Guide", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Hello.
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+ /// </summary>
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+ public static string Hello {
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+ get {
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+ return ResourceManager.GetString("Hello", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to History.
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+ /// </summary>
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+ public static string History {
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+ get {
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+ return ResourceManager.GetString("History", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Home.
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+ /// </summary>
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+ public static string Home {
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+ get {
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+ return ResourceManager.GetString("Home", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Language.
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+ /// </summary>
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+ public static string Language {
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+ get {
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+ return ResourceManager.GetString("Language", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Login.
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+ /// </summary>
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+ public static string Login {
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+ get {
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+ return ResourceManager.GetString("Login", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Mini Game Information.
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+ /// </summary>
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+ public static string MiniGameInfo {
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+ get {
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+ return ResourceManager.GetString("MiniGameInfo", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Monthly Prize.
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+ /// </summary>
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+ public static string MonthlyPrize {
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+ get {
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+ return ResourceManager.GetString("MonthlyPrize", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to My coin.
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+ /// </summary>
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+ public static string MyCoin {
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+ get {
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+ return ResourceManager.GetString("MyCoin", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to My package.
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+ /// </summary>
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+ public static string MyPackage {
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+ get {
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+ return ResourceManager.GetString("MyPackage", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to My rank.
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+ /// </summary>
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+ public static string MyRank {
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+ get {
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+ return ResourceManager.GetString("MyRank", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to NextGame.
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+ /// </summary>
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+ public static string NextGame {
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+ get {
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+ return ResourceManager.GetString("NextGame", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Click Next game to continue playing
///or Close to exit !.
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+ /// </summary>
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+ public static string NextGameOrClose {
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+ get {
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+ return ResourceManager.GetString("NextGameOrClose", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to No..
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+ /// </summary>
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+ public static string No {
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+ get {
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+ return ResourceManager.GetString("No", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Do not receive an OTP.
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+ /// </summary>
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+ public static string NotReceiveOtp {
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+ get {
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+ return ResourceManager.GetString("NotReceiveOtp", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to package.
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+ /// </summary>
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+ public static string package {
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+ get {
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+ return ResourceManager.GetString("package", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Password.
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+ /// </summary>
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+ public static string Password {
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+ get {
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+ return ResourceManager.GetString("Password", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Password has been sent to your phone!.
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+ /// </summary>
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+ public static string PasswordSent {
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+ get {
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+ return ResourceManager.GetString("PasswordSent", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Pay via basic account.
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+ /// </summary>
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+ public static string PayBasic {
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+ get {
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+ return ResourceManager.GetString("PayBasic", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Pay via e-Mola.
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+ /// </summary>
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+ public static string PayEmola {
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+ get {
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+ return ResourceManager.GetString("PayEmola", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Phone Number.
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+ /// </summary>
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+ public static string PhoneNumber {
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+ get {
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+ return ResourceManager.GetString("PhoneNumber", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Play.
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+ /// </summary>
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+ public static string Play {
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+ get {
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+ return ResourceManager.GetString("Play", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Click Play now to play a new round or click Close to exit..
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+ /// </summary>
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+ public static string PlayAgainOrClose {
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+ get {
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+ return ResourceManager.GetString("PlayAgainOrClose", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Play Now.
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+ /// </summary>
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+ public static string PlayNow {
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+ get {
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+ return ResourceManager.GetString("PlayNow", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Prize.
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+ /// </summary>
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+ public static string Prize {
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+ get {
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+ return ResourceManager.GetString("Prize", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Ranking coin.
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+ /// </summary>
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+ public static string RankingCoin {
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+ get {
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+ return ResourceManager.GetString("RankingCoin", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to To be ranked, please register for the service.
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+ /// </summary>
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+ public static string RegisterToBeRanked {
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+ get {
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+ return ResourceManager.GetString("RegisterToBeRanked", resourceCulture);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized string similar to Resend.
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|
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+ /// </summary>
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+ public static string Resend {
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+ get {
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|
+ return ResourceManager.GetString("Resend", resourceCulture);
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|
|
+ }
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+ }
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+
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+ /// <summary>
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|
+ /// Looks up a localized string similar to Result.
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|
|
+ /// </summary>
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|
+ public static string Result {
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|
|
+ get {
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|
+ return ResourceManager.GetString("Result", resourceCulture);
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|
|
+ }
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|
+ }
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+
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|
+ /// <summary>
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|
+ /// Looks up a localized string similar to Select payment channel.
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|
|
+ /// </summary>
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|
+ public static string SelectPaymentChannel {
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|
|
+ get {
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|
|
+ return ResourceManager.GetString("SelectPaymentChannel", resourceCulture);
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|
|
+ }
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|
|
+ }
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+
|
|
|
+ /// <summary>
|
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|
+ /// Looks up a localized string similar to Send OTP.
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|
|
+ /// </summary>
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|
|
+ public static string SendOtp {
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|
|
+ get {
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|
|
+ return ResourceManager.GetString("SendOtp", resourceCulture);
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|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Setting.
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|
|
+ /// </summary>
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|
|
+ public static string Setting {
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|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Setting", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Sign-up.
|
|
|
+ /// </summary>
|
|
|
+ public static string SignUp {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("SignUp", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Submit.
|
|
|
+ /// </summary>
|
|
|
+ public static string Submit {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Submit", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Success.
|
|
|
+ /// </summary>
|
|
|
+ public static string Success {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Success", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Time.
|
|
|
+ /// </summary>
|
|
|
+ public static string Time {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Time", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Top.
|
|
|
+ /// </summary>
|
|
|
+ public static string Top {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Top", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Total Coin.
|
|
|
+ /// </summary>
|
|
|
+ public static string TotalCoin {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("TotalCoin", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to turn.
|
|
|
+ /// </summary>
|
|
|
+ public static string turn {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("turn", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to turns.
|
|
|
+ /// </summary>
|
|
|
+ public static string turns {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("turns", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Warning.
|
|
|
+ /// </summary>
|
|
|
+ public static string Warning {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Warning", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Weekly.
|
|
|
+ /// </summary>
|
|
|
+ public static string Weekly {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Weekly", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Weekly Package.
|
|
|
+ /// </summary>
|
|
|
+ public static string WeeklyPackge {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("WeeklyPackge", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Win Challenge.
|
|
|
+ /// </summary>
|
|
|
+ public static string WinChallenge {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("WinChallenge", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Winners list.
|
|
|
+ /// </summary>
|
|
|
+ public static string Winner {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("Winner", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to WINNERS LIST.
|
|
|
+ /// </summary>
|
|
|
+ public static string WinnerList {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("WinnerList", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Congratulations you passed challenge %index% and got the reward:.
|
|
|
+ /// </summary>
|
|
|
+ public static string WinReward {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("WinReward", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|